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| -# SimulatorSDK |
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| - Covisart Motion Simulator SDK |
| 1 | +# Covisart Motion Simulator SDK for Unity Game engine |
| 2 | + |
| 3 | +[](https://unity.com/) |
| 4 | + |
| 5 | +[](https://travis-ci.org/github/COVISART/SimulatorSDK) |
| 6 | + |
| 7 | +Vehicle simulator based on a motion system developed using virtual and augmented reality technologies. System supports multi axis motion systems. This simulator allows users to use the aircraft they want in a virtual environment. Using AR technology, user can interact with virtual cockpit. Unlimited rotation system provide most realistic flight experience. |
| 8 | + |
| 9 | + |
| 10 | + - Virtual Reality |
| 11 | + - Augmented Reality |
| 12 | + - High Precision Motion System |
| 13 | + |
| 14 | +# Features! |
| 15 | + |
| 16 | + - Control power situation of all connected motors. |
| 17 | + - Calibrate motion system with one function |
| 18 | + - Calibrate each axis one by one |
| 19 | + - Send axis data to system on each frame |
| 20 | + - Reset errors on motors at runtime |
| 21 | + |
| 22 | +You can also: |
| 23 | + - Manage joystcik inputs |
| 24 | + - Manage VR headset data to match exact position when rotating system |
| 25 | + - Export documents as Markdown, HTML and PDF |
| 26 | + |
| 27 | +You can find example codes and scene one folders |
| 28 | + |
| 29 | +> We use Resharper when coding, |
| 30 | +> Resharper formatting syntax is to make it as readable |
| 31 | +> as possible. |
| 32 | +
|
| 33 | +### Tech |
| 34 | + |
| 35 | +Motion Simulator uses a number of open source projects to work properly: |
| 36 | + |
| 37 | +* [TwinCAT 3](https://www.beckhoff.com/TwinCAT3/) - eXtended Automation (XA) to control sensors and motors |
| 38 | +* [Visual Studio Professional](https://visualstudio.microsoft.com/vs/professional/) - integrated development environment |
| 39 | +* [Angular](https://angular.io/) - a platform for building mobile and desktop web applications. |
| 40 | +* [node.js] - evented I/O for the backend |
| 41 | + |
| 42 | +And of course Covisart Motion Simulator itself is open source with a [public repository][dill] |
| 43 | + on GitHub. |
| 44 | + |
| 45 | +### Installation |
| 46 | + |
| 47 | +Covisart Motion Simulator requires [Unity 2019 LTS](https://unity.com/releases/2019-lts?_ga=2.266885710.1795603025.1592424756-2133270114.1577918347) to run. |
| 48 | + |
| 49 | +Download repo and import [CovisartMotionSDK](https://github.com/COVISART/SimulatorSDK/tree/master/Assets/CovisartMotionSDK) and [Plugins](https://github.com/COVISART/SimulatorSDK/tree/master/Assets/Plugins) to your project. |
| 50 | + |
| 51 | +For easy setup, download Unity package from [release](https://github.com/COVISART/SimulatorSDK/releases) and import it. |
| 52 | + |
| 53 | +### Todos |
| 54 | + |
| 55 | + - Write MORE Tests |
| 56 | + - Add communication control mode |
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