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# Change Log {#changes}
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### ? - ?
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### v2.16.1 - 2025-06-02
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##### Additions :tada:
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- Added support for `TRIANGLE_FAN` primitives in tile meshes.
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##### Fixes :wrench:
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- Worked around an Unreal Engine limitation that prevented collisions and line traces from working correctly for tilesets with a very small scale factor.
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- Add a missing include for `GEngine` when packaging from source, introduced in *v2.16.0*.
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- Fixed a bug in UCesiumFeaturesMetadataComponent where multiple references to same feature ID set would cause improper encoding of its feature IDs.
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- Add a missing include for `GEngine` when packaging from source, introduced in `v2.16.0`.
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- Fixed a bug in `UCesiumFeaturesMetadataComponent` where multiple references to same feature ID set would cause improper encoding of its feature IDs.
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- Fixed a crash that would occur when duplicating an `ACesiumGeoreference`.
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- Fixed a bug that caused tilesets to render incorrectly when Dynamic Material Instances were used for their material settings.
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- Removed an unnecessary copy operation that happened while constructing tile meshes.
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In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.47.0 to v0.48.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.
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# Set up a repeatable test
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In this example, we will use our Cesium performance tests. Follow the steps outlined [here](https://github.com/CesiumGS/cesium-unreal/blob/profiling-documentation/Documentation/performance-profiling-setup-test.md).
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In this example, we will use our Cesium performance tests. Follow the steps outlined [here](performance-profiling-setup-test.md).
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