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Vectorized environments #5

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ChernyakKonstantin opened this issue Oct 4, 2023 · 0 comments
Open

Vectorized environments #5

ChernyakKonstantin opened this issue Oct 4, 2023 · 0 comments

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@ChernyakKonstantin
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Need to implement running several same environments in parallel.

First, prove hypothesis that running multiple Godot applications consume more resources than running single application with multiple scenes.

This will allow to gather more samples per second.

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