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communitylighting.js
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/**
* Community Lighting by Blitz
* Lighting animations for 0.7.x
*/
class CommunityLighting {
static moduleName = "CommunityLighting"
static animationManager;
static handlebarsHelpers = {
"communitylighting-parseauthors": (obj) => {
var authors = Object.keys(obj);
var data = "";
authors.forEach((author) => {
data += `<p>${author}</p>
`;
})
return data;
}
}
static async onInit() {
// Get all community lights
// Add settings to disable specific lights from selection
CommunityLighting.animationManager = new CLAnimationManager();
await CommunityLighting.animationManager.registerAnimations();
game.settings.registerMenu(CommunityLighting.moduleName, "mySettingsMenu", {
name: game.i18n.localize("COMMUNITYLIGHTING.settings.name"),
label: game.i18n.localize("COMMUNITYLIGHTING.settings.label"),
icon: "fas fa-lightbulb",
type: CommunityLightingSettings,
restricted: true
});
game.settings.register(CommunityLighting.moduleName, 'closeLightOnSubmit', {
name: game.i18n.localize('COMMUNITYLIGHTING.settings.closeLightOnSubmit.name'),
hint: game.i18n.localize('COMMUNITYLIGHTING.settings.closeLightOnSubmit.hint'),
scope: 'client',
config: true,
type: Boolean,
default: true
});
game.settings.register(CommunityLighting.moduleName, 'closeTokenOnSubmit', {
name: game.i18n.localize('COMMUNITYLIGHTING.settings.closeTokenOnSubmit.name'),
hint: game.i18n.localize('COMMUNITYLIGHTING.settings.closeTokenOnSubmit.hint'),
scope: 'client',
config: true,
type: Boolean,
default: true
});
Handlebars.registerHelper(CommunityLighting.handlebarsHelpers);
}
static async onReady() {
CLAudioReactor.startAnalysis()
// Patching and using libWrapper if available
CLMonkeyPatcher.runPatches()
}
}
Hooks.on("init", CommunityLighting.onInit);
Hooks.on("ready", CommunityLighting.onReady);