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SNDINFO.txt
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//Horrorspawn
$random Horrorspawn/Wake { Horrorspawn/Wake1 Horrorspawn/Wake2 Horrorspawn/Wake3 }
Horrorspawn/Wake1 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnWake1.ogg"
Horrorspawn/Wake2 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnWake2.ogg"
Horrorspawn/Wake3 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnWake3.ogg"
$rolloff Horrorspawn/Wake 200 1300
$random Horrorspawn/Step { Horrorspawn/Step1 Horrorspawn/Step2 Horrorspawn/Step3 Horrorspawn/Step4 Horrorspawn/Step5 Horrorspawn/Step6 Horrorspawn/Step7 Horrorspawn/Step8 Horrorspawn/Step9 }
Horrorspawn/Step1 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep1.ogg"
Horrorspawn/Step2 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep2.ogg"
Horrorspawn/Step3 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep3.ogg"
Horrorspawn/Step4 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep4.ogg"
Horrorspawn/Step5 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep5.ogg"
Horrorspawn/Step6 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep6.ogg"
Horrorspawn/Step7 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep7.ogg"
Horrorspawn/Step8 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep8.ogg"
Horrorspawn/Step9 "Sounds/Monsters/Fodder/Horrorspawn/HorrorspawnStep9.ogg"
$rolloff Horrorspawn/Step 100 370
$volume Horrorspawn/Step 0.6
$random Afflicted/RunStep { Aff/RStep1 Aff/RStep2 Aff/RStep3 }
Aff/RStep1 "Sounds/Monsters/SFX/AffRunStep1.ogg"
Aff/RStep2 "Sounds/Monsters/SFX/AffRunStep2.ogg"
Aff/RStep3 "Sounds/Monsters/SFX/AffRunStep3.ogg"
$random Afflicted/WalkStep { Aff/WStep1 Aff/WStep2 Aff/WStep3 }
Aff/WStep1 "Sounds/Monsters/SFX/AffWalkStep1.ogg"
Aff/WStep1 "Sounds/Monsters/SFX/AffWalkStep2.ogg"
Aff/WStep1 "Sounds/Monsters/SFX/AffWalkStep3.ogg"
$rolloff Afflicted/RunStep 100 450
$rolloff Afflicted/WalkStep 100 370
$volume Afflicted/RunStep 0.7
$volume Afflicted/WalkStep 0.4
$random ZombieFodder/Sight { ZFodderSight1 ZFodderSight2 ZFodderSight3 ZFodderSight4 ZFodderSight5 ZFodderSight6 ZFodderSight7 }
ZFodderSight1 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSight1.ogg"
ZFodderSight2 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSight2.ogg"
ZFodderSight3 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSight3.ogg"
ZFodderSight4 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSight4.ogg"
ZFodderSight5 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSight5.ogg"
ZFodderSight6 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSight6.ogg"
ZFodderSight7 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSight7.ogg"
$random ZombieFodder/Roar { ZFodderSight3 ZFodderSight4 ZFodderSight5 ZFodderSight6 ZFodderSight7 }
$random ZombieFodder/Active { ZFodderActive1 ZFodderActive2 }
ZFodderActive1 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderActive1.ogg"
ZFodderActive2 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderActive2.ogg"
ZombieFodder/Pain "Sounds/Monsters/Fodder/Horrorspawn/ZFodderPain.ogg"
$random ZombieFodder/Death { ZFodderDeath1 ZFodderDeath2 }
ZFodderDeath1 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderDeath1.ogg"
ZFodderDeath2 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderDeath2.ogg"
ZombieFodder/Melee DSCLAW
ZFODDGIB ZFODDGIB
$volume ZombieFodder/Sight 0.7
$volume ZombieFodder/Active 0.5
$volume ZombieFodder/Pain 0.8
$volume ZombieFodder/Death 0.6
$random ZombieFodder/Bite { ZFodderBite1 ZFodderBite2 }
ZFodderBite1 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderBite1.ogg"
ZFodderBite2 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderBite2.ogg"
$random ZombieFodder/Summon { ZFodderSummon1 ZFodderSummon2 }
ZFodderSummon1 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSummon1.ogg"
ZFodderSummon2 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderSummon2.ogg"
$rolloff ZombieFodder/Summon 500 2500
$random ZombieFodder/Howl { ZFodderHowl1 ZFodderHowl2 ZFodderHowl3 }
ZFodderHowl1 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderHowl1.ogg"
ZFodderHowl2 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderHowl2.ogg"
ZFodderHowl3 "Sounds/Monsters/Fodder/Horrorspawn/ZFodderHowl3.ogg"
$rolloff ZombieFodder/Howl 200 1300
//Depraved
$random Skeleton/Step { SkelStep1 SkelStep2 SkelStep3 SkelStep4 SkelStep5 SkelStep6 SkelStep7 SkelStep8 SkelStep9 }
SkelStep1 "Sounds/Monsters/SFX/SkeletonStep1.ogg"
SkelStep2 "Sounds/Monsters/SFX/SkeletonStep2.ogg"
SkelStep3 "Sounds/Monsters/SFX/SkeletonStep3.ogg"
SkelStep4 "Sounds/Monsters/SFX/SkeletonStep4.ogg"
SkelStep5 "Sounds/Monsters/SFX/SkeletonStep5.ogg"
SkelStep6 "Sounds/Monsters/SFX/SkeletonStep6.ogg"
SkelStep7 "Sounds/Monsters/SFX/SkeletonStep7.ogg"
SkelStep8 "Sounds/Monsters/SFX/SkeletonStep8.ogg"
SkelStep9 "Sounds/Monsters/SFX/SkeletonStep9.ogg"
$limit skeleton/step 4
$rolloff skeleton/step 150 800
$volume skeleton/step 0.3
$random Depraved/Sprint { Depraved/Sprint1 Depraved/Sprint2 Depraved/Sprint3 Depraved/Sprint4 }
Depraved/Sprint1 "Sounds/Monsters/Revenants/Depraved/DepravedSprint1.ogg"
Depraved/Sprint2 "Sounds/Monsters/Revenants/Depraved/DepravedSprint2.ogg"
Depraved/Sprint3 "Sounds/Monsters/Revenants/Depraved/DepravedSprint3.ogg"
Depraved/Sprint4 "Sounds/Monsters/Revenants/Depraved/DepravedSprint4.ogg"
DepravedBeamStart "Sounds/Monsters/Revenants/Depraved/DepravedBeamStart.ogg"
DepravedBeam "Sounds/Monsters/Revenants/Depraved/DepravedBeam.ogg"
DepravedBeamEnd "Sounds/Monsters/Revenants/Depraved/DepravedBeamEnd.ogg"
Depraved/Scream "Sounds/Monsters/Revenants/Depraved/DepravedScream.ogg"
Depraved/Spit "Sounds/Monsters/Revenants/Depraved/DepravedSpit.ogg"
$random Depraved/SmallShock { DepSmallShock1 DepSmallShock2 DepSmallShock3 }
DepSmallShock1 "Sounds/Monsters/Revenants/Depraved/DepravedSmallShock1.ogg"
DepSmallShock2 "Sounds/Monsters/Revenants/Depraved/DepravedSmallShock2.ogg"
DepSmallShock3 "Sounds/Monsters/Revenants/Depraved/DepravedSmallShock3.ogg"
Depraved/SuperShock1 "Sounds/Monsters/Revenants/Depraved/DepravedSuperShock1.ogg"
Depraved/SuperShock2 "Sounds/Monsters/Revenants/Depraved/DepravedSuperShock2.ogg"
$rolloff Depraved/SuperShock1 500 2000
$rolloff Depraved/SuperShock2 500 2000
$volume Depraved/Spit 0.85
$volume DepravedBeamStart 0.6
$volume DepravedBeam 0.6
$volume DepravedBeamEnd 0.5
$random Depraved/Active { DeprayedActive1 DepravedActive2 DepravedActive3 DepravedActive4 }
DepravedActive1 "Sounds/Monsters/Revenants/Depraved/DepravedActive1.ogg"
DepravedActive2 "Sounds/Monsters/Revenants/Depraved/DepravedActive2.ogg"
DepravedActive3 "Sounds/Monsters/Revenants/Depraved/DepravedActive3.ogg"
DepravedActive4 "Sounds/Monsters/Revenants/Depraved/DepravedActive4.ogg"
Depraved/Sight "Sounds/Monsters/Revenants/Depraved/DepravedSight.ogg"
Depraved/Revive "Sounds/Monsters/Revenants/Depraved/DepravedRevive.ogg"
$rolloff Depraved/Scream 500 1200
//Umbral Heart
UHeart/Sight "Sounds/Monsters/Souls/UmbralHeart/UmbralHeartForm.ogg"
UHeart/Loop "Sounds/Monsters/Souls/UmbralHeart/UmbralHeartLoop.ogg"
UHeart/Death "Sounds/Monsters/Souls/UmbralHeart/UmbralHeartDissipate.ogg"
//Blot
Blot/Sight "Sounds/Monsters/Souls/Blot/BlotSight.ogg"
Blot/Death "Sounds/Monsters/Souls/Blot/BlotDeath.ogg"
$random Blot/Active { BlotActive1 BlotActive2 BlotActive3 BlotActive4 }
$random Blot/Active { BlotActive1 BlotActive2 BlotActive3 BlotActive4 }
BlotActive1 "Sounds/Monsters/Souls/Blot/BlotActive1.ogg"
BlotActive2 "Sounds/Monsters/Souls/Blot/BlotActive2.ogg"
BlotActive3 "Sounds/Monsters/Souls/Blot/BlotActive3.ogg"
BlotActive4 "Sounds/Monsters/Souls/Blot/BlotActive4.ogg"
$volume Blot/Active 0.7
//Vore
$random Vore/Sight { VoreSight1 VoreSight2 VoreSight3 VoreSight4 }
VoreSight1 "Sounds/Monsters/Hellknights/Vore/VoreSight1.ogg"
VoreSight2 "Sounds/Monsters/Hellknights/Vore/VoreSight2.ogg"
VoreSight3 "Sounds/Monsters/Hellknights/Vore/VoreSight3.ogg"
VoreSight4 "Sounds/Monsters/Hellknights/Vore/VoreSight4.ogg"
$volume Vore/Sight 0.4
$random Vore/Active { VoreActive1 VoreActive2 VoreActive3 VoreActive4 VoreActive5 VoreActive6 VoreActive7 }
VoreActive1 "Sounds/Monsters/Hellknights/Vore/VoreActive1.ogg"
VoreActive2 "Sounds/Monsters/Hellknights/Vore/VoreActive2.ogg"
VoreActive3 "Sounds/Monsters/Hellknights/Vore/VoreActive3.ogg"
VoreActive4 "Sounds/Monsters/Hellknights/Vore/VoreActive4.ogg"
VoreActive5 "Sounds/Monsters/Hellknights/Vore/VoreActive5.ogg"
VoreActive6 "Sounds/Monsters/Hellknights/Vore/VoreActive6.ogg"
VoreActive7 "Sounds/Monsters/Hellknights/Vore/VoreActive7.ogg"
$volume Vore/Active 0.5
Vore/Attack "Sounds/Monsters/Hellknights/Vore/VoreAttack.ogg"
Vore/Throw "Sounds/Monsters/Hellknights/Vore/VoreThrow.ogg"
Vore/Hit dsbarexp
$random Vore/Pain { VorePain1 VorePain2 VorePain3 }
VorePain1 "Sounds/Monsters/Hellknights/Vore/VorePain1.ogg"
VorePain2 "Sounds/Monsters/Hellknights/Vore/VorePain2.ogg"
VorePain3 "Sounds/Monsters/Hellknights/Vore/VorePain3.ogg"
$volume Vore/Pain 0.4
$random Vore/Death { VoreDeath1 VoreDeath2 VoreDeath3 }
VoreDeath1 "Sounds/Monsters/Hellknights/Vore/VoreDeath1.ogg"
VoreDeath2 "Sounds/Monsters/Hellknights/Vore/VoreDeath2.ogg"
VoreDeath3 "Sounds/Monsters/Hellknights/Vore/VoreDeath3.ogg"
$volume Vore/Death 0.4
Shadow/attack "Sounds/Monsters/Hellknights/Vore/VShadowAttack.ogg"
//Host
$random monster/vulsit { monster/vulsi1 monster/vulsi2 }
$random monster/vuldth { monster/vuldt1 monster/vuldt2 }
$random monster/vulact { monster/vulact1 monster/vulact2 }
monster/vulsi1 dsvulsi1
monster/vulsi2 dsvulsi2
monster/vulsi3 dsvulsi3
monster/vulsi4 dsvulsi4
monster/vulact1 dsvulact1
monster/vulact2 dsvulact2
monster/vulact3 dsvulact3
monster/vulpai dsvulpai
monster/vuldt1 dsvuldt1
monster/vuldt2 dsvuldt2
monster/vulswg dsvulswg
monster/vulhit dsvulhit
monster/vulsh1 dsvulsh1
monster/vulsh2 dsvulsh2
agaures/active AGURACTV
//Void
Heartbeat1 DSHRTBT1
Heartbeat2 DSHRTBT2
//Brute
GenericPinkyBite "Sounds/Monsters/SFX/GenericPinkyBite.ogg"
$volume BPinky/Death 0.5
$volume BPinky/Bite 0.7
Brute/Grumble "Sounds/Monsters/Pinkies/Brute/BruteGrumble.ogg"
$random Brute/Active { Brute/Active1 Brute/Active2 Brute/Active3 Brute/Active4 }
Brute/Active1 "Sounds/Monsters/Pinkies/Brute/BruteActive1.ogg"
Brute/Active2 "Sounds/Monsters/Pinkies/Brute/BruteActive2.ogg"
Brute/Active3 "Sounds/Monsters/Pinkies/Brute/BruteActive3.ogg"
Brute/Active4 "Sounds/Monsters/Pinkies/Brute/BruteActive4.ogg"
$random Brute/Death { Brute/Death1 Brute/Death2 Brute/Death3 }
Brute/Death1 "Sounds/Monsters/Pinkies/Brute/BruteDeath1.ogg"
Brute/Death2 "Sounds/Monsters/Pinkies/Brute/BruteDeath2.ogg"
Brute/Death3 "Sounds/Monsters/Pinkies/Brute/BruteDeath3.ogg"
$random Brute/Pain { Brute/Pain1 Brute/Pain2 Brute/Pain3 }
Brute/Pain1 "Sounds/Monsters/Pinkies/Brute/BrutePain1.ogg"
Brute/Pain2 "Sounds/Monsters/Pinkies/Brute/BrutePain2.ogg"
Brute/Pain3 "Sounds/Monsters/Pinkies/Brute/BrutePain3.ogg"
$random Brute/Sight { Brute/Sight1 Brute/Sight2 Brute/Sight3 }
Brute/Sight1 "Sounds/Monsters/Pinkies/Brute/BruteSight1.ogg"
Brute/Sight2 "Sounds/Monsters/Pinkies/Brute/BruteSight2.ogg"
Brute/Sight3 "Sounds/Monsters/Pinkies/Brute/BruteSight3.ogg"
$volume Brute/Grumble 0.7
$volume Brute/Sight 0.4
$volume Brute/Active 0.4
$volume Brute/Pain 0.4
$volume Brute/Death 0.4
//Cyber Brute
$random CBrute/Active { CBruteAct1 CBruteAct2 CBruteAct3 }
CBruteAct1 "Sounds/Monsters/Pinkies/CyberBrute/CybruteActive1.ogg"
CBruteAct2 "Sounds/Monsters/Pinkies/CyberBrute/CybruteActive2.ogg"
CBruteAct3 "Sounds/Monsters/Pinkies/CyberBrute/CybruteActive3.ogg"
$random CBrute/Sight { CBruteSight1 CBruteSight2 CBruteSight3 }
CBruteSight1 "Sounds/Monsters/Pinkies/CyberBrute/CybruteSight1.ogg"
CBruteSight2 "Sounds/Monsters/Pinkies/CyberBrute/CybruteSight2.ogg"
CBruteSight3 "Sounds/Monsters/Pinkies/CyberBrute/CybruteSight3.ogg"
CBrute/Hyd "Sounds/Monsters/Pinkies/CyberBrute/CybruteHydraulics.ogg"
CBrute/Jump "Sounds/Monsters/Pinkies/CyberBrute/CybruteJump.ogg"
CBrute/Land "Sounds/Monsters/Pinkies/CyberBrute/CybruteLand.ogg"
$rolloff CBrute/Sight 500 1200
$volume CBrute/Active 0.7
$volume CBrute/Sight 0.7
//Charred
$random Charred/Sight { CharSight1 CharSight2 CharSight3 }
CharSight1 "Sounds/Monsters/Imps/Charred/CharSight1.ogg"
CharSight2 "Sounds/Monsters/Imps/Charred/CharSight2.ogg"
CharSight3 "Sounds/Monsters/Imps/Charred/CharSight3.ogg"
$random Charred/Active { CharActive1 CharActive2 CharActive3 CharActive4 CharIdle1 CharIdle2 CharIdle3 CharIdle4 CharIdle5 CharIdle6 CharIdle7 CharIdle8 CharIdle9 CharIdle10 CharIdle11 }
CharActive1 "Sounds/Monsters/Imps/Charred/CharActive1.ogg"
CharActive2 "Sounds/Monsters/Imps/Charred/CharActive2.ogg"
CharActive3 "Sounds/Monsters/Imps/Charred/CharActive3.ogg"
CharActive4 "Sounds/Monsters/Imps/Charred/CharActive4.ogg"
CharIdle1 "Sounds/Monsters/Imps/Charred/CharIdle1.mp3"
CharIdle2 "Sounds/Monsters/Imps/Charred/CharIdle2.mp3"
CharIdle3 "Sounds/Monsters/Imps/Charred/CharIdle3.mp3"
CharIdle4 "Sounds/Monsters/Imps/Charred/CharIdle4.mp3"
CharIdle5 "Sounds/Monsters/Imps/Charred/CharIdle5.mp3"
CharIdle6 "Sounds/Monsters/Imps/Charred/CharIdle6.mp3"
CharIdle7 "Sounds/Monsters/Imps/Charred/CharIdle7.mp3"
CharIdle8 "Sounds/Monsters/Imps/Charred/CharIdle8.mp3"
CharIdle9 "Sounds/Monsters/Imps/Charred/CharIdle9.mp3"
CharIdle10 "Sounds/Monsters/Imps/Charred/CharIdle10.mp3"
CharIdle11 "Sounds/Monsters/Imps/Charred/CharIdle11.mp3"
$random Charred/Pain { CharPain1 CharPain2 CharPain3 CharPain4 CharPain5 CharPain6 }
CharPain1 "Sounds/Monsters/Imps/Charred/CharPain1.ogg"
CharPain2 "Sounds/Monsters/Imps/Charred/CharPain2.ogg"
CharPain3 "Sounds/Monsters/Imps/Charred/CharPain3.ogg"
CharPain4 "Sounds/Monsters/Imps/Charred/CharPain4.ogg"
CharPain5 "Sounds/Monsters/Imps/Charred/CharPain5.ogg"
CharPain6 "Sounds/Monsters/Imps/Charred/CharPain6.ogg"
$random Charred/Death { CharDeath1 CharDeath2 CharDeath3 CharDeath4 }
CharDeath1 "Sounds/Monsters/Imps/Charred/CharDeath1.ogg"
CharDeath2 "Sounds/Monsters/Imps/Charred/CharDeath2.ogg"
CharDeath3 "Sounds/Monsters/Imps/Charred/CharDeath3.ogg"
CharDeath4 "Sounds/Monsters/Imps/Charred/CharDeath4.ogg"
$random Charred/Idle { CharIdle1 CharIdle2 CharIdle3 CharIdle4 CharIdle5 CharIdle6 CharIdle7 CharIdle8 CharIdle9 CharIdle10 CharIdle11 }
CharIdle1 "Sounds/Monsters/Imps/Charred/CharIdle1.mp3"
CharIdle2 "Sounds/Monsters/Imps/Charred/CharIdle2.mp3"
CharIdle3 "Sounds/Monsters/Imps/Charred/CharIdle3.mp3"
CharIdle4 "Sounds/Monsters/Imps/Charred/CharIdle4.mp3"
CharIdle5 "Sounds/Monsters/Imps/Charred/CharIdle5.mp3"
CharIdle6 "Sounds/Monsters/Imps/Charred/CharIdle6.mp3"
CharIdle7 "Sounds/Monsters/Imps/Charred/CharIdle7.mp3"
CharIdle8 "Sounds/Monsters/Imps/Charred/CharIdle8.mp3"
CharIdle9 "Sounds/Monsters/Imps/Charred/CharIdle9.mp3"
CharIdle10 "Sounds/Monsters/Imps/Charred/CharIdle10.mp3"
CharIdle11 "Sounds/Monsters/Imps/Charred/CharIdle11.mp3"
$volume CharActive1 0.6
$limit Charred/Idle 4
$volume Charred/Idle 0.3
$volume Charred/Death 0.6
$volume CharSight2 0.1
Charred/Fireball "Sounds/Monsters/Imps/Charred/CharredFireball.ogg"
$limit Charred/Fireball 4
$volume Charred/Fireball 0.6
//Beholder
Beholder/Sight "Sounds/Monsters/Cacodemons/Beholder/BeholderSight.ogg"
Beholder/Pain "Sounds/Monsters/Cacodemons/Beholder/BeholderPain.ogg"
Beholder/Death "Sounds/Monsters/Cacodemons/Beholder/BeholderDie.ogg"
$random Beholder/Active { Beholder/Active1 Beholder/Active2 Beholder/Active3 }
Beholder/Active1 "Sounds/Monsters/Cacodemons/Beholder/BeholderActive1.ogg"
Beholder/Active2 "Sounds/Monsters/Cacodemons/Beholder/BeholderActive2.ogg"
Beholder/Active3 "Sounds/Monsters/Cacodemons/Beholder/BeholderActive3.ogg"
$random Beholder/Cry { Beholder/Cry1 Beholder/Cry2 Beholder/Cry3 }
Beholder/Cry1 "Sounds/Monsters/Cacodemons/Beholder/BeholderCry1.ogg"
Beholder/Cry2 "Sounds/Monsters/Cacodemons/Beholder/BeholderCry2.ogg"
Beholder/Cry3 "Sounds/Monsters/Cacodemons/Beholder/BeholderCry3.ogg"
$rolloff Beholder/Cry 400 1700
Beholder/Spit "Sounds/Monsters/Cacodemons/Beholder/BeholderSpit.ogg"
$limit Beholder/Spit 10
$volume Beholder/Spit 0.6
SoFlesh/explode Dssofexp
//Infested
$random Infested/Idle { InfestedIdle1 InfestedIdle2 InfestedIdle3 InfestedIdle4 InfestedIdle5 InfestedIdle6 InfestedIdle7 InfestedIdle8 InfestedIdle9 }
InfestedIdle1 "Sounds/Monsters/Revenants/Infested/InfestedIdle1.ogg"
InfestedIdle2 "Sounds/Monsters/Revenants/Infested/InfestedIdle2.ogg"
InfestedIdle3 "Sounds/Monsters/Revenants/Infested/InfestedIdle3.ogg"
InfestedIdle4 "Sounds/Monsters/Revenants/Infested/InfestedIdle4.ogg"
InfestedIdle5 "Sounds/Monsters/Revenants/Infested/InfestedIdle5.ogg"
InfestedIdle6 "Sounds/Monsters/Revenants/Infested/InfestedIdle6.ogg"
InfestedIdle7 "Sounds/Monsters/Revenants/Infested/InfestedIdle7.ogg"
InfestedIdle8 "Sounds/Monsters/Revenants/Infested/InfestedIdle8.ogg"
InfestedIdle9 "Sounds/Monsters/Revenants/Infested/InfestedIdle9.ogg"
InfestedIdle10 "Sounds/Monsters/Revenants/Infested/InfestedIdle10.ogg"
InfestedIdle11 "Sounds/Monsters/Revenants/Infested/InfestedIdle11.ogg"
InfestedIdle12 "Sounds/Monsters/Revenants/Infested/InfestedIdle12.ogg"
$random Infested/Sight { InfestedSight1 InfestedSight2 InfestedSight3 InfestedSight4 }
InfestedSight1 "Sounds/Monsters/Revenants/Infested/InfestedSight1.ogg"
InfestedSight2 "Sounds/Monsters/Revenants/Infested/InfestedSight2.ogg"
InfestedSight3 "Sounds/Monsters/Revenants/Infested/InfestedSight3.ogg"
InfestedSight4 "Sounds/Monsters/Revenants/Infested/InfestedSight4.ogg"
$random Infested/Active { InfestedIdle1 InfestedIdle3 InfestedIdle5 InfestedIdle7 InfestedIdle9 InfestedIdle11 InfestedIdle12 }
Infested/Death "Sounds/Monsters/Revenants/Infested/InfestedDeath.ogg"
$volume Infested/Active 0.5
$volume Infested/Idle 0.5
$volume Infested/Sight 0.4
$rolloff Infested/Idle 400 2200
$rolloff Infested/Sight 400 2200
$limit Infested/Idle 5
//Trite
$random Trite/Sight { Trite/Sight1 Trite/Sight2 Trite/Sight3 }
Trite/Sight1 "Sounds/Monsters/Fodder/Trite/TriteSight1.ogg"
Trite/Sight2 "Sounds/Monsters/Fodder/Trite/TriteSight2.ogg"
Trite/Sight3 "Sounds/Monsters/Fodder/Trite/TriteSight3.ogg"
$random Trite/Active { Trite/Active1 Trite/Active2 Trite/Active3 Trite/Active4 }
Trite/Active1 "Sounds/Monsters/Fodder/Trite/TriteActive1.ogg"
Trite/Active2 "Sounds/Monsters/Fodder/Trite/TriteActive2.ogg"
Trite/Active3 "Sounds/Monsters/Fodder/Trite/TriteActive3.ogg"
Trite/Active4 "Sounds/Monsters/Fodder/Trite/TriteActive4.ogg"
$random Trite/Attack { Trite/Attack1 Trite/Attack2 Trite/Attack3 }
Trite/Attack1 "Sounds/Monsters/Fodder/Trite/TriteAttack1.ogg"
Trite/Attack2 "Sounds/Monsters/Fodder/Trite/TriteAttack2.ogg"
Trite/Attack3 "Sounds/Monsters/Fodder/Trite/TriteAttack3.ogg"
$random Trite/MeleeHit { Trite/Hit1 Trite/Hit2 }
Trite/Hit1 "Sounds/Monsters/Fodder/Trite/TriteHit1.ogg"
Trite/Hit2 "Sounds/Monsters/Fodder/Trite/TriteHit2.ogg"
$random Trite/Step { Trite/Step1 Trite/Step2 Trite/Step3 Trite/Step4 }
Trite/Step1 "Sounds/Monsters/Fodder/Trite/TriteStep1.ogg"
Trite/Step2 "Sounds/Monsters/Fodder/Trite/TriteStep2.ogg"
Trite/Step3 "Sounds/Monsters/Fodder/Trite/TriteStep3.ogg"
Trite/Step4 "Sounds/Monsters/Fodder/Trite/TriteStep4.ogg"
$random Trite/Splat { Trite/Splat1 Trite/Splat2 }
Trite/Splat1 "Sounds/Monsters/Fodder/Trite/TriteSplat1.ogg"
Trite/Splat2 "Sounds/Monsters/Fodder/Trite/TriteSplat2.ogg"
$random Trite/Pain { Trite/Pain1 Trite/Pain2 Trite/Pain3 }
Trite/Pain1 "Sounds/Monsters/Fodder/Trite/TritePain1.ogg"
Trite/Pain2 "Sounds/Monsters/Fodder/Trite/TritePain2.ogg"
Trite/Pain3 "Sounds/Monsters/Fodder/Trite/TritePain3.ogg"
$random Trite/Death { Trite/Death1 Trite/Death2 Trite/Death3 }
Trite/Death1 "Sounds/Monsters/Fodder/Trite/TriteDeath1.ogg"
Trite/Death2 "Sounds/Monsters/Fodder/Trite/TriteDeath2.ogg"
Trite/Death3 "Sounds/Monsters/Fodder/Trite/TriteDeath3.ogg"
Trite/WebStart "Sounds/Monsters/Fodder/Trite/TriteWeb1.ogg"
Trite/WebEnd "Sounds/Monsters/Fodder/Trite/TriteWeb1.ogg"
$Volume Trite/Sight 0.3
$Volume Trite/Active 0.3
$Volume Trite/Attack 0.4
$Volume Trite/MeleeHit 0.5
$Volume Trite/Pain 0.3
$Volume Trite/Death 0.3
$Volume Trite/Splat 0.5
$Volume Trite/Step 0.2
$rolloff Trite/Step 130 770
//MutatedGunner
$random MutatedGunner/Sight { MGunner/Sight1 MGunner/Sight2 MGunner/Sight3 MGunner/Sight4 MGunner/Sight5 MGunner/Sight6 MGunner/Sight7 }
MGunner/Sight1 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerSight1.ogg"
MGunner/Sight2 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerSight2.ogg"
MGunner/Sight3 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerSight3.ogg"
MGunner/Sight4 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerSight4.ogg"
MGunner/Sight5 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerSight5.ogg"
MGunner/Sight6 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerSight6.ogg"
MGunner/Sight7 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerSight7.ogg"
$random MutatedGunner/Active { MGunner/Active1 MGunner/Active2 MGunner/Active3 MGunner/Active4 MGunner/Active5 }
MGunner/Active1 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerActive1.ogg"
MGunner/Active2 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerActive2.ogg"
MGunner/Active3 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerActive3.ogg"
MGunner/Active4 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerActive4.ogg"
MGunner/Active5 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerActive5.ogg"
$random MutatedGunner/Pain { MGunner/Pain1 MGunner/Pain2 MGunner/Pain3 }
MGunner/Pain1 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerPain1.ogg"
MGunner/Pain2 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerPain2.ogg"
MGunner/Pain3 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerPain3.ogg"
$random MutatedGunner/Death { MGunner/Death1 MGunner/Death2 MGunner/Death3 }
MGunner/Death1 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerDeath1.ogg"
MGunner/Death2 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerDeath2.ogg"
MGunner/Death3 "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerDeath3.ogg"
MutatedGunner/PreFire "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerPreFire.ogg"
MutatedGunner/Fire "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerFire.ogg"
$rolloff MutatedGunner/PreFire 500 2900
$rolloff MutatedGunner/Fire 350 2200
$volume MutatedGunner/Sight 0.2
$volume MutatedGunner/Active 0.2
$volume MutatedGunner/Pain 0.3
$volume MutatedGunner/Death 0.25
$random PM/BulletHit { PM/BulletHit1 PM/BulletHit2 PM/BulletHit3 PM/BulletHit4 PM/BulletHit5 }
PM/BulletHit1 "Sounds/Other/PMBulletHit1.ogg"
PM/BulletHit2 "Sounds/Other/PMBulletHit2.ogg"
PM/BulletHit3 "Sounds/Other/PMBulletHit3.ogg"
PM/BulletHit4 "Sounds/Other/PMBulletHit4.ogg"
PM/BulletHit5 "Sounds/Other/PMBulletHit5.ogg"
$random PM/BulletWhiz { PM/BulletWhiz1 PM/BulletWhiz2 PM/BulletWhiz3 PM/BulletWhiz4 PM/BulletWhiz5 PM/BulletWhiz6 PM/BulletWhiz7 }
PM/BulletWhiz1 "Sounds/Other/PMBulletWhiz1.ogg"
PM/BulletWhiz2 "Sounds/Other/PMBulletWhiz2.ogg"
PM/BulletWhiz3 "Sounds/Other/PMBulletWhiz3.ogg"
PM/BulletWhiz4 "Sounds/Other/PMBulletWhiz4.ogg"
PM/BulletWhiz5 "Sounds/Other/PMBulletWhiz5.ogg"
PM/BulletWhiz6 "Sounds/Other/PMBulletWhiz6.ogg"
PM/BulletWhiz7 "Sounds/Other/PMBulletWhiz7.ogg"
$random PM/PlasmaWhiz { PM/PlasmaWhiz1 PM/PlasmaWhiz2 PM/PlasmaWhiz3 PM/PlasmaWhiz4 PM/PlasmaWhiz5 PM/PlasmaWhiz6 }
PM/PlasmaWhiz1 "Sounds/Other/PMPlasmaWhiz1.ogg"
PM/PlasmaWhiz2 "Sounds/Other/PMPlasmaWhiz2.ogg"
PM/PlasmaWhiz3 "Sounds/Other/PMPlasmaWhiz3.ogg"
PM/PlasmaWhiz4 "Sounds/Other/PMPlasmaWhiz4.ogg"
PM/PlasmaWhiz5 "Sounds/Other/PMPlasmaWhiz5.ogg"
PM/PlasmaWhiz6 "Sounds/Other/PMPlasmaWhiz6.ogg"
$random PM/BulletHitFlesh { PM/BulletHitFlesh1 PM/BulletHitFlesh2 PM/BulletHitFlesh3 PM/BulletHitFlesh4 PM/BulletHitFlesh5 }
PM/BulletHitFlesh1 "Sounds/Other/PMBulletHitFlesh1.ogg"
PM/BulletHitFlesh2 "Sounds/Other/PMBulletHitFlesh2.ogg"
PM/BulletHitFlesh3 "Sounds/Other/PMBulletHitFlesh3.ogg"
PM/BulletHitFlesh4 "Sounds/Other/PMBulletHitFlesh4.ogg"
PM/BulletHitFlesh5 "Sounds/Other/PMBulletHitFlesh5.ogg"
$limit PM/BulletWhiz 3
$volume PM/BulletWhiz 0.85
$rolloff PM/BulletWhiz 200 450
$limit PM/PlasmaWhiz 3
$volume PM/PlasmaWhiz 0.85
$rolloff PM/PlasmaWhiz 200 450
$limit PM/BulletHit 20
$rolloff PM/BulletHit 200 950
$limit PM/BulletHitFlesh 7
$rolloff PM/BulletHitFlesh 2 500
$volume PM/BulletHitFlesh 0.75
MutatedGunner/WindUp "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerStart.ogg"
MutatedGunner/GunLoop "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerLoop.ogg"
$rolloff MutatedGunner/GunLoop 350 2200
MutatedGunner/WindDown "Sounds/Monsters/Chaingunners/MutatedGunner/MutGunnerStop.ogg"
//Watcher
$random Watcher/Sight { Watcher/Sight1 Watcher/Sight2 Watcher/Sight3 }
Watcher/Sight1 "Sounds/Monsters/Cacodemons/Watcher/WatcherSight1.ogg"
Watcher/Sight2 "Sounds/Monsters/Cacodemons/Watcher/WatcherSight2.ogg"
Watcher/Sight3 "Sounds/Monsters/Cacodemons/Watcher/WatcherSight3.ogg"
$volume Watcher/Sight 0.4
$random Watcher/Active { Watcher/Active1 Watcher/Active2 Watcher/Active3 Watcher/Active4 Watcher/Active5 Watcher/Active6 }
Watcher/Active1 "Sounds/Monsters/Cacodemons/Watcher/WatcherActive1.ogg"
Watcher/Active2 "Sounds/Monsters/Cacodemons/Watcher/WatcherActive2.ogg"
Watcher/Active3 "Sounds/Monsters/Cacodemons/Watcher/WatcherActive3.ogg"
Watcher/Active4 "Sounds/Monsters/Cacodemons/Watcher/WatcherActive4.ogg"
Watcher/Active5 "Sounds/Monsters/Cacodemons/Watcher/WatcherActive5.ogg"
Watcher/Active6 "Sounds/Monsters/Cacodemons/Watcher/WatcherActive6.ogg"
$volume Watcher/Active 0.4
$random Watcher/Pain { Watcher/Pain1 Watcher/Pain2 Watcher/Pain3 Watcher/Pain4 }
Watcher/Pain1 "Sounds/Monsters/Cacodemons/Watcher/WatcherPain1.ogg"
Watcher/Pain2 "Sounds/Monsters/Cacodemons/Watcher/WatcherPain2.ogg"
Watcher/Pain3 "Sounds/Monsters/Cacodemons/Watcher/WatcherPain3.ogg"
Watcher/Pain4 "Sounds/Monsters/Cacodemons/Watcher/WatcherPain4.ogg"
$volume Watcher/Pain 0.5
$random Watcher/Death { Watcher/Death1 Watcher/Death2 Watcher/Death3 }
Watcher/Death1 "Sounds/Monsters/Cacodemons/Watcher/WatcherDeath1.ogg"
Watcher/Death2 "Sounds/Monsters/Cacodemons/Watcher/WatcherDeath2.ogg"
Watcher/Death3 "Sounds/Monsters/Cacodemons/Watcher/WatcherDeath3.ogg"
$volume Watcher/Death 0.5
$random Watcher/IShard { WatchIShard1 WatchIShard2 WatchIShard3 }
WatchIShard1 "Sounds/Monsters/Cacodemons/Watcher/WatcherIShard1.ogg"
WatchIShard2 "Sounds/Monsters/Cacodemons/Watcher/WatcherIShard2.ogg"
WatchIShard3 "Sounds/Monsters/Cacodemons/Watcher/WatcherIShard3.ogg"
$limit Watcher/IShard 12
$rolloff Watcher/IShard 300 1700
$volume Watcher/IShard 0.88
$random Watcher/IShardExp { WatchIShardExp1 WatchIShardExp2 WatchIShardExp3 }
WatchIShardExp1 "Sounds/Monsters/Cacodemons/Watcher/WatcherIShardExp1.ogg"
WatchIShardExp2 "Sounds/Monsters/Cacodemons/Watcher/WatcherIShardExp2.ogg"
WatchIShardExp3 "Sounds/Monsters/Cacodemons/Watcher/WatcherIShardExp3.ogg"
$rolloff Watcher/IShard 720 1800
$rolloff Watcher/IShardExp 780 1800
Watcher/IBall "Sounds/Monsters/Cacodemons/Watcher/WatcherIBall.ogg"
$rolloff Watcher/IBall 780 1800
Watcher/IBallWhiz "Sounds/Monsters/Cacodemons/Watcher/WatcherIBallWhiz.ogg"
$volume Watcher/IBallWhiz 0.8
Watcher/ShardCharge "Sounds/Monsters/Cacodemons/Watcher/WatcherShardCharge.ogg"
Watcher/IBallExp "Sounds/Monsters/Cacodemons/Watcher/WatcherIBallExp.ogg"
$rolloff Watcher/IBallExp 780 1800
$rolloff Watcher/IBall 750 1700
$random Watcher/Roar { Watcher/Roar1 Watcher/Roar2 Watcher/Roar3 Watcher/Roar4 }
Watcher/Roar1 "Sounds/Monsters/Cacodemons/Watcher/WatcherRoar1.ogg"
Watcher/Roar2 "Sounds/Monsters/Cacodemons/Watcher/WatcherRoar2.ogg"
Watcher/Roar3 "Sounds/Monsters/Cacodemons/Watcher/WatcherRoar3.ogg"
Watcher/Roar4 "Sounds/Monsters/Cacodemons/Watcher/WatcherRoar4.ogg"
$volume Watcher/Roar 0.6
$rolloff Watcher/Roar 250 1600
caco/melee dsdembit
//Husk
$random Husk/Sight { HuskSight1 HuskSight2 HuskSight3 HuskSight4 }
HuskSight1 "Sounds/Monsters/Revenants/Husk/HuskSight1.ogg"
HuskSight2 "Sounds/Monsters/Revenants/Husk/HuskSight2.ogg"
HuskSight3 "Sounds/Monsters/Revenants/Husk/HuskSight3.ogg"
HuskSight4 "Sounds/Monsters/Revenants/Husk/HuskSight4.ogg"
$random Husk/Pain { HuskPain1 HuskPain2 HuskPain3 }
HuskPain1 "Sounds/Monsters/Revenants/Husk/HuskPain1.ogg"
HuskPain2 "Sounds/Monsters/Revenants/Husk/HuskPain2.ogg"
HuskPain3 "Sounds/Monsters/Revenants/Husk/HuskPain3.ogg"
$random Husk/Active { HuskActive1 HuskActive2 }
HuskActive1 "Sounds/Monsters/Revenants/Husk/HuskActive1.ogg"
HuskActive2 "Sounds/Monsters/Revenants/Husk/HuskActive2.ogg"
$random Husk/Death { HuskDeath1 HuskDeath2 HuskDeath3 }
HuskDeath1 "Sounds/Monsters/Revenants/Husk/HuskDeath1.ogg"
HuskDeath2 "Sounds/Monsters/Revenants/Husk/HuskDeath2.ogg"
HuskDeath3 "Sounds/Monsters/Revenants/Husk/HuskDeath3.ogg"
Husk/Rush "Sounds/Monsters/Revenants/Husk/HuskRush.ogg"
Husk/Melee "Sounds/Monsters/Revenants/Husk/HuskPunch.ogg"
Husk/MeleeSwing "Sounds/Monsters/Revenants/Husk/HuskSwing.ogg"
Husk/Cloud "Sounds/Monsters/Revenants/Husk/HuskCloud.ogg"
Husk/Throw "Sounds/Monsters/Revenants/Husk/HuskThrow.ogg"
GenericCometExp "Sounds/Monsters/SFX/GenericCometExplode.ogg" //formerly HUBEXP in Husk directory
$rolloff GenericCometExp 350 1800
$rolloff Husk/Sight 200 1300
$rolloff Husk/Active 200 1250
$rolloff Husk/Death 200 1300
$rolloff Husk/Rush 500 900
$volume Husk/Rush 0.6
monsters/fatsofire DSFATFIR
$volume monsters/fatsofire 0.5
//Fallen Soldiers
$Random FallenSoldiers/Sight { FallenS/Sight1 FallenS/Sight2 FallenS/Sight3 FallenS/Sight4 FallenS/Sight5 FallenS/Sight6 }
FallenS/Sight1 "Sounds/Monsters/Chaingunners/FallenMarine/FallenSight1.ogg"
FallenS/Sight2 "Sounds/Monsters/Chaingunners/FallenMarine/FallenSight2.ogg"
FallenS/Sight3 "Sounds/Monsters/Chaingunners/FallenMarine/FallenSight3.ogg"
FallenS/Sight4 "Sounds/Monsters/Chaingunners/FallenMarine/FallenSight4.ogg"
FallenS/Sight5 "Sounds/Monsters/Chaingunners/FallenMarine/FallenSight5.ogg"
FallenS/Sight6 "Sounds/Monsters/Chaingunners/FallenMarine/FallenSight6.ogg"
$Random FallenSoldiers/Active { FallenS/Active1 FallenS/Active2 FallenS/Active3 FallenS/Active4 FallenS/Active5 FallenS/Active6 FallenS/Active7 FallenS/Active8 }
FallenS/Active1 "Sounds/Monsters/Chaingunners/FallenMarine/FallenActive1.ogg"
FallenS/Active2 "Sounds/Monsters/Chaingunners/FallenMarine/FallenActive2.ogg"
FallenS/Active3 "Sounds/Monsters/Chaingunners/FallenMarine/FallenActive3.ogg"
FallenS/Active4 "Sounds/Monsters/Chaingunners/FallenMarine/FallenActive4.ogg"
FallenS/Active5 "Sounds/Monsters/Chaingunners/FallenMarine/FallenActive5.ogg"
FallenS/Active6 "Sounds/Monsters/Chaingunners/FallenMarine/FallenActive6.ogg"
FallenS/Active7 "Sounds/Monsters/Chaingunners/FallenMarine/FallenActive7.ogg"
FallenS/Active8 "Sounds/Monsters/Chaingunners/FallenMarine/FallenActive8.ogg"
$Random FallenSoldiers/MGun { FallenS/MGun1 FallenS/MGun2 FallenS/MGun3 }
FallenS/MGun1 "Sounds/Monsters/Chaingunners/FallenMarine/FallenMGun1.ogg"
FallenS/MGun2 "Sounds/Monsters/Chaingunners/FallenMarine/FallenMGun2.ogg"
FallenS/MGun3 "Sounds/Monsters/Chaingunners/FallenMarine/FallenMGun3.ogg"
$Random FallenSoldiers/Pain { FallenS/Pain1 FallenS/Pain2 FallenS/Pain3 }
FallenS/Pain1 "Sounds/Monsters/Chaingunners/FallenMarine/FallenPain1.ogg"
FallenS/Pain2 "Sounds/Monsters/Chaingunners/FallenMarine/FallenPain2.ogg"
FallenS/Pain3 "Sounds/Monsters/Chaingunners/FallenMarine/FallenPain3.ogg"
$Random FallenSoldiers/Death { FallenS/Death1 FallenS/Death2 }
FallenS/Death1 "Sounds/Monsters/Chaingunners/FallenMarine/FallenDeath1.ogg"
FallenS/Death2 "Sounds/Monsters/Chaingunners/FallenMarine/FallenDeath2.ogg"
$Limit FallenSoldiers/MGun 0
$rolloff FallenSoldiers/MGun 400 3000
$volume FallenSoldiers/MGun 0.8
zombie/rifle dsrifle
monster/hadsit dshadsit
monster/haddth dshaddth
monster/hadexp dshadexp
monster/hadtel dshadtel
monster/hadwlk dshadwlk
monster/hlnsit dshlnsit
monster/hlnact dshlnact
monster/hlnpai dshlnpai
monster/hlndth dshlndth
monster/hlnatk dshlnatk
monster/hlnexp dshlnexp
$limit monster/hlnatk 12
//Harvester
$random Harvester/Sight { Harvester/Sight1 Harvester/Sight2 Harvester/Sight3 Harvester/Sight4 Harvester/Sight5 Harvester/Sight6 }
Harvester/Sight1 "Sounds/Monsters/Imps/Harvester/HarvesterSight1.ogg"
Harvester/Sight2 "Sounds/Monsters/Imps/Harvester/HarvesterSight2.ogg"
Harvester/Sight3 "Sounds/Monsters/Imps/Harvester/HarvesterSight3.ogg"
Harvester/Sight4 "Sounds/Monsters/Imps/Harvester/HarvesterSight4.ogg"
Harvester/Sight5 "Sounds/Monsters/Imps/Harvester/HarvesterSight5.ogg"
Harvester/Sight6 "Sounds/Monsters/Imps/Harvester/HarvesterSight6.ogg"
$random Harvester/Active { Harvester/Active1 Harvester/Active2 Harvester/Active3 Harvester/Active4 Harvester/Active5 }
Harvester/Active1 "Sounds/Monsters/Imps/Harvester/HarvesterActive1.ogg"
Harvester/Active2 "Sounds/Monsters/Imps/Harvester/HarvesterActive2.ogg"
Harvester/Active3 "Sounds/Monsters/Imps/Harvester/HarvesterActive3.ogg"
Harvester/Active4 "Sounds/Monsters/Imps/Harvester/HarvesterActive4.ogg"
Harvester/Active5 "Sounds/Monsters/Imps/Harvester/HarvesterActive5.ogg"
$Random Harvester/Death { Harvester/Death1 Harvester/Death2 }
Harvester/Death1 "Sounds/Monsters/Imps/Harvester/HarvesterDeath1.ogg"
Harvester/Death2 "Sounds/Monsters/Imps/Harvester/HarvesterDeath2.ogg"
$Random Harvester/Pain { Harvester/Pain1 Harvester/Pain2 }
Harvester/Pain1 "Sounds/Monsters/Imps/Harvester/HarvesterPain1.ogg"
Harvester/Pain2 "Sounds/Monsters/Imps/Harvester/HarvesterPain2.ogg"
harvester/scream "Sounds/Monsters/Imps/Harvester/HarvesterScream.flac" //shfbscrm
harvester/ghost "Sounds/Monsters/Imps/Harvester/HarvesterGhost.flac" //shghscrm
//monster/dissit dsdissit (what?)
Harvester/Screech "Sounds/Monsters/Imps/Harvester/HarvesterScreech.wav" //HA1ATK HA1ATK (keeping this, might be used for the orbit spirit attack later)
Harvester/Summon1 "Sounds/Monsters/Imps/Harvester/HarvesterSummon1.wav" //HARSU1 HARSU1
Harvester/Summon2 "Sounds/Monsters/Imps/Harvester/HarvesterSummon2.ogg" //HARSU2 HARSU2
Harvester/Summon3 "Sounds/Monsters/Imps/Harvester/HarvesterSummon3.ogg" //HARSU3 HARSU3
Harvester/Summon4 "Sounds/Monsters/Imps/Harvester/HarvesterSummon4.ogg" //HARSU4 HARSU4
$limit Harvester/Summon4 4
monster/disdth dsdisdth
monster/disact dsdisact
monster/blur dsblur
monster/disat1 dsdisat1
monster/disat2 dsdisat2
monster/disht1 dsdisht1
monster/disht2 dsdisht2
monster/acosit dsacosit
monster/acopai dsacopai
monster/acodth dsacodth
monster/acoact dsacoact
monster/blur dsblur
monster/acosht dsacosht
monster/acohit dsacohit
$random Blob/Explode { DBLBEXP1 DBLBEXP2 DBLBEXP3 }
DBLBEXP1 DBLBEXP1
DBLBEXP2 DBLBEXP2
DBLBEXP3 DBLBEXP3
$random Blob/Slosh { BlobSlosh1 BlobSlosh2 }
BlobSlosh1 "Sounds/Monsters/Fodder/Pustule/BlobSlosh1.ogg"
BlobSlosh2 "Sounds/Monsters/Fodder/Pustule/BlobSlosh2.ogg"
$rolloff Blob/Slosh 25 750
Blob/Sight DSBLBSEE
Blob/Active DSBLBACT
$rolloff Blob/Active 20 600
Blob/Pain DSBLBPAN
$limit Blob/Pain 0
//Nightmare
//Nightmare
$random Nightmare/Sight { NMareSight1 NMareSight2 NMareSight3 }
NMareSight1 "Sounds/Monsters/Spectres/Nightmare/NightmareSight1.ogg"
NMareSight2 "Sounds/Monsters/Spectres/Nightmare/NightmareSight2.ogg"
NMareSight3 "Sounds/Monsters/Spectres/Nightmare/NightmareSight3.ogg"
$random Nightmare/Pain { NMarePain1 NMarePain2 NMarePain3 }
NMarePain1 "Sounds/Monsters/Spectres/Nightmare/NightmarePain1.ogg"
NMarePain2 "Sounds/Monsters/Spectres/Nightmare/NightmarePain2.ogg"
NMarePain3 "Sounds/Monsters/Spectres/Nightmare/NightmarePain3.ogg"
$random Nightmare/Death { NMareDeath1 NMareDeath2 NMareDeath3 }
NMareDeath1 "Sounds/Monsters/Spectres/Nightmare/NightmareDeath1.ogg"
NMareDeath2 "Sounds/Monsters/Spectres/Nightmare/NightmareDeath2.ogg"
NMareDeath3 "Sounds/Monsters/Spectres/Nightmare/NightmareDeath3.ogg"
$random Nightmare/Active { NMareAct1 NMareAct2 NMareAct3 NMAreAct4 }
NMareAct1 "Sounds/Monsters/Spectres/Nightmare/NightmareActive1.ogg"
NMareAct2 "Sounds/Monsters/Spectres/Nightmare/NightmareActive2.ogg"
NMareAct3 "Sounds/Monsters/Spectres/Nightmare/NightmareActive3.ogg"
NMareAct4 "Sounds/Monsters/Spectres/Nightmare/NightmareActive4.ogg"
Nightmare/Melee "Sounds/Monsters/Spectres/Nightmare/NightmareAttack.ogg"
$random Nightmare/Active { NMareAct1 NMareAct2 NMareAct3 NMAreAct4 }
NMareAct1 "Sounds/Monsters/Spectres/Nightmare/NightmareActive1.ogg"
NMareAct2 "Sounds/Monsters/Spectres/Nightmare/NightmareActive2.ogg"
NMareAct3 "Sounds/Monsters/Spectres/Nightmare/NightmareActive3.ogg"
NMareAct4 "Sounds/Monsters/Spectres/Nightmare/NightmareActive4.ogg"
Nightmare/Melee "Sounds/Monsters/Spectres/Nightmare/NightmareAttack.ogg"
$random Nightmare/WindPull { NMarePull1 NMarePull2 NMarePull3 NMarePull4 }
NMarePull1 "Sounds/Monsters/Spectres/Nightmare/NightmarePull1.ogg"
NMarePull2 "Sounds/Monsters/Spectres/Nightmare/NightmarePull2.ogg"
NMarePull3 "Sounds/Monsters/Spectres/Nightmare/NightmarePull3.ogg"
NMarePull4 "Sounds/Monsters/Spectres/Nightmare/NightmarePull4.ogg"
$limit Nightmare/WindPull 5
$volume Nightmare/Sight 0.5
//Nailgunner
$random Nailgunner/Sight { NailZSight1 NailZSight2 NailZSight3 NailZSight4 }
NailZSight1 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerSight1.ogg"
NailZSight2 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerSight2.ogg"
NailZSight3 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerSight3.ogg"
NailZSight4 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerSight4.ogg"
$random Nailgunner/Active { NailZActive1 NailZActive2 NailZActive3 NailZActive4 NailZActive5 NailZActive6 NailZActive7 }
NailZActive1 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerActive1.ogg"
NailZActive2 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerActive2.ogg"
NailZActive3 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerActive3.ogg"
NailZActive4 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerActive4.ogg"
NailZActive5 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerActive5.ogg"
NailZActive6 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerActive6.ogg"
NailZActive7 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerActive7.ogg"
$random Nailgunner/Pain { NailZPain1 NailZPain2 NailZPain3 NailZPain4 }
NailZPain1 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerPain1.mp3"
NailZPain2 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerPain2.mp3"
NailZPain3 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerPain3.mp3"
NailZPain4 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerPain4.mp3"
$random Nailgunner/Death { NailZDeath1 NailZDeath2 }
NailZDeath1 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerDeath1.mp3"
NailZDeath2 "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerDeath2.mp3"
Nailgunner/Fire "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerFire.ogg"
Nailgunner/Altfire "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerAltFire.ogg"
$random Nail/Ricochet { NailRic1 NailRic2 }
NailRic1 "Sounds/Monsters/Nailgunner/Shotgunners/NailImpact1.ogg"
NailRic2 "Sounds/Monsters/Nailgunner/Shotgunners/NailImpact2.ogg"
$limit Nailgunner/Fire 0
$rolloff Nailgunner/Fire 300 2200
Nailgunner/Charge "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerCharge.ogg"
Nailgunner/QuickCharge "Sounds/Monsters/Shotgunners/Nailgunner/NailgunnerQuickCharge.ogg"
Nailgunner/SpinUp "Sounds/Monsters/Shotgunners/Nailgunner/NGunnerSpinUp.ogg"
Nailgunner/SpinLoop "Sounds/Monsters/Shotgunners/Nailgunner/NGunnerSpinLoop.ogg"
Nailgunner/SpinDown "Sounds/Monsters/Shotgunners/Nailgunner/NGunnerSpinDown.ogg"
$rolloff Nailgunner/SpinUp 300 2500
$rolloff Nailgunner/SpinLoop 300 2500
$rolloff Nailgunner/SpinDown 300 2500
$volume Nailgunner/SpinUp 0.65
$volume Nailgunner/SpinLoop 0.55
$volume Nailgunner/SpinDown 0.65
$rolloff Nailgunner/Altfire 300 2200
//Weapon Sounds
GenericShotgunFire "Sounds/Monsters/SFX/GenericShotgunFire.ogg"
$limit GenericShotgunFire 12
$rolloff GenericShotgunFire 600 2200
GenericShotgunPump "Sounds/Monsters/SFX/GenericShotgunPump.ogg"
RatSpawn/Sight RATSPAWN
RatHit/Pain RATHIT
RatAttack/Attack RATATTAC
RatDead/Dead RATDEAD
$random Shadow/Idle { Shadow/Idle1 Shadow/Idle2}
Shadow/Idle1 SHADIDL1
Shadow/Idle2 SHADIDL2
Shadow/Death SHADDEAD
Shadow/Pain SHADPAIN
Shadow/Sight SHADSIGH
Shadow/Fire SHADGUN
// Hell knight
Doom4/Monsters/HellKnight/Charge "Sounds/Monsters/HellKnight/Charge.ogg"
$random Doom4/Other/MeleeHit { Doom4/Other/MeleeHit1 Doom4/Other/MeleeHit2 Doom4/Other/MeleeHit3 }
$random Doom4/Other/MeleeSwing { Doom4/Other/MeleeSwing1 Doom4/Other/MeleeSwing2 }
Doom4/Other/MeleeSwing1 "sounds/Other/whoosh1.ogg"
Doom4/Other/MeleeSwing2 "sounds/Other/whoosh2.ogg"
Doom4/Other/MeleeHit1 "sounds/Other/MeleeHit1.ogg"
Doom4/Other/MeleeHit2 "sounds/Other/MeleeHit2.ogg"
Doom4/Other/MeleeHit3 "sounds/Other/MeleeHit3.ogg"
Doom4/Other/FireballHit1 "sounds/Other/3IMPFHT1.ogg"
Doom4/Other/FireballHit2 "sounds/Other/3IMPFHT3.ogg"
Doom4/Monsters/BaronFloorPound "Sounds/Monsters/SFX/BaronFloorPound.ogg"
$random Doom4/Monsters/BaronFireBallHit { Doom4/Monsters/BaronFireBallHit1 Doom4/Monsters/BaronFireBallHit2 }
Doom4/Monsters/BaronFireBallHit1 "Sounds/Monsters/SFX/BaronFireBallHit1.ogg"
Doom4/Monsters/BaronFireBallHit2 "Sounds/Monsters/SFX/BaronFireBallHit2.ogg"
//CyberZombie
$random CyberZombie/Step { CyberZombie/Step1 CyberZombie/Step2 CyberZombie/Step3 CyberZombie/Step4 }
CyberZombie/Step1 "Sounds/Monsters/Shotgunners/CyberFodder/CyberFodderStep1.ogg"
CyberZombie/Step2 "Sounds/Monsters/Shotgunners/CyberFodder/CyberFodderStep2.ogg"
CyberZombie/Step3 "Sounds/Monsters/Shotgunners/CyberFodder/CyberFodderStep3.ogg"
CyberZombie/Step4 "Sounds/Monsters/Shotgunners/CyberFodder/CyberFodderStep4.ogg"
$volume CyberZombie/Step 0.6
$random CyberZ/Sight { CyberZSight1 CyberZSight2 }
CyberZSight1 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZSight1.ogg"
CyberZSight2 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZSight2.ogg"
$random CyberZ/Active { CyberZActive1 CyberZActive2 CyberZActive3 CyberZActive4 CyberZActive5 CyberZActive6 CyberZActive7 CyberZActive8 CyberZActive9 }
CyberZActive1 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive1.ogg"
CyberZActive2 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive2.ogg"
CyberZActive3 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive3.ogg"
CyberZActive4 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive4.ogg"
CyberZActive5 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive5.ogg"
CyberZActive6 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive6.ogg"
CyberZActive7 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive7.ogg"
CyberZActive8 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive8.ogg"
CyberZActive9 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZActive9.ogg"
CyberZ/Pain "Sounds/Monsters/Shotgunners/CyberFodder/CyberZPain.ogg"
$random CyberZ/Death { CyberZDeath1 CyberZDeath2 }
CyberZDeath1 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZDeath1.ogg"
CyberZDeath2 "Sounds/Monsters/Shotgunners/CyberFodder/CyberZDeath2.ogg"
$volume CyberZ/Death 0.65
$volume CyberZ/Sight 0.4
$volume CyberZ/Active 0.4
//Hectebus
$random Hectebus/Sight { HectSight1 HectSight2 HectSight3 HectSight4 }
HectSight1 "Sounds/Monsters/Mancubis/Hectebus/HectebusSight1.ogg"
HectSight2 "Sounds/Monsters/Mancubis/Hectebus/HectebusSight2.ogg"
HectSight3 "Sounds/Monsters/Mancubis/Hectebus/HectebusSight3.ogg"
HectSight4 "Sounds/Monsters/Mancubis/Hectebus/HectebusSight4.ogg"
$random Hectebus/Active { HectActive1 HectActive2 HectActive3 HectActive4 HectActive5 HectActive6 HectActive7 HectActive8 HectActive9 }
HectActive1 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive1.ogg"
HectActive2 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive2.ogg"
HectActive3 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive3.ogg"
HectActive4 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive4.ogg"
HectActive5 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive5.ogg"
HectActive6 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive6.ogg"
HectActive7 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive7.ogg"
HectActive8 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive8.ogg"
HectActive9 "Sounds/Monsters/Mancubis/Hectebus/HectebusActive9.ogg"
$random Hectebus/Attack { HectAttack1 HectAttack2 HectAttack3 HectAttack4 HectAttack5 HectAttack6 HectAttack7 HectAttack8 }
HectAttack1 "Sounds/Monsters/Mancubis/Hectebus/HectebusAttack1.ogg"
HectAttack2 "Sounds/Monsters/Mancubis/Hectebus/HectebusAttack2.ogg"
HectAttack3 "Sounds/Monsters/Mancubis/Hectebus/HectebusAttack3.ogg"
HectAttack4 "Sounds/Monsters/Mancubis/Hectebus/HectebusAttack4.ogg"
HectAttack5 "Sounds/Monsters/Mancubis/Hectebus/HectebusAttack5.ogg"
HectAttack6 "Sounds/Monsters/Mancubis/Hectebus/HectebusAttack6.ogg"
HectAttack7 "Sounds/Monsters/Mancubis/Hectebus/HectebusAttack7.ogg"
HectAttack8 "Sounds/Monsters/Mancubis/Hectebus/HectebusAttack8.ogg"
$random Hectebus/Pain { HectPain1 HectPain2 HectPain3 }
HectPain1 "Sounds/Monsters/Mancubis/Hectebus/HectebusPain1.ogg"
HectPain2 "Sounds/Monsters/Mancubis/Hectebus/HectebusPain2.ogg"
HectPain3 "Sounds/Monsters/Mancubis/Hectebus/HectebusPain3.ogg"
$random HectebusBall/Exp { HectebusBall/Exp1 HectebusBall/Exp2 HectebusBall/Exp3 HectebusBall/Exp4 HectebusBall/Exp5 }
HectebusBall/Exp1 "Sounds/Monsters/Mancubis/Hectebus/HectebusBallExp1.ogg"
HectebusBall/Exp2 "Sounds/Monsters/Mancubis/Hectebus/HectebusBallExp2.ogg"
HectebusBall/Exp3 "Sounds/Monsters/Mancubis/Hectebus/HectebusBallExp3.ogg"
HectebusBall/Exp4 "Sounds/Monsters/Mancubis/Hectebus/HectebusBallExp4.ogg"
HectebusBall/Exp5 "Sounds/Monsters/Mancubis/Hectebus/HectebusBallExp5.ogg"
$volume HectebusBall/Exp 0.8
$volume Hectebus/Pain 0.8
$volume Hectebus/Active 0.8
$volume Hectebus/Sight 0.8
Hectebus/Death "Sounds/Monsters/Mancubis/Hectebus/HectebusDeath.ogg"
Hectebus/Aim "Sounds/Monsters/Mancubis/Hectebus/HectebusAim.ogg"
GenericMancShot "Sounds/Monsters/SFX/GenericMancShot.ogg"
//Host
Host/Charge "Sounds/Monsters/Imps/Host/HostCharge.ogg"
HostAttack "Sounds/Monsters/Imps/Host/HostAttack.ogg"
HostFire "Sounds/Monsters/Imps/Host/HostFire.ogg" //formerly POISSHOT
$random Host/Active { Host/Active1 Host/Active2 }
Host/Active1 "Sounds/Monsters/Imps/Host/HostActive1.ogg"
Host/Active2 "Sounds/Monsters/Imps/Host/HostActive2.ogg"
$random Host/Death { Host/Death1 Host/Death2 }
Host/Death1 "Sounds/Monsters/Imps/Host/HostDeath1.mp3"
Host/Death2 "Sounds/Monsters/Imps/Host/HostDeath2.mp3"
$random Host/Sight { Host/Sight1 Host/Sight2 }
Host/Sight1 "Sounds/Monsters/Imps/Host/HostSight1.ogg"
Host/Sight2 "Sounds/Monsters/Imps/Host/HostSight2.ogg"
$random Host/Pain { Host/Pain1 Host/Pain2 }