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Bvh file to Unity retargeting? #28

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black0017 opened this issue Nov 27, 2019 · 4 comments
Open

Bvh file to Unity retargeting? #28

black0017 opened this issue Nov 27, 2019 · 4 comments

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@black0017
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Can you provide any information about the re-targeting in Unity?
I observed the your code outputs a bvh files.
Are the bvh files directly imported and mapped to Unity's mechanim animation system?
Thanks in advance.

@xiangdonglai
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The exported BVH file, however, can be directly imported to, for example, Blender (#6). The problem is the avatar. You need to have an avatar that's directly compatible with Adam's skeleton hierarchy. For Unity, I have an explanation in #17.

@carcasanchez
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It is possible to use Unity's Humanoid Rig to translate MoCap animations to models with different rigs? We are trying to, but there are a lot of missing bones (like hands) in the Adam rig.
Did you use Humanoid Rig, or just a generic rig that matches bone by bone to Adam's?

@wtnan2003
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@carcasanchez @black0017 Have you solve BVH file to Unity retargeting? Any help would be greatly appreciated

@xiangdonglai
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It is possible to use Unity's Humanoid Rig to translate MoCap animations to models with different rigs? We are trying to, but there are a lot of missing bones (like hands) in the Adam rig.
Did you use Humanoid Rig, or just a generic rig that matches bone by bone to Adam's?

I am not personally an expert in Unity, unfortunately, so I don't really know what a 'Humanoid Rig' in Unity means. I think the artist was matching bone by bone with Adam.

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4 participants