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[FAB] change copyright notice for review
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Source/UnrealHelperEditor/Private/Development/UHESettings.cpp

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// Copyright (c) 2024 Pavel Penkov
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// Pavel Penkov 2025 All Rights Reserved.
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#include "Development/UHESettings.h"

Source/UnrealHelperEditor/Private/UHEBlueprintThumbnailRenderer.cpp

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// Copyright (c) 2024 Pavel Penkov
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// Pavel Penkov 2025 All Rights Reserved.
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#include "UHEBlueprintThumbnailRenderer.h"

Source/UnrealHelperEditor/Private/UHECustomThumbnail.cpp

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// Copyright (c) 2024 Pavel Penkov
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#include "UHECustomThumbnail.h"

Source/UnrealHelperEditor/Private/UI/EditorUtility/EUW_UHL_Utils.cpp

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// Copyright (c) 2024 Pavel Penkov
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#include "UI/EditorUtility/EUW_UHL_Utils.h"

Source/UnrealHelperEditor/Private/UnrealHelperEditor.cpp

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// Copyright (c) 2024 Pavel Penkov
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// Pavel Penkov 2025 All Rights Reserved.
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#include "UnrealHelperEditor.h"
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#include "UnrealHelperEditorStyle.h"

Source/UnrealHelperEditor/Private/UnrealHelperEditorCommands.cpp

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// Copyright (c) 2024 Pavel Penkov
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#include "UnrealHelperEditorCommands.h"
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Source/UnrealHelperEditor/Private/UnrealHelperEditorStyle.cpp

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// Copyright (c) 2024 Pavel Penkov
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// Pavel Penkov 2025 All Rights Reserved.
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#include "UnrealHelperEditorStyle.h"
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#include "UnrealHelperEditor.h"

Source/UnrealHelperEditor/Public/Development/UHESettings.h

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// Copyright (c) 2024 Pavel Penkov
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// Pavel Penkov 2025 All Rights Reserved.
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#pragma once
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Source/UnrealHelperEditor/Public/UHEBlueprintThumbnailRenderer.h

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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/Public/UHECustomThumbnail.h

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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/Public/UI/EditorUtility/EUW_UHL_Utils.h

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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/Public/UnrealHelperEditor.h

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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/Public/UnrealHelperEditorCommands.h

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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/Public/UnrealHelperEditorStyle.h

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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/UnrealHelperEditor.Build.cs

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// Copyright (c) 2024 Pavel Penkov
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using UnrealBuildTool;
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Source/UnrealHelperLibrary/Private/AI/Components/UHLAIPerceptionComponent.cpp

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#include "AI/Components/UHLAIPerceptionComponent.h"

Source/UnrealHelperLibrary/Private/AI/Composite/BTC_RandomSelector.cpp

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#include "AI/Composite/BTC_RandomSelector.h"

Source/UnrealHelperLibrary/Private/AI/Data/TurnSettings.cpp

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// Copyright (c) 2024 Pavel Penkov
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#include "AI/Data/TurnSettings.h"

Source/UnrealHelperLibrary/Private/AI/Decorators/BTD_Base.cpp

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#include "AI/Decorators/BTD_Base.h"

Source/UnrealHelperLibrary/Private/AI/Decorators/BTD_CheckGASGameplayTagsOnActor.cpp

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// Copyright (c) 2024 Pavel Penkov
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#include "AI/Decorators/BTD_CheckGASGameplayTagsOnActor.h"

Source/UnrealHelperLibrary/Private/AI/Decorators/BTD_InAngle.cpp

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#include "AI/Decorators/BTD_InAngle.h"

Source/UnrealHelperLibrary/Private/AI/Decorators/BTD_InRange.cpp

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#include "AI/Decorators/BTD_InRange.h"

Source/UnrealHelperLibrary/Private/AI/Decorators/BTD_LoopRandomCount.cpp

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#include "AI/Decorators/BTD_LoopRandomCount.h"

Source/UnrealHelperLibrary/Private/AI/Decorators/BTD_RandomChance.cpp

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#include "AI/Decorators/BTD_RandomChance.h"

Source/UnrealHelperLibrary/Private/AI/Decorators/BTD_TimeLimitRandom.cpp

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#include "AI/Decorators/BTD_TimeLimitRandom.h"

Source/UnrealHelperLibrary/Private/AI/Services/BTS_GameplayFocus.cpp

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// Copyright (c) 2024 Pavel Penkov
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#include "AI/Services/BTS_GameplayFocus.h"

Source/UnrealHelperLibrary/Private/AI/Tasks/BTT_ClearFocus.cpp

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#include "AI/Tasks/BTT_ClearFocus.h"

Source/UnrealHelperLibrary/Private/AI/Tasks/BTT_DebugPrintBBValue.cpp

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#include "AI/Tasks/BTT_DebugPrintBBValue.h"

Source/UnrealHelperLibrary/Private/AI/Tasks/BTT_DebugPrintString.cpp

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#include "AI/Tasks/BTT_DebugPrintString.h"

Source/UnrealHelperLibrary/Private/AI/Tasks/BTT_FireGameplayEvent.cpp

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#include "AI/Tasks/BTT_FireGameplayEvent.h"

Source/UnrealHelperLibrary/Private/AI/Tasks/BTT_InvokeGameplayAbility.cpp

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#include "AI/Tasks/BTT_InvokeGameplayAbility.h"

Source/UnrealHelperLibrary/Private/AI/Tasks/BTT_PlayAnimMontage.cpp

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#include "AI/Tasks/BTT_PlayAnimMontage.h"

Source/UnrealHelperLibrary/Private/AI/Tasks/BTT_SetBBValue.cpp

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#include "AI/Tasks/BTT_SetBBValue.h"

Source/UnrealHelperLibrary/Private/AI/Tasks/BTT_TurnTo.cpp

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#include "AI/Tasks/BTT_TurnTo.h"

Source/UnrealHelperLibrary/Private/AbilitySystem/Abilities/UHLGameplayAbility.cpp

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#include "AbilitySystem/Abilities/UHLGameplayAbility.h"

Source/UnrealHelperLibrary/Private/AbilitySystem/AttributeSets/UHLAttributeSet.cpp

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#include "AbilitySystem/AttributeSets/UHLAttributeSet.h"

Source/UnrealHelperLibrary/Private/AbilitySystem/AttributeSets/UHLBaseCharacterAttributeSet.cpp

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#include "AbilitySystem/AttributeSets/UHLBaseCharacterAttributeSet.h"

Source/UnrealHelperLibrary/Private/AbilitySystem/Tasks/AA_WaitAbilityActivate.cpp

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// Copyright (c) 2024 Pavel Penkov
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#include "AbilitySystem/Tasks/AA_WaitAbilityActivate.h"

Source/UnrealHelperLibrary/Private/AbilitySystem/Tasks/AT_InterpolateToPosition.cpp

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#include "AbilitySystem/Tasks/AT_InterpolateToPosition.h"

Source/UnrealHelperLibrary/Private/AbilitySystem/UHLAbilitySet.cpp

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// Copyright (c) 2024 Pavel Penkov
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#include "AbilitySystem/UHLAbilitySet.h"
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Source/UnrealHelperLibrary/Private/AbilitySystem/UHLAbilitySystemComponent.cpp

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#include "AbilitySystem/UHLAbilitySystemComponent.h"

Source/UnrealHelperLibrary/Private/AbilitySystem/UHLAbilitySystemConfig.cpp

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#include "AbilitySystem/UHLAbilitySystemConfig.h"

Source/UnrealHelperLibrary/Private/Actors/UHLActorSettings.cpp

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#include "Actors/UHLActorSettings.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/ANS_ActivateAbility.cpp

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#include "Animation/Notifies/ANS_ActivateAbility.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/ANS_CatchToAbilityInputCache.cpp

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#include "Animation/Notifies/ANS_CatchToAbilityInputCache.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/ANS_CheckAbilityInputCache.cpp

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#include "Animation/Notifies/ANS_CheckAbilityInputCache.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/ANS_EnableRootMotionZAxisMovement.cpp

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#include "Animation/Notifies/ANS_EnableRootMotionZAxisMovement.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/ANS_GlobalTimeDilation.cpp

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#include "Animation/Notifies/ANS_GlobalTimeDilation.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/ANS_MagnetTo.cpp

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#include "Animation/Notifies/ANS_MagnetTo.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/ANS_UHL_Base.cpp

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#include "Animation/Notifies/ANS_UHL_Base.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/AN_FireGameplayEvent.cpp

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#include "Animation/Notifies/AN_FireGameplayEvent.h"

Source/UnrealHelperLibrary/Private/Animation/Notifies/AN_UHL_Base.cpp

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#include "Animation/Notifies/AN_UHL_Base.h"

Source/UnrealHelperLibrary/Private/Characters/UHLBaseCharacter.cpp

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#include "Characters/UHLBaseCharacter.h"

Source/UnrealHelperLibrary/Private/Characters/UHLBaseCharacterWithASC.cpp

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#include "Characters/UHLBaseCharacterWithASC.h"

Source/UnrealHelperLibrary/Private/Core/UHLAbilitySystemInterface.cpp

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#include "Core/UHLAbilitySystemInterface.h"

Source/UnrealHelperLibrary/Private/Core/UHLGameplayTags.cpp

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#include "Core/UHLGameplayTags.h"

Source/UnrealHelperLibrary/Private/Core/UHLPlayerController.cpp

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#include "Core/UHLPlayerController.h"

Source/UnrealHelperLibrary/Private/Development/UHLDebugSubsystemSettings.cpp

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#include "Development/UHLDebugSubsystemSettings.h"

Source/UnrealHelperLibrary/Private/Development/UHLSettings.cpp

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#include "Development/UHLSettings.h"

Source/UnrealHelperLibrary/Private/Input/AbilityInputCache.cpp

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#include "Input/AbilityInputCache.h"

Source/UnrealHelperLibrary/Private/Input/UHLInputComponent.cpp

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#include "Input/UHLInputComponent.h"

Source/UnrealHelperLibrary/Private/Input/UHLInputConfig.cpp

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#include "Input/UHLInputConfig.h"
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// #include "LyraLogChannels.h"

Source/UnrealHelperLibrary/Private/Subsystems/DebugSubsystem/AA_WaitDebugCategoryChange.cpp

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#include "Subsystems/DebugSubsystem/AA_WaitDebugCategoryChange.h"

Source/UnrealHelperLibrary/Private/Subsystems/DebugSubsystem/DebugCategories/DCC_AbilitySystem_Abilities.cpp

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#include "Subsystems/DebugSubsystem/DebugCategories/DCC_AbilitySystem_Abilities.h"

Source/UnrealHelperLibrary/Private/Subsystems/DebugSubsystem/DebugCategories/DCC_AbilitySystem_Attributes.cpp

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#include "Subsystems/DebugSubsystem/DebugCategories/DCC_AbilitySystem_Attributes.h"

Source/UnrealHelperLibrary/Private/Subsystems/DebugSubsystem/DebugCategories/DCC_AbilitySystem_Effects.cpp

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#include "Subsystems/DebugSubsystem/DebugCategories/DCC_AbilitySystem_Effects.h"

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