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Create a level by instantiating a new Encounter and have it ref'd by a new TileGame
An Encounter has:
The default or a custom TileSelector
The default or a custom MonsterSelector
board size variables
progression logic
Going beyond base random selectors
not fully solved: what state must be provided to an encounter? We can customize when certain tiles or monsters spawn. what would we need to decide?
Difficulty, monsters, background, music
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