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main.py
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import pygame
from pygame import mixer
import random
import math
# Initialize the pygame
pygame.init()
# Create the Screen Size 1366 x 788
screen = pygame.display.set_mode((1366, 788))
# Init Background
background = pygame.image.load('Assets/img/bg_main.jpg')
background = pygame.transform.scale(background, (1366, 788))
# Init Background Sound
mixer.music.load('Assets/sound/bgm.wav')
mixer.music.play(-1)
# Title and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('Assets/img/spaceship.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('Assets/img/player.png')
playerX = 645
playerY = 550
speedX = 1.5
speedY = 1
# New width and height for player will be (60, 60)
player_resize = pygame.transform.scale(playerImg, (60, 60))
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
enemy_resize = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('Assets/img/enemy.png'))
enemyX.append(random.randint(0, 1323))
enemyY.append(random.randint(50, 150))
enemyX_change.append(0.7)
enemyY_change.append(30)
enemy_resize.append(pygame.transform.scale(enemyImg[i], (80, 80)))
# Bullet
bulletImg = pygame.image.load('Assets/img/bullet.png')
bulletX = 0
bulletY = playerY - 10
bulletX_change = 0
bulletY_change = 3
bullet_resize = pygame.transform.scale(bulletImg, (32, 32))
# Ready - You can't see the bullet on the screen
# Fire - The bullet is currently moving
bullet_state = "ready"
# Init Score
score_value = 0
font = pygame.font.Font('Assets/font/evil_empire.otf', 64)
textX = 10
textY = 10
# Game Over text
over_font = pygame.font.Font('Assets/font/evil_empire.otf', 1024)
# Function Player
def player(x, y):
screen.blit(player_resize, (x, y)) # Drop player to screenGame
# Function Enemy
def enemy(x, y, i):
screen.blit(enemy_resize[i], (x, y)) # Drop enemy to screenGame
# Function Bullet
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bullet_resize, (x + 16, y + 16)) # Drop bullet to screenGame
# Function Collision
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))
if distance < 28:
return True
else:
return False
# Show Score Game
def show_score(x,y):
score = font.render("Score: " + str(score_value), True, (255,255,255))
screen.blit(score, (x, y))
# Show Game Over
def game_over_text():
over_text = font.render("GAME OVER", True, (255,255,255))
screen.blit(over_text, (550,350))
# Draw Dashed Line
def draw_dashed_line(y, color, dash_length=10):
x_start = 0
while x_start < 1366:
pygame.draw.line(screen, color, (x_start, y), (x_start + dash_length, y))
x_start += 2 * dash_length
# Game Loop
running = True
while running:
# Add blackBG
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
# Draw Dashed Line
draw_dashed_line(350, (255, 255, 255))
# Player Movement
keys = pygame.key.get_pressed()
playerX += (keys[pygame.K_RIGHT] - keys[pygame.K_LEFT]) * speedX
playerY += (keys[pygame.K_DOWN] - keys[pygame.K_UP]) * speedY
# Boundaries player inside screen and above Y = 350
playerX = max(0, min(playerX, 1323))
playerY = max(350, min(playerY, 750))
# Bullet Trigger
if keys[pygame.K_SPACE]:
if bullet_state == "ready":
bullet_Sound = mixer.Sound('Assets/sound/shoot.wav')
bullet_Sound.play()
# Get the current x coordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX, bulletY)
# Bullet Movement
if bulletY < -20:
bulletY = playerY - 10
bullet_state = "ready"
if bullet_state == "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
# Boundaries player inside screen
playerX = max(0, min(playerX, 1323))
playerY = max(0, min(playerY, 750))
# Enemy Movement
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 300:
for j in range(num_of_enemies):
enemyY[j] = 3000
game_over_text()
break
enemyX[i] += enemyX_change[i]
# Check boundaries and update direction and position
if enemyX[i] <= 0 or enemyX[i] >= 1323:
enemyX_change[i] *= -1
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosion_Sound = mixer.Sound('Assets/sound/explosion.wav')
explosion_Sound.play()
bulletY = playerY - 10
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 1323)
enemyY[i] = random.randint(50, 70)
enemyX_change[i] *= 1.5
# print(enemyX_change)
# Reset enemy speed if it exceeds 3.5 or is less than -3.5
if enemyX_change[i] >= 4 or enemyX_change[i] <= -4:
enemyX_change[i] = 0.7 if enemyX_change[i] > 0 else -0.7
enemy(enemyX[i], enemyY[i], i)
player(playerX, playerY)
show_score(textX,textY)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.update()
pygame.quit()