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Lapisworks update:版本更新
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projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json

Lines changed: 25 additions & 8 deletions
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@@ -3,6 +3,7 @@
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"item.lapisworks.amel": "Amethyst Lazuli",
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"item.lapisworks.amel2": "Amethyst Lazuli",
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"item.lapisworks.amel3": "Amethyst Lazuli",
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"item.lapisworks.amel_staff": "Staff of Amethyst Lazuli",
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"advancements.lapisworks.gotlapis.name": "Lapisworks Research",
@@ -11,8 +12,8 @@
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"hexcasting.action.lapisworks:imbue_lap": "Imbue Lapis",
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"hexcasting.action.book.lapisworks:imbue_lap": "Imbue Lapis",
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"hexcasting.action.lapisworks:swap_amel": "Change Amel Appearance",
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"hexcasting.action.book.lapisworks:swap_amel": "Change Amel Appearance",
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"hexcasting.action.lapisworks:swap_amel": "Mold Amel",
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"hexcasting.action.book.lapisworks:swap_amel": "Mold Amel",
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"hexcasting.action.lapisworks:moar_health": "Enchant Skin",
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"hexcasting.action.book.lapisworks:moar_health": "Enchant Skin",
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"hexcasting.action.lapisworks:moar_attack": "Enchant Fists",
@@ -21,14 +22,25 @@
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"hexcasting.action.book.lapisworks:moar_speed": "Enchant Feet",
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"hexcasting.action.lapisworks:gib_dexterity": "Enchant Arms",
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"hexcasting.action.book.lapisworks:gib_dexterity": "Enchant Arms",
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"hexcasting.action.lapisworks:check_attr": "Enhancement Purification",
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"hexcasting.action.book.lapisworks:check_attr": "Enhancement Prfn.",
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"hexcasting.action.lapisworks:checkenchant": "Enchantment Purification",
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"hexcasting.action.book.lapisworks:checkenchant": "Enchantment Prfn.",
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"hexcasting.action.lapisworks:fireyfists": "Enchant with FireyFists",
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"hexcasting.action.book.lapisworks:fireyfists": "Enchant with FireyFists",
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"hexcasting.action.book.lapisworks:fireyfists": "Grant FireyFists",
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"hexcasting.action.lapisworks:lightningbending": "Enchant with Lightningbending",
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"hexcasting.action.book.lapisworks::lightningbending": "Enchant with Lightningbending",
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"hexcasting.action.book.lapisworks:lightningbending": "Grant Lightningbending",
34+
"hexcasting.action.lapisworks:falldmgres": "Envelop Feet in Amel",
35+
"hexcasting.action.book.lapisworks:falldmgres": "Envelop Feet in Amel",
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"hexcasting.action.lapisworks:longbreath": "Grant Amel Air Sacs",
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"hexcasting.action.book.lapisworks:longbreath": "Grant Amel Air Sacs",
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"lapisenchantments.lapisworks.fireyfists": "FireyFists",
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"lapisenchantments.lapisworks.lightningbending": "Lightningbending",
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"lapisenchantments.lapisworks.falldmgres": "Fall Damage Resistance",
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"lapisenchantments.lapisworks.longbreath": "Long Breath",
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"hexcasting.mishap.bad_item.lapis_lazuli": "Lapis Lazuli",
@@ -57,19 +69,24 @@
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"pages.lapisworks.lapisworks_patterns.moar_health.detailed": "The limit to this is twice the entity's maximum healthiness and it will not expend any Amel or media above that limit (no wastefulness). Curiously, the enchanted skin also protects against Nature taking it's due, making it impossible for Nature to take a piece of the entity's mind. Interestingly enough, old texts suggest that beyond a certain level of power mages would lose sanity, and this is how certain powerful mages were able to keep their sanity. In any case my maximum healthiness is about twenty half-hearts.",
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"pages.lapisworks.lapisworks_patterns.moar_attack.summary": "Pass in an entity and a number of half-hearts, and it enchants that entity's fists thus increasing their physical damage upon hit. Expends one Amel and five Amethyst Shards per half-heart. Limit is four times the norm or just four for me.",
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"pages.lapisworks.lapisworks_patterns.moar_speed.summary": "Enchants the given entity's feet to increase their movement speed. Costs 1x Amel and 5x Amethyst Shards. Limit is 3x the norm. The norm for me is about 1.",
60-
"pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "Enchants the given entity's arms, increasing the rate at which they may attack. Costs 1x Amel and 16x Amethyst Shards. Limit is 4 PLUS the norm.",
72+
"pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "Enchants the given $(o)player's$() arms, increasing their attack speed. Costs 1x Amel and 16x Amethyst Shards. Limit is 4 PLUS the norm.",
73+
"pages.lapisworks.lapisworks_patterns.check_attr.summary": "Gives you the amount the given entity has been enhanced in the given area (specified by number). The patterns before were sorted so 0 gives max health, 1 gives attack damage and so on. Negligible media cost.",
74+
"pages.lapisworks.lapisworks_patterns.imbue_with_amel.explanation": "Interestingly enough, despite Lapisworks being very focused on enhancement of the user some people have used it to enhance their tools as well.",
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"pages.lapisworks.lapisworks_great.title": "ENCHANTMENTS",
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"pages.lapisworks.lapisworks_great.aahhhhelp": "I HAVE SEEN I HAVE SEEN I NEED IT I NEED MY SANITY BACK ENCHANT SKIN CAN I ENCHANT MIND PLEASE MUST NOT LOSE SELF TAKE FIVE MINTUE BREAK HAVE NO TIME MUST DOCUMENT BEFORE",
64-
"pages.lapisworks.lapisworks_great.explanation": "THE EMPTY PAGES. WINKS OF MEDIA IN MY EYES GATHER TOGETHER. I CAN SEE I CAN SEE I CAN READ MUST WRITE DOWN. ALL OF THESE PATTERNS COST 64 AMEL FROM MY OFFHAND.",
77+
"pages.lapisworks.lapisworks_great.aahhhhelp": "I HAVE SEEN I HAVE SEEN I NEED IT I NEED MY SANITY BACK ENCHANT SKIN CAN I ENCHANT MIND PLEASE MUST NOT LOSE SELF TAKE FIVE MINTUE BREAK NO HAVE NO TIME MUST DOCUMENT BEFORE",
78+
"pages.lapisworks.lapisworks_great.explanation": "THE EMPTY PAGES. WINKS OF MEDIA IN THE CORNERS MY EYES GATHER TOGETHER. I CAN SEE I CAN SEE I CAN READ MUST WRITE DOWN. ALL OF THESE PATTERNS COST 64 AMEL FROM MY OFFHAND IF NOT STATED, AND THE ENCHANTMENTS DO NOT CARRY OVER BAD DREAMS IN WHICH I DIE.",
79+
"pages.lapisworks.lapisworks_great.checkenchant.summary": "GIVES THE LEVEL OF THE ENCHANTMENT. THE NEXT PATTERNS ARE SORTED SO 0 WILL GIVE ME THE PATTERN AFTER THIS, 1 WILL GIVE ME THE ONE AFTER THAT AND SO ON. NEEDS NO BROKEN MIND, COST NEGLIGIBLE. NO AMEL NEEDED.",
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"pages.lapisworks.lapisworks_great.fireyfists.summary": "ENCHANT AN ENTITY'S FISTS WITH FIRE, AND IT WILL HENCEFORTH LIGHT ANY ENTITIES IT HITS ON FIRE FOR THREE SECONDS. CONSUMES 10 CHARGED AMETHYST. HAS 1 LEVEL.",
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"pages.lapisworks.lapisworks_great.lightningbending.summary": "ENCHANT AN ENTITY'S FISTS WITH LIGHTNING. CONSUMES 20 CHARGED AMETHYST PER LEVEL. 3 LEVELS, EACH IMPROVING THE USER'S ABILITY TO CHANNEL LIGHTNING.",
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"pages.lapisworks.lapisworks_great.lightningbending.detailed": "LEVEL ONE: EACH STRIKE CHANNELS THE LIGHTNING IN A THUNDERSTORM TO THE STRUCK VICTIM.$(br2)LEVEL TWO: STRIKES HIT WITH LIGHTNING UNDER RAIN AS WELL.$(br2)LEVEL THREE: SO GREAT EACH STRIKE IS EMPOWERED WITH LIGHTNING, NO MATTER THE WEATHER CONDITIONS.",
83+
"pages.lapisworks.lapisworks_great.falldmgres.summary": "ENVELOP FEET WITH AMEL THAT SPROUTS OUT TO BREAK ANY FALL 10 BLOCKS (PER LEVEL) OR BELOW. NO DAMAGE REDUCTION. TWO LEVELS. 5 CHARGED AMETHYST AND 32 AMEL PER LEVEL.",
84+
"pages.lapisworks.lapisworks_great.longbreath.summary": "GIVES ME MORE LUNG CAPACITY, SIMILAR TO THE RESPIRATION ENCHANTMENT BUT TWICE AS STRONG. TWO LEVELS. 1 CHARGED AMETHYST AND 10 AMEL PER LEVEL.",
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"pages.lapisworks.lapisworks_mishaps.title": "Lapisworks Mishaps",
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"pages.lapisworks.lapisworks_mishaps.summary": "With a new branch of Hex Casting comes new mishaps. I've documented them here.",
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"pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "Not Enough Items",
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"pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "I have the correct item in my offhand, but not enough of it. Brown particles. Upends my held items and throws them to the ground.",
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"pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "Already at Maximum Level",
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"pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like my enchanted tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment."
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"pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like those on my tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment."
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}

projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json

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@@ -3,6 +3,7 @@
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"item.lapisworks.amel": "紫晶青金石",
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"item.lapisworks.amel2": "紫晶青金石",
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"item.lapisworks.amel3": "紫晶青金石",
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"item.lapisworks.amel_staff": "紫晶青金石法杖",
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"advancements.lapisworks.gotlapis.name": "青金工程研究",
@@ -11,8 +12,8 @@
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"hexcasting.action.lapisworks:imbue_lap": "灌注青金石",
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"hexcasting.action.book.lapisworks:imbue_lap": "灌注青金石",
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"hexcasting.action.lapisworks:swap_amel": "更改紫金石外观",
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"hexcasting.action.book.lapisworks:swap_amel": "更改紫金石外观",
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"hexcasting.action.lapisworks:swap_amel": "模塑紫金石",
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"hexcasting.action.book.lapisworks:swap_amel": "模塑紫金石",
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"hexcasting.action.lapisworks:moar_health": "附魔皮肤",
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"hexcasting.action.book.lapisworks:moar_health": "附魔皮肤",
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"hexcasting.action.lapisworks:moar_attack": "附魔双拳",
@@ -21,14 +22,25 @@
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"hexcasting.action.book.lapisworks:moar_speed": "附魔双足",
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"hexcasting.action.lapisworks:gib_dexterity": "附魔双臂",
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"hexcasting.action.book.lapisworks:gib_dexterity": "附魔双臂",
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"hexcasting.action.lapisworks:check_attr": "增强之纯化",
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"hexcasting.action.book.lapisworks:check_attr": "增强之纯化",
27+
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"hexcasting.action.lapisworks:checkenchant": "躯咒之纯化",
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"hexcasting.action.book.lapisworks:checkenchant": "躯咒之纯化",
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"hexcasting.action.lapisworks:fireyfists": "附魔以火拳",
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"hexcasting.action.book.lapisworks:fireyfists": "附魔以火拳",
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"hexcasting.action.lapisworks:lightningbending": "附魔以御雷",
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"hexcasting.action.book.lapisworks::lightningbending": "附魔以御雷",
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"hexcasting.action.book.lapisworks:lightningbending": "附魔以御雷",
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"hexcasting.action.lapisworks:falldmgres": "以紫金石覆足",
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"hexcasting.action.book.lapisworks:falldmgres": "以紫金石覆足",
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"hexcasting.action.lapisworks:longbreath": "予紫金石气囊",
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"hexcasting.action.book.lapisworks:longbreath": "予紫金石气囊",
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"lapisenchantments.lapisworks.fireyfists": "火拳",
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"lapisenchantments.lapisworks.lightningbending": "御雷",
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"lapisenchantments.lapisworks.falldmgres": "摔落伤害抗性",
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"lapisenchantments.lapisworks.longbreath": "延气",
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"hexcasting.mishap.bad_item.lapis_lazuli": "青金石",
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"pages.lapisworks.lapisworks_patterns.title": "青金工程图案",
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"pages.lapisworks.lapisworks_patterns.imbue_lap.summary": "将副手中的所有青金石转化成一种由媒质松散结合而成的材料,即紫晶青金石,或简称紫金石。消耗 2 倍于副手中青金石数量的紫水晶碎片。",
54-
"pages.lapisworks.lapisworks_patterns.swap_amel.summary": "虽然我可以随意为紫金石塑形,但我还是选择了三种我最熟悉的形态。我可以用这个图案来为副手中的紫金石塑形,无需消耗媒质。",
66+
"pages.lapisworks.lapisworks_patterns.swap_amel.summary": "虽然我能把紫金石塑造成任意形态,但我还是选择了我最熟悉的三种。我可以用这个图案来为副手中的紫金石塑形,无需消耗媒质。",
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"pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "需要注意,后续的图案可以为我的躯体附魔,但魔咒会在死亡时消散。",
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"pages.lapisworks.lapisworks_patterns.moar_health.summary": "传入一个实体和一个代表半颗红心数量的数,并为所给实体的皮肤附魔,以此提升其生命值。消耗所给数个紫金石,同时消耗 2 倍于紫金石消耗量的媒质。后页继续……",
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"pages.lapisworks.lapisworks_patterns.moar_health.detailed": "此效果的上限是达到实体最大生命值的两倍,它不会为超出限制的部分消耗紫金石和媒质(不浪费)。神奇的是,此种附魔也能防御自然对代价的攫取,以至于自然无法取走意识,哪怕是只取一部分。有意思之处在于,古代文献称能力水平超出某个阈值的法师都会失去理智,而这就是某些强大法师保全其理智的方法。不论如何,我的最大生命值大约是 20 个半红心。",
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"pages.lapisworks.lapisworks_patterns.moar_attack.summary": "传入一个实体和一个代表半颗红心数量的数,并为所给实体的双拳附魔,以此提升其造成的物理伤害。每提升 1 个半红心消耗 1 个紫金石和 5 个紫水晶碎片。上限为平常的 4 倍,对我来说就是 4。",
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"pages.lapisworks.lapisworks_patterns.moar_speed.summary": "为所给实体的双足附魔,以此提升其移动速度。消耗 1 倍紫金石和 5 倍紫水晶碎片。上限为平常的 3 倍。对我来说大约是 1。",
60-
"pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "为所给实体的双臂附魔,以此提升其攻击频率。消耗 1 倍紫金石和 16 倍紫水晶碎片。上限为 4 与平常值的$(bold)和$()。",
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"pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "为所给$(o)玩家$()的双臂附魔,提升其攻击速度。消耗 1 倍紫金石和 16 倍紫水晶碎片。上限为 4 与平常值的$(bold)和$()。",
73+
"pages.lapisworks.lapisworks_patterns.check_attr.summary": "返回所给实体在给定范畴(由数指定)内所获增强的量。前页的图案已经过排序,0 对应最大生命值,1 对应攻击伤害,以此类推。消耗极少量媒质。",
74+
"pages.lapisworks.lapisworks_patterns.imbue_with_amel.explanation": "有趣的是,虽然青金工程以增强人体为其重心,但确实有人用它来增强工具。",
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"pages.lapisworks.lapisworks_great.title": "魔咒",
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"pages.lapisworks.lapisworks_great.aahhhhelp": "$(bold)我已见我已见我需要我需要保护我的理智附魔皮肤我可否附魔意识我不能失去自我歇息不能歇息没有时间必须记录以免$()",
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"pages.lapisworks.lapisworks_great.explanation": "$(bold)空白的纸页。我眼中明灭的媒质汇聚。我能见我能见我必须阅读必须书写。所有这些图案都消耗我副手中的 64 个紫金石。$()",
77+
"pages.lapisworks.lapisworks_great.aahhhhelp": "$(bold)我已见我已见我需要我需要保护我的理智附魔皮肤我可否附魔意识我不能失去自我歇息不不能歇息没有时间必须记录以免$()",
78+
"pages.lapisworks.lapisworks_great.explanation": "$(bold)空白的纸页。我眼角明灭的媒质汇聚。我能见我能见我必须阅读必须书写。若无说明,即消耗我副手中的 64 个紫金石,魔咒撑不过死亡的噩梦。$()",
79+
"pages.lapisworks.lapisworks_great.checkenchant.summary": "$(bold)返回魔咒的等级。后页的图案已经过排序,0 对应后方首个图案,1 对应 0 后方的首个图案,以此类推。无需意识残破,消耗极少量媒质。不需紫金石。$()",
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"pages.lapisworks.lapisworks_great.fireyfists.summary": "$(bold)为实体的双拳附魔以火焰,以此在三秒内点燃击中的所有实体。消耗 10 个充能紫水晶。有 1 个等级。$()",
6681
"pages.lapisworks.lapisworks_great.lightningbending.summary": "$(bold)为实体的双拳附魔以闪电。每等级消耗 20 个充能紫水晶。共 3 级。每级都能增强使用者对闪电的引导能力。$()",
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"pages.lapisworks.lapisworks_great.lightningbending.detailed": "$(bold)等级一:雷暴时,每次击中都会从雷暴中引导雷电击中受击者。$(br2)等级二:降雨时也能雷劈收集者。$(br2)等级三:强大到每一击都雷电四溢,无论天气如何。$()",
83+
"pages.lapisworks.lapisworks_great.falldmgres.summary": "$(bold)用紫金石包裹双足,以此阻断距离在 10 格以下的摔落,每级阻断上限增加 10 格。不会降低伤害。共 2 级。每级 5 个充能紫水晶和 32 个紫金石。$()",
84+
"pages.lapisworks.lapisworks_great.longbreath.summary": "$(bold)增大我的肺容量,和水下呼吸魔咒类似,但此魔咒的效力是其两倍。共 2 级。每级 1 个充能紫水晶和 10 个紫金石。$()",
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"pages.lapisworks.lapisworks_mishaps.title": "青金工程事故",
7087
"pages.lapisworks.lapisworks_mishaps.summary": "咒法学的新分支也带来了新事故。我在此记录了它们。",
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"pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "物品不足",
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"pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "副手中物品种类正确,但数量不足。产生棕色火花。手持的物品脱手并飞向地面。",
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"pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "等级达限",
74-
"pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "也许那些空白的页面里讲的是真正的魔咒,就和附魔工具的那些一样?随便了。此事故代表实体以达到该魔咒的等级上限。每种魔咒的火花颜色不同,且不带惩罚。"
91+
"pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "也许那些空白的页面里讲的是真正的魔咒,就和附魔工具的那些一样?随便了。此事故代表实体已达到该魔咒的等级上限。每种魔咒的火花颜色不同,且不带惩罚。"
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}

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