Skip to content

Commit 5c7878f

Browse files
authored
HexVR 翻译提交 (#5403)
1 parent cc0ed1c commit 5c7878f

File tree

9 files changed

+212
-0
lines changed

9 files changed

+212
-0
lines changed
Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
[见主文档](/projects/1.20/assets/hexvr/hex_vr)
Lines changed: 37 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,37 @@
1+
{
2+
"key.category.hex_vr.hex_vr": "Hex VR",
3+
"key.hex_vr.draw_spell_l_simple": "Draw spell - Left hand - Simple",
4+
"key.hex_vr.draw_spell_r_simple": "Draw spell - Right hand - Simple",
5+
"key.hex_vr.draw_spell_l_advanced": "Draw spell - Left hand - Advanced",
6+
"key.hex_vr.draw_spell_r_advanced": "Draw spell - Right hand - Advanced",
7+
8+
9+
10+
"hexcasting.spell.hex_vr:head_pos": "Head Purification",
11+
"hexcasting.spell.hex_vr:head_rot": "Seer's Purification",
12+
13+
"hexcasting.spell.hex_vr:left_hand_pos": "Signaler's Purification",
14+
"hexcasting.spell.hex_vr:right_hand_pos": "Signaler's Purification II",
15+
16+
"hexcasting.spell.hex_vr:left_hand_rot": "Pointer's Purification",
17+
"hexcasting.spell.hex_vr:right_hand_rot": "Pointer's Purification II",
18+
19+
"hexcasting.spell.hex_vr:left_hand_vel": "Signer's Purification",
20+
"hexcasting.spell.hex_vr:right_hand_vel": "Signer's Purification II",
21+
22+
23+
"hex_vr.entry.vr_patterns": "VR patterns",
24+
"hex_vr.page.vr_patterns.0": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the head if it is a VR Player.",
25+
"hex_vr.page.vr_patterns.1": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the head is looking if it is a VR Player.",
26+
27+
"hex_vr.page.vr_patterns.2": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the left hand if it is a VR Player.",
28+
"hex_vr.page.vr_patterns.3": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the right hand if it is a VR Player.",
29+
30+
"hex_vr.page.vr_patterns.4": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the left hand is pointing if it is a VR Player.",
31+
"hex_vr.page.vr_patterns.5": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the right hand is pointing if it is a VR Player.",
32+
33+
"hex_vr.page.vr_patterns.6": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the left hand if it is a VR Player, with the magnitude as the velocity.",
34+
"hex_vr.page.vr_patterns.7": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the right hand if it is a VR Player, with the magnitude as the velocity.",
35+
36+
"hex_vr.page.vr_patterns.note": "Developer note: None of these patterns work if the server does not have HexVR installed."
37+
}
Lines changed: 37 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,37 @@
1+
{
2+
"key.category.hex_vr.hex_vr": "咒法VR",
3+
"key.hex_vr.draw_spell_l_simple": "绘制法术 - 左手 - 简单",
4+
"key.hex_vr.draw_spell_r_simple": "绘制法术 - 右手 - 简单",
5+
"key.hex_vr.draw_spell_l_advanced": "绘制法术 - 左手 - 高级",
6+
"key.hex_vr.draw_spell_r_advanced": "绘制法术 - 右手 - 高级",
7+
8+
9+
10+
"hexcasting.spell.hex_vr:head_pos": "头部之纯化",
11+
"hexcasting.spell.hex_vr:head_rot": "查看器之纯化",
12+
13+
"hexcasting.spell.hex_vr:left_hand_pos": "信号器之纯化",
14+
"hexcasting.spell.hex_vr:right_hand_pos": "信号器之纯化,第二型",
15+
16+
"hexcasting.spell.hex_vr:left_hand_rot": "指向器之纯化",
17+
"hexcasting.spell.hex_vr:right_hand_rot": "指向器之纯化,第二型",
18+
19+
"hexcasting.spell.hex_vr:left_hand_vel": "手语者之纯化",
20+
"hexcasting.spell.hex_vr:right_hand_vel": "手语者之纯化,第二型",
21+
22+
23+
"hex_vr.entry.vr_patterns": "VR 图案",
24+
"hex_vr.page.vr_patterns.0": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其头部位置。",
25+
"hex_vr.page.vr_patterns.1": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其视线方向。",
26+
27+
"hex_vr.page.vr_patterns.2": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其左手位置。",
28+
"hex_vr.page.vr_patterns.3": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其右手位置。",
29+
30+
"hex_vr.page.vr_patterns.4": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其左手指向的方向。",
31+
"hex_vr.page.vr_patterns.5": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其右手指向的方向。",
32+
33+
"hex_vr.page.vr_patterns.6": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其左手运动的方向,向量的模代表速度。",
34+
"hex_vr.page.vr_patterns.7": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其右手运动的方向,向量的模代表速度。",
35+
36+
"hex_vr.page.vr_patterns.note": "开发者注释:服务端未安装 HexVR 时,这些图案均不起作用。"
37+
}
Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
[见主文档](/projects/1.20/assets/hexvr/hex_vr)
Lines changed: 37 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,37 @@
1+
{
2+
"key.category.hex_vr.hex_vr": "Hex VR",
3+
"key.hex_vr.draw_spell_l_simple": "Draw spell - Left hand - Simple",
4+
"key.hex_vr.draw_spell_r_simple": "Draw spell - Right hand - Simple",
5+
"key.hex_vr.draw_spell_l_advanced": "Draw spell - Left hand - Advanced",
6+
"key.hex_vr.draw_spell_r_advanced": "Draw spell - Right hand - Advanced",
7+
8+
9+
10+
"hexcasting.spell.hex_vr:head_pos": "Head Purification",
11+
"hexcasting.spell.hex_vr:head_rot": "Seer's Purification",
12+
13+
"hexcasting.spell.hex_vr:left_hand_pos": "Signaler's Purification",
14+
"hexcasting.spell.hex_vr:right_hand_pos": "Signaler's Purification II",
15+
16+
"hexcasting.spell.hex_vr:left_hand_rot": "Pointer's Purification",
17+
"hexcasting.spell.hex_vr:right_hand_rot": "Pointer's Purification II",
18+
19+
"hexcasting.spell.hex_vr:left_hand_vel": "Signer's Purification",
20+
"hexcasting.spell.hex_vr:right_hand_vel": "Signer's Purification II",
21+
22+
23+
"hex_vr.entry.vr_patterns": "VR patterns",
24+
"hex_vr.page.vr_patterns.0": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the head if it is a VR Player.",
25+
"hex_vr.page.vr_patterns.1": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the head is looking if it is a VR Player.",
26+
27+
"hex_vr.page.vr_patterns.2": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the left hand if it is a VR Player.",
28+
"hex_vr.page.vr_patterns.3": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the right hand if it is a VR Player.",
29+
30+
"hex_vr.page.vr_patterns.4": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the left hand is pointing if it is a VR Player.",
31+
"hex_vr.page.vr_patterns.5": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the right hand is pointing if it is a VR Player.",
32+
33+
"hex_vr.page.vr_patterns.6": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the left hand if it is a VR Player, with the magnitude as the velocity.",
34+
"hex_vr.page.vr_patterns.7": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the right hand if it is a VR Player, with the magnitude as the velocity.",
35+
36+
"hex_vr.page.vr_patterns.note": "Developer note: None of these patterns work if the server does not have HexVR installed."
37+
}
Lines changed: 6 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,6 @@
1+
[
2+
{
3+
"type": "indirect",
4+
"source": "projects/1.20/assets/hexvr/hex_vr"
5+
}
6+
]
Lines changed: 19 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,19 @@
1+
### 总概
2+
3+
```mermaid
4+
flowchart LR
5+
1.20.1 -->|indirect| 1.20.1-fabric
6+
1.19.2
7+
```
8+
9+
```
10+
1.20.1
11+
└── 1.20.1-fabric
12+
1.19.2
13+
```
14+
15+
### 链接区域
16+
17+
- [1.19.2](/projects/1.19/assets/hexvr/hex_vr)
18+
- [1.20.1](/projects/1.20/assets/hexvr/hex_vr)
19+
- [1.20.1-fabric](/projects/1.20-fabric/assets/hexvr/hex_vr)
Lines changed: 37 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,37 @@
1+
{
2+
"key.category.hex_vr.hex_vr": "Hex VR",
3+
"key.hex_vr.draw_spell_l_simple": "Draw spell - Left hand - Simple",
4+
"key.hex_vr.draw_spell_r_simple": "Draw spell - Right hand - Simple",
5+
"key.hex_vr.draw_spell_l_advanced": "Draw spell - Left hand - Advanced",
6+
"key.hex_vr.draw_spell_r_advanced": "Draw spell - Right hand - Advanced",
7+
8+
9+
10+
"hexcasting.spell.hex_vr:head_pos": "Head Purification",
11+
"hexcasting.spell.hex_vr:head_rot": "Seer's Purification",
12+
13+
"hexcasting.spell.hex_vr:left_hand_pos": "Signaler's Purification",
14+
"hexcasting.spell.hex_vr:right_hand_pos": "Signaler's Purification II",
15+
16+
"hexcasting.spell.hex_vr:left_hand_rot": "Pointer's Purification",
17+
"hexcasting.spell.hex_vr:right_hand_rot": "Pointer's Purification II",
18+
19+
"hexcasting.spell.hex_vr:left_hand_vel": "Signer's Purification",
20+
"hexcasting.spell.hex_vr:right_hand_vel": "Signer's Purification II",
21+
22+
23+
"hex_vr.entry.vr_patterns": "VR patterns",
24+
"hex_vr.page.vr_patterns.0": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the head if it is a VR Player.",
25+
"hex_vr.page.vr_patterns.1": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the head is looking if it is a VR Player.",
26+
27+
"hex_vr.page.vr_patterns.2": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the left hand if it is a VR Player.",
28+
"hex_vr.page.vr_patterns.3": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the right hand if it is a VR Player.",
29+
30+
"hex_vr.page.vr_patterns.4": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the left hand is pointing if it is a VR Player.",
31+
"hex_vr.page.vr_patterns.5": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the right hand is pointing if it is a VR Player.",
32+
33+
"hex_vr.page.vr_patterns.6": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the left hand if it is a VR Player, with the magnitude as the velocity.",
34+
"hex_vr.page.vr_patterns.7": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the right hand if it is a VR Player, with the magnitude as the velocity.",
35+
36+
"hex_vr.page.vr_patterns.note": "Developer note: None of these patterns work if the server does not have HexVR installed."
37+
}
Lines changed: 37 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,37 @@
1+
{
2+
"key.category.hex_vr.hex_vr": "咒法VR",
3+
"key.hex_vr.draw_spell_l_simple": "绘制法术 - 左手 - 简单",
4+
"key.hex_vr.draw_spell_r_simple": "绘制法术 - 右手 - 简单",
5+
"key.hex_vr.draw_spell_l_advanced": "绘制法术 - 左手 - 高级",
6+
"key.hex_vr.draw_spell_r_advanced": "绘制法术 - 右手 - 高级",
7+
8+
9+
10+
"hexcasting.spell.hex_vr:head_pos": "头部之纯化",
11+
"hexcasting.spell.hex_vr:head_rot": "查看器之纯化",
12+
13+
"hexcasting.spell.hex_vr:left_hand_pos": "信号器之纯化",
14+
"hexcasting.spell.hex_vr:right_hand_pos": "信号器之纯化,第二型",
15+
16+
"hexcasting.spell.hex_vr:left_hand_rot": "指向器之纯化",
17+
"hexcasting.spell.hex_vr:right_hand_rot": "指向器之纯化,第二型",
18+
19+
"hexcasting.spell.hex_vr:left_hand_vel": "手语者之纯化",
20+
"hexcasting.spell.hex_vr:right_hand_vel": "手语者之纯化,第二型",
21+
22+
23+
"hex_vr.entry.vr_patterns": "VR 图案",
24+
"hex_vr.page.vr_patterns.0": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其头部位置。",
25+
"hex_vr.page.vr_patterns.1": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其视线方向。",
26+
27+
"hex_vr.page.vr_patterns.2": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其左手位置。",
28+
"hex_vr.page.vr_patterns.3": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其右手位置。",
29+
30+
"hex_vr.page.vr_patterns.4": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其左手指向的方向。",
31+
"hex_vr.page.vr_patterns.5": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其右手指向的方向。",
32+
33+
"hex_vr.page.vr_patterns.6": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其左手运动的方向,向量的模代表速度。",
34+
"hex_vr.page.vr_patterns.7": "接受栈顶实体;若该实体不是玩家或不处于 VR 状态,则返回 Null;若该实体是 VR 玩家,则返回其右手运动的方向,向量的模代表速度。",
35+
36+
"hex_vr.page.vr_patterns.note": "开发者注释:服务端未安装 HexVR 时,这些图案均不起作用。"
37+
}

0 commit comments

Comments
 (0)