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Copy pathGLDEFS.Shaders
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GLDEFS.Shaders
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HardwareShader Flat DC_WAT
{
Shader "Shaders/Procedural Liquids/voronoi.fp" 330
Texture noise "Shaders/Procedural Liquids/rgb_noise.png"
Texture colormap "Shaders/Procedural Liquids/watermap.png"
Speed 1.3
}
HardwareShader Flat DC_NKG
{
Shader "Shaders/Procedural Liquids/voronoi.fp" 330
Texture noise "Shaders/Procedural Liquids/rgb_noise.png"
Texture colormap "Shaders/Procedural Liquids/nukemap.png"
Speed 1.6
}
HardwareShader Flat DC_BLD
{
Shader "Shaders/Procedural Liquids/voronoi.fp" 330
Texture noise "Shaders/Procedural Liquids/rgb_noise.png"
Texture colormap "Shaders/Procedural Liquids/bloodmap.png"
Speed 1.2
}
HardwareShader Flat DC_SLM
{
Shader "Shaders/Procedural Liquids/voronoi.fp" 330
Texture noise "Shaders/Procedural Liquids/rgb_noise.png"
Texture colormap "Shaders/Procedural Liquids/mudmap.png"
Speed 0.75
}
HardwareShader Flat DC_SL2
{
Shader "Shaders/Procedural Liquids/voronoi.fp" 330
Texture noise "Shaders/Procedural Liquids/rgb_noise.png"
Texture colormap "Shaders/Procedural Liquids/mudmap.png"
Speed 0.65
}
HardwareShader Flat DC_LAV
{
Shader "Shaders/Procedural Liquids/voronoi.fp" 330
Texture noise "Shaders/Procedural Liquids/rgb_noise.png"
Texture colormap "Shaders/Procedural Liquids/lavamap.png"
Speed 0.95
}
HardwareShader Flat DC_WFLL1 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_WFLL2 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_WFLL3 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_WFLL4 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_SFLL1 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_SFLL2 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_SFLL3 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_SFLL4 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_BFLL1 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_BFLL2 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_BFLL3 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_BFLL4 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_LFLL1 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_LFLL2 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_LFLL3 { Shader "Shaders/nashscroll.fp" 330 }
HardwareShader Flat DC_LFLL4 { Shader "Shaders/nashscroll.fp" 330 }