|
| 1 | +from collections import deque |
| 2 | +from enum import Enum |
| 3 | + |
| 4 | +import pygame as pg |
| 5 | + |
| 6 | +import snek |
| 7 | + |
| 8 | + |
| 9 | +class Direction(Enum): |
| 10 | + UP = 0 |
| 11 | + DOWN = 1 |
| 12 | + LEFT = 2 |
| 13 | + RIGHT = 3 |
| 14 | + |
| 15 | + |
| 16 | +DIRECTION_MAPPING = { |
| 17 | + pg.K_UP: (Direction.UP, Direction.DOWN), |
| 18 | + pg.K_DOWN: (Direction.DOWN, Direction.UP), |
| 19 | + pg.K_LEFT: (Direction.LEFT, Direction.RIGHT), |
| 20 | + pg.K_RIGHT: (Direction.RIGHT, Direction.LEFT), |
| 21 | +} |
| 22 | + |
| 23 | + |
| 24 | +class Snek: |
| 25 | + __slots__ = ("part", "body", "maxlen", "direction", "speed", "movement_delay", "direction_changed") |
| 26 | + |
| 27 | + def __init__(self, part): |
| 28 | + self.part = part |
| 29 | + |
| 30 | + w = self.part.get_width() |
| 31 | + h = self.part.get_height() |
| 32 | + x = round((snek.WINDOW_WIDTH / 2) / w) * w |
| 33 | + y = round((snek.WINDOW_HEIGHT / 2) / h) * h |
| 34 | + |
| 35 | + self.body = deque( |
| 36 | + [snek.Sprite(self.part, x, y), snek.Sprite(self.part, x - w, y)] |
| 37 | + ) |
| 38 | + self.maxlen = 2 |
| 39 | + self.direction = Direction.RIGHT |
| 40 | + self.speed = 10 |
| 41 | + self.movement_delay = 0. |
| 42 | + self.direction_changed = False |
| 43 | + |
| 44 | + @property |
| 45 | + def movement_interval(self): |
| 46 | + return 1 / self.speed |
| 47 | + |
| 48 | + def change_direction(self, key): |
| 49 | + if not self.direction_changed: |
| 50 | + for k, (d, o) in DIRECTION_MAPPING.items(): |
| 51 | + if key == k: |
| 52 | + if self.direction != o: |
| 53 | + self.direction = d |
| 54 | + self.direction_changed = True |
| 55 | + break |
| 56 | + |
| 57 | + def shift(self, x, y): |
| 58 | + self.body.appendleft(snek.Sprite(self.part, x, y)) |
| 59 | + if len(self.body) > self.maxlen: |
| 60 | + self.body.pop() |
| 61 | + |
| 62 | + def extend(self): |
| 63 | + self.maxlen += 1 |
| 64 | + self.speed += 1 |
| 65 | + |
| 66 | + def move(self, delta): |
| 67 | + if self.movement_delay < self.movement_interval: |
| 68 | + self.movement_delay += delta |
| 69 | + return |
| 70 | + |
| 71 | + head = self.body[0] |
| 72 | + movement = [ |
| 73 | + (head.x, head.y - head.h), |
| 74 | + (head.x, head.y + head.h), |
| 75 | + (head.x - head.w, head.y), |
| 76 | + (head.x + head.w, head.y) |
| 77 | + ][self.direction.value] |
| 78 | + |
| 79 | + self.shift(*movement) |
| 80 | + self.movement_delay = 0 |
| 81 | + self.direction_changed = False |
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