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Since I changed how the terminal open itself from "Event.current.Equals(Event.KeyboardEvent(ToggleHotkey)"
To "Input.inputString.Equals(ToggleHotkey)", the close functionality became a bit more buggy, since Event.current was parsed only once (?), while inputString is there for longer. So it changes state multiple times.
I changed it in the first place because Event.current doesn't work with keys like Pipe (|) on Norwegian keyboard (?).
Since I changed how the terminal open itself from "Event.current.Equals(Event.KeyboardEvent(ToggleHotkey)"
To "Input.inputString.Equals(ToggleHotkey)", the close functionality became a bit more buggy, since Event.current was parsed only once (?), while inputString is there for longer. So it changes state multiple times.
I changed it in the first place because Event.current doesn't work with keys like Pipe (|) on Norwegian keyboard (?).
project-template-unity/Assets/Scripts/Utilities/CommandTerminal/Terminal.cs
Lines 195 to 204 in 56dc9b7
project-template-unity/Assets/Scripts/Utilities/CommandTerminal/Terminal.cs
Lines 298 to 305 in 56dc9b7
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