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SNDINFO.weapons
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Legionnaire/Fire "DCYSounds/Weapons/Slot 5/Legionnaire/dcy_legionnaire_rocket_fire.ogg"
Underline/Pickup "DCYSounds/Weapons/Slot 3/Silver Blaster/dcy_silver_up.ogg"
$random Underline/Fire {UNDLFIR1 UNDLFIR2 UNDLFIR3 UNDLFIR4 UNDLFIR5}
UNDLFIR1 "DCYSounds/Weapons/Slot 3/Silver Blaster/dcy_silver_shot1.ogg"
UNDLFIR2 "DCYSounds/Weapons/Slot 3/Silver Blaster/dcy_silver_shot2.ogg"
UNDLFIR3 "DCYSounds/Weapons/Slot 3/Silver Blaster/dcy_silver_shot3.ogg"
UNDLFIR4 "DCYSounds/Weapons/Slot 3/Silver Blaster/dcy_silver_shot4.ogg"
UNDLFIR5 "DCYSounds/Weapons/Slot 3/Silver Blaster/dcy_silver_shot5.ogg"
Underline/Plasma "DCYSounds/Weapons/Slot 3/Silver Blaster/dcy_plasma_bolt.ogg"
$random BurstPistol/Fire { BPISFIR1 BPISFIR2 }
BPISFIR1 "DCYSounds/Weapons/Slot 2/Burst Pistol/dcy_burst_fire1.ogg"
BPISFIR2 "DCYSounds/Weapons/Slot 2/Burst Pistol/dcy_burst_fire2.ogg"
$random BurstPistol/Burst { BPISBRST BPISBRS2 BPISBRS3 }
BPISBRST "DCYSounds/Weapons/Slot 2/Burst Pistol/dcy_burst_triple1.ogg"
BPISBRS2 "DCYSounds/Weapons/Slot 2/Burst Pistol/dcy_burst_triple2.ogg"
BPISBRS3 "DCYSounds/Weapons/Slot 2/Burst Pistol/dcy_burst_triple3.ogg"
DCYNightfall/WindUp "DCYSounds/Weapons/Slot 4/Nightfall/dcy_nightfall_windup.ogg"
DCYNightfall/WindDown "DCYSounds/Weapons/Slot 4/Nightfall/dcy_nightfall_winddown.ogg"
DCYNightfall/Spin "DCYSounds/Weapons/Slot 4/Nightfall/dcy_nightfall_spin.ogg"
DCYNightfall/Fireloop "DCYSounds/Weapons/Slot 4/Nightfall/dcy_nightfall_loop.ogg"
DCYNightfall/Stop "DCYSounds/Weapons/Slot 4/Nightfall/dcy_nightfall_stop.ogg"
IArc/Up "DCYSounds/Weapons/Slot 1/Ionized Arc/dcy_arc_up.ogg"
$random IArc/Swing { IArc/Swing1 IArc/Swing2 }
IArc/Swing1 "DCYSounds/Weapons/Slot 1/Ionized Arc/dcy_arc_swing1.ogg"
IArc/Swing2 "DCYSounds/Weapons/Slot 1/Ionized Arc/dcy_arc_swing2.ogg"
IArc/Upgrade "DCYSounds/Weapons/Slot 1/Ionized Arc/dcy_arc_heated.ogg"
$random Rifle/Fire { RIFLEFI1 RIFLEFI2 RIFLEFI3 }
RIFLEFI1 "DCYSounds/Weapons/Slot 4/Dispatchbringer/dcy_warbringer_fire1.ogg"
RIFLEFI2 "DCYSounds/Weapons/Slot 4/Dispatchbringer/dcy_warbringer_fire2.ogg"
RIFLEFI3 "DCYSounds/Weapons/Slot 4/Dispatchbringer/dcy_warbringer_fire3.ogg"
$random Rifle/Laser { RIFLALT1 RIFLALT2 RIFLALT3 }
RIFLALT1 "DCYSounds/Weapons/Slot 4/Dispatchbringer/dcy_warbringer_piercer_fire1.ogg"
RIFLALT2 "DCYSounds/Weapons/Slot 4/Dispatchbringer/dcy_warbringer_piercer_fire2.ogg"
RIFLALT3 "DCYSounds/Weapons/Slot 4/Dispatchbringer/dcy_warbringer_piercer_fire3.ogg"
Rifle/LaserExplosive "DCYSounds/Weapons/Slot 4/Dispatchbringer/dcy_warbringer_piercer_explosive.ogg"
$random DCYShotgun/Fire { SHOTFIR1 SHOTFIR2 SHOTFIR3 SHOTFIR4 }
SHOTFIR1 "DCYSounds/Weapons/Slot 3/Pump Action/dcy_combatsg_shotgun1.ogg"
SHOTFIR2 "DCYSounds/Weapons/Slot 3/Pump Action/dcy_combatsg_shotgun2.ogg"
SHOTFIR3 "DCYSounds/Weapons/Slot 3/Pump Action/dcy_combatsg_shotgun3.ogg"
SHOTFIR4 "DCYSounds/Weapons/Slot 3/Pump Action/dcy_combatsg_shotgun4.ogg"
$random DCYSuperShotgun/Fire { SSGFIR1 SSGFIR2 SSGFIR3 SSGFIR4 }
SSGFIR1 "DCYSounds/Weapons/Slot 3/Double Barrel/dcy_ssg_fire1.ogg"
SSGFIR2 "DCYSounds/Weapons/Slot 3/Double Barrel/dcy_ssg_fire2.ogg"
SSGFIR3 "DCYSounds/Weapons/Slot 3/Double Barrel/dcy_ssg_fire3.ogg"
SSGFIR4 "DCYSounds/Weapons/Slot 3/Double Barrel/dcy_ssg_fire4.ogg"
$random DCYSuperShotgun/Reload { SSGREL1 SSGREL2 }
SSGREL1 "DCYSounds/Weapons/Slot 3/Double Barrel/dcy_ssg_reload1.ogg"
SSGREL2 "DCYSounds/Weapons/Slot 3/Double Barrel/dcy_ssg_reload2.ogg"
DCYPlasmaGun/Fire "DCYSounds/Weapons/Slot 6/Plasma/dcy_plasma_player.ogg"
DCYPlasmaGun/End "DCYSounds/Weapons/Slot 6/Plasma/dcy_plasma_end.ogg"
DCYBallista/Fire "DCYSounds/Weapons/Slot 6/Meson/dcy_ballista_fire.ogg"
DCYBallista/Reload "DCYSounds/Weapons/Slot 6/Meson/dcy_ballista_reload.ogg"
DCYBallista/Explode "DCYSounds/Weapons/Slot 6/Meson/dcy_ballista_explode.ogg"
Caduceus/Switch "DCYSounds/Weapons/Slot 6/Caduceus/dcy_caduceus_switch.ogg"
Caduceus/Fire "DCYSounds/Weapons/Slot 6/Caduceus/dcy_caduceus_ray.ogg"
Caduceus/OrbDeath "DCYSounds/Weapons/Slot 6/Caduceus/dcy_caduceus_orb_impact.ogg"
Caduceus/OrbFire "DCYSounds/Weapons/Slot 6/Caduceus/dcy_caduceus_orb.ogg"
Grenade/Launch "DCYSounds/Weapons/Slot 5/Intervention/dcy_intervention_grenade_fire.ogg"
$random Crux/Fire { Crux/Fire1 Crux/Fire2 Crux/Fire3 }
Crux/Fire1 "DCYSounds/Weapons/Slot 7/Crux/dcy_bfg_fire1.ogg"
Crux/Fire2 "DCYSounds/Weapons/Slot 7/Crux/dcy_bfg_fire2.ogg"
Crux/Fire3 "DCYSounds/Weapons/Slot 7/Crux/dcy_bfg_fire3.ogg"
Crux/Impact "DCYSounds/Weapons/Slot 7/Crux/dcy_bfg_impact.ogg"
Crux/DistantImpact "DCYSounds/Weapons/Slot 7/Crux/dcy_bfg_impact_distant.ogg"
SteamCooldown "DCYSounds/Weapons/Slot 7/Crux/dcy_steamcooldown.ogg"
Liquidation/Start "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_start.ogg"
Liquidation/Heat "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_heat.ogg"
Liquidation/Fire "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_fire.ogg"
Liquidation/Stop "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_stop.ogg"
Liquidation/Loop "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_loop.ogg"
Liquidation/Laser "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_laser.ogg"
Liquidation/Spin "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_spin.ogg"
Liquidation/SpinStop "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_spin_stop.ogg"
Liquidation/Cool "DCYSounds/Weapons/Slot 7/Liquidation/dcy_liquidation_cool.ogg"
$pitchshift SteamCooldown 0
$pitchshift Liquidation/Start 0
$pitchshift Liquidation/Heat 0
$pitchshift Liquidation/Fire 0
$pitchshift Liquidation/Stop 0
$pitchshift Liquidation/Laser 0
$pitchshift Liquidation/Loop 0
$pitchshift Liquidation/Spin 0
$pitchshift Liquidation/SpinStop 0
$pitchshift Liquidation/Cool 0
Oxidation/Fire "DCYSounds/Weapons/Slot 8/Oxidation/dcy_oxidation_fire.ogg"
Oxidation/FireLoop "DCYSounds/Weapons/Slot 8/Oxidation/dcy_oxidation_fireloop.ogg"
Oxidation/Stop "DCYSounds/Weapons/Slot 8/Oxidation/dcy_oxidation_stop.ogg"
Oxidation/Loop "DCYSounds/Weapons/Slot 8/Oxidation/dcy_oxidation_loop.ogg"
Oxidation/Powerup "DCYSounds/Weapons/Slot 8/Oxidation/dcy_oxidation_poweron.ogg"
Ordnance/Appear "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_appear.ogg"
Ordnance/Beam "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_beam.ogg"
Ordnance/BeamAdd "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_beam_add.ogg"
Ordnance/Charge "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_charge.ogg"
Ordnance/Explode "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_explode.ogg"
Ordnance/Hum "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_hum.wav"
Ordnance/Super "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_supercharge.ogg"
Ordnance/Up "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_up.ogg"
Ordnance/Whiz "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_whiz.ogg"
Ordnance/Zap "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_zap.ogg"
Ordnance/Distort "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_distort.ogg"
Ordnance/DistortAdd "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_distort_add.ogg"
Ordnance/DistortAdd2 "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_distort_add2.ogg"
Ordnance/DistortLoop "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_distort_loop.ogg"
Ordnance/Time "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_timedistort.ogg"
Ordnance/Impact "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_impact.ogg"
Ordnance/Hello "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_hello.ogg"
Ordnance/Cooldown "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_cooldown.ogg"
Ordnance/Shockwave "DCYSounds/Weapons/Slot 8/CinerealOrdnance/dcy_ordnance_shockwave.ogg"
Endogravity/Add "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_add.ogg"
Endogravity/Error "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_denied.ogg"
Endogravity/Hold1 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_hold.ogg"
Endogravity/Hold2 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_hold2.ogg"
$random Endogravity/Push { Endogravity/Push1 Endogravity/Push2 Endogravity/Push3 Endogravity/Push4 }
Endogravity/Push1 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_push1.ogg"
Endogravity/Push2 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_push2.ogg"
Endogravity/Push3 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_push3.ogg"
Endogravity/Push4 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_push4.ogg"
Endogravity/Start "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_start.ogg"
$random Endogravity/Launch { Endogravity/Launch1 Endogravity/Launch2 Endogravity/Launch3 Endogravity/Launch4 }
Endogravity/Launch1 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_launch1.ogg"
Endogravity/Launch2 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_launch2.ogg"
Endogravity/Launch3 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_launch3.ogg"
Endogravity/Launch4 "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_launch4.ogg"
Endogravity/Start "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_start.ogg"
Endogravity/Cancel "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_cancel.ogg"
Endogravity/Up "DCYSounds/Weapons/Slot 8/Endogravity/dcy_endogravity_up.ogg"