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Bvh file to Unity retargeting? #28
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It is possible to use Unity's Humanoid Rig to translate MoCap animations to models with different rigs? We are trying to, but there are a lot of missing bones (like hands) in the Adam rig. |
@carcasanchez @black0017 Have you solve BVH file to Unity retargeting? Any help would be greatly appreciated |
I am not personally an expert in Unity, unfortunately, so I don't really know what a 'Humanoid Rig' in Unity means. I think the artist was matching bone by bone with Adam. |
Can you provide any information about the re-targeting in Unity?
I observed the your code outputs a bvh files.
Are the bvh files directly imported and mapped to Unity's mechanim animation system?
Thanks in advance.
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