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Copy pathBattleNetServer.cbp
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BattleNetServer.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="BattleNetServer" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Server">
<Option output="BattleNetServer" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectCompilerOptionsRelation="1" />
<Compiler>
<Add option="-O3" />
<Add option="-std=c++2a" />
<Add option="-fpermissive" />
</Compiler>
<Linker>
<Add library="ws2_32" />
<Add library="ncurses" />
<Add library="crypto" />
</Linker>
</Target>
</Build>
<Unit filename="MainGameLoop.h" />
<Unit filename="Packets.h" />
<Unit filename="ServerV2.cpp" />
<Unit filename="Telnet.h" />
<Unit filename="Timer.h" />
<Unit filename="stdafx.h" />
<Unit filename="uint_math.h" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>