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"hex_vr.page.vr_patterns.0": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the head if it is a VR Player.",
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"hex_vr.page.vr_patterns.1": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the head is looking if it is a VR Player.",
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"hex_vr.page.vr_patterns.2": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the left hand if it is a VR Player.",
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"hex_vr.page.vr_patterns.3": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the right hand if it is a VR Player.",
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"hex_vr.page.vr_patterns.4": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the left hand is pointing if it is a VR Player.",
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"hex_vr.page.vr_patterns.5": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the right hand is pointing if it is a VR Player.",
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"hex_vr.page.vr_patterns.6": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the left hand if it is a VR Player, with the magnitude as the velocity.",
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"hex_vr.page.vr_patterns.7": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the right hand if it is a VR Player, with the magnitude as the velocity.",
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"hex_vr.page.vr_patterns.note": "Developer note: None of these patterns work if the server does not have HexVR installed."
"hex_vr.page.vr_patterns.0": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the head if it is a VR Player.",
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+
"hex_vr.page.vr_patterns.1": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the head is looking if it is a VR Player.",
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"hex_vr.page.vr_patterns.2": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the left hand if it is a VR Player.",
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"hex_vr.page.vr_patterns.3": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the right hand if it is a VR Player.",
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"hex_vr.page.vr_patterns.4": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the left hand is pointing if it is a VR Player.",
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+
"hex_vr.page.vr_patterns.5": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the right hand is pointing if it is a VR Player.",
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"hex_vr.page.vr_patterns.6": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the left hand if it is a VR Player, with the magnitude as the velocity.",
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+
"hex_vr.page.vr_patterns.7": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the right hand if it is a VR Player, with the magnitude as the velocity.",
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"hex_vr.page.vr_patterns.note": "Developer note: None of these patterns work if the server does not have HexVR installed."
"hex_vr.page.vr_patterns.0": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the head if it is a VR Player.",
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+
"hex_vr.page.vr_patterns.1": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the head is looking if it is a VR Player.",
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"hex_vr.page.vr_patterns.2": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the left hand if it is a VR Player.",
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+
"hex_vr.page.vr_patterns.3": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the position of the right hand if it is a VR Player.",
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"hex_vr.page.vr_patterns.4": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the left hand is pointing if it is a VR Player.",
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+
"hex_vr.page.vr_patterns.5": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction in which the right hand is pointing if it is a VR Player.",
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"hex_vr.page.vr_patterns.6": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the left hand if it is a VR Player, with the magnitude as the velocity.",
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"hex_vr.page.vr_patterns.7": "Takes the entity at the top of the stack and returns null if the entity is not a player or not in vr, or returns the direction of movement of the right hand if it is a VR Player, with the magnitude as the velocity.",
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"hex_vr.page.vr_patterns.note": "Developer note: None of these patterns work if the server does not have HexVR installed."
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