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MENUDEF.txt
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DEFAULTLISTMENU
{
Font "DSBIGFONT", "w1", "l5"
IfGame(Doom, Chex)
{
Selector "M_SKULL1", -32, -5
Linespacing 16
Font "DSBIGFONT", "w1", "f0"
}
IfGame(Strife)
{
Selector "M_CURS1", -28, -5
Linespacing 19
}
IfGame(Heretic, Hexen)
{
Selector "M_SLCTR1", -28, -1
Linespacing 20
}
}
LISTMENU "MainMenu"
{
IfGame(Doom, Chex, Heretic, Hexen, Strife)
{
StaticPatch 65, 2, "M_DOOM"
Position 97, 72
IfOption(ReadThis)
{
Position 97, 62
}
}
IfGame(Doom, Chex, Heretic, Hexen, Strife)
{
TextItem "New Game", "n", "PlayerclassMenu"
TextItem "Options","o", "OptionsMenu"
TextItem "Quick Access","o", "DCYModOptionsMenu"
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
TextItem "Quit Game", "q", "QuitMenu"
}
}
OptionValue "DisableEnableAnnounce"
{
0, "Show Stuff"
1, "Stay Silent"
}
OptionValue "EnableDisable2"
{
0, "Off"
1, "On"
}
OptionValue "ReliefYN"
{
0, "Mute"
1, "Sounds my beloved"
}
OptionValue "AestheticYN"
{
0, "Vanilla!!"
1, "DCY Aesthetics"
}
OptionValue "Scienceyn"
{
0, "Off"
1, "Tag + Scientific Name"
2, "Scientific Name only"
3, "Tag + Scientific Name (Except for humans)"
4, "Scientific Name only (Except for humans)"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "DCY", "DCYModOptionsMenu"
}
OptionMenu "DCYModOptionsMenu"
{
Title "Cyberaugumented Options"
Class "DCY_Tooltip"
StaticText "You can modify all of these to your liking."
StaticText ""
SubMenu "Player Mechanics", "CyberaugumentedDashingMenu"
StaticText ""
Option "Level Stat Tracker", "dcy_tracker", "EnableDisable2"
Option "Completionist Rewards", "dcy_completionist", "YesNo"
StaticText ""
Slider "Player Effect Distance", "cl_effectdistance2", 0, 25535, 1
StaticText ""
Option "HUD Shake", "cl_hudshake", "EnableDisable2"
Option "Map Name on HUD", "cl_dcy_mapname", "EnableDisable2"
Option "Map Filename on HUD", "cl_dcy_mapinfo", "EnableDisable2"
Option "HUD Stats", "cl_dcy_hudinfo", "EnableDisable2"
Option "HUD Time", "cl_dcy_hudtime", "EnableDisable2"
Option "HUD Total Time", "cl_dcy_hudtotaltime", "EnableDisable2"
Option "Show Destination", "cl_dcy_position", "EnableDisable2"
StaticText ""
Option "Liquid Prospect", "dcy_liquids", "LiquidChanger"
StaticText ""
StaticText "Options that MAY conflict with Cyberaugmented Squad", "v2"
StaticText "If both options are used together in both of the mods, unexpected(?) results may occur.", "m3"
StaticText "You can disable the same options in either of the Cyberaugmented mods.", "m3"
StaticText ""
Option "Slightly Cinematic", "dcy_cutscenes", "DisableEnableAnnounce"
Option "Get Psyched!", "dcy_wolfensteincutscene", "DCY_GPOption"
StaticText ""
Option "Relieving Tune", "dcy_audiblemonsternotif", "ReliefYN"
}
OptionMenu "CyberaugumentedDashingMenu"
{
Title "Mechanics"
Class "DCY_Tooltip"
StaticText ""
Option "Enable Double Jump", "sv_allowdoublejump", "YesNo"
Option "Enable Dashing", "sv_allowdash", "YesNo"
Slider "Dash Cooldown", "sv_dashcooldown", 35, 80, 35
StaticText ""
Option "Enable Dash Sound", "cl_allowdashsound", "YesNo"
Option "Enable Double Jump Sound", "cl_allowdjumpsound", "YesNo"
StaticText ""
Option "Dash Sound Type", "cl_dashsoundtype", "DashSoundType"
Option "Double Jump Sound Type", "cl_djumpsoundtype", "DJumpSoundType"
StaticText ""
Slider "Dash Power", "sv_dashpower", 26, 40, 2
Slider "Upward Dash Power", "sv_dashpowerup", 0, 10, 1
}
OptionValue "DashSoundType"
{
0, "DOOM Eternal"
1, "Dash Sound"
2, "Genocide"
}
OptionValue "DJumpSoundType"
{
0, "Double Jump Sound"
1, "DOOM (2016)"
}
OptionValue "LiquidChanger"
{
0, "Vanilla Liquids"
1, "Full-on Overhaul"
2, "Liquids only"
}
OptionValue "DCY_GPOption"
{
0, "I'm exhausted."
1, "Oh yeah!!"
}