You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
RustGpu relies on the shader definitions passed into Material::specialize in order to assign the appropriate entrypoints to VertexState and FragmentState.
However, NO_TEXTURE_ARRAYS_SUPPORT, SIXTEEN_BYTE_ALIGNMENT and AVAILABLE_STORAGE_BUFFER_BINDINGS are omitted, as ShaderCache injects those at when a shader is retrieved via get, which occurs after Material::specialize.
This is accounted for in my development fork of bevy, but will block a stable release until resolved in mainline.