Added: Woodworker's Whim
Added: two compatibility patches for High Poly Project.
Added: Courier Counterspell Added: Marked Shadows Added: three sorting patches
MAJOR FIX: Fixed the Form IDs in Courier Counterspell since they were invalid for a Light plugin.
Minor Fix: Fixed the CACO-Curios Ingredients Sorting Patch not installing.
MAJOR FIX: Re-applied the 1.0.1 fix since I forgot it.
MAJOR FIX: Created new translation files for the Global version of Woodworker's Whim since the previous ones were corrupted and caused a CTD on load.
SEMI_MAJOR FIX: Re-added the scripts to the Marked Shadows folder. I have no clue where those went (I probably forgot them).
- Added SKSE Superior Sorting
- Initialized with patching in mind
- Adds scales for each labeled container
- Transfers Ingredients to/from the Kitchen when you get close to the containers
- A similar supports Ordinator's gem crushing perk
- Merged Courier Counterspell and Mausoleum Door Fix into the new Bug Fixes plugin
- Fixed the weather at Clockwork Castle, which will now use snow storm and overcast weathers.
- Fixed both secret cabinets which were not properly aligned with the wall, allowing you to see a rather large gap between the wall and cabinet
- Added in the missing ceiling tile in the Armoury
- Aligned the paintings behind the Mage's Study workstations with the wall
- MANY maintenance changes for the repo
- Added Interesting Inhabitants as a testing module
- Includes most of the features that will be present in the final release
- Should be entirely stable and cause no harm to your saved game
- I take no responsibility for damages to your save caused by using a testing plugin.
- Restructured
dist\translations\
folder to apply some of my new-found knowledge on the FOMOD installer
- Fixed Unresolvable FormIDs in Interesting Inhabitants and Superior Sorting
- Fixed Blacklist processing in some parts of CLWA_SKSE_Sorting.psc
- Commented out
Debug.Trace()
calls in CLWA_SKSE_Sorting.psc - Removed unused Superior Sorting scripts
- New "Central Patch API" plugin that supports patching Clockwork's sorting automatically, without the need for messy
Game.GetFormFromFile()
calls.
- Clockwork Bug Fixes
- Fixed many different positioning issues
- Dark Brotherhood cannot abduct you during the questline
- Do note that they will be able to abduct you as soon as the questline completes
- Fixed an annoying bug with parts of the castle disappearing when looking at them from certain positions at certain angles.
- (Fixed by expanding the "Portals" about 1 unit into the walls)
- Have some free FPS! Occlusion Panes are the best!
- Added extra safeguards and failsafes to the Courier Counterspell script
- Also added a trigger where the Courier spawns to catch them and teleport them back to their holding cell
- Clockwork Bug fixes by DarthVitrial
- Remove property that was removed from
CLWDBAmClawMountActiScript
from the plugin as well (obliterate the log spam) - Removed 2 bad tint mappings
- Gave the Shadow race "Advanced Avoidance" (a flag that makes the AI behave somewhat differently and should be applied to bipedal races, such as humanoids)
- Implemented MANY mesh error fixes
- Remove property that was removed from
- Changed the fix for Lahar not affecting the stealth meter to a scripted method, removing the need for an overwrite
- Also applied to Lamashtu
- Added Ingredients container to the Work Room
- Fixed steam showing up in the Ordinator accommodations before Steam Power is unlocked
- Added "Passed Lists," a form of cache to speed up sorting for items that have already been sorted into a particular container.
- Added Wall Lean markers all around the castle
- Clockwork's axe automatically mounts itself
- COMPLETELY REDONE! Rebuilt from THE GROUND UP!
- Split into a separate mod—don't worry, it'll still be bundled with Additional Clockwork, too 😉
- Fast & Smooth
- Still supports all vanilla-compatible axes and still makes no modifications to the vanilla script
- Bug Fixes: Fixed bug where reading Camilla's Note without first adding it to your inventory would now complete the objective to search the body for clues
- Superior Sorting: Fixed some issues with the auto-transferring items (e.g. Ingredients) - special care was taken so that this fix would work on existing saves
- Superior Sorting: Added Ingredient sorting to Work Room (part of those auto-transferring items)
- Woodworker's Whim: Now uses the correct scripts (it appears that it was using scripts from somewhere in the development cycle)
- Fixed some incorrect paths in the FOMOD installer
- Fixed an issue with the translation file name for the Work Room-only version of Woodworker's Whim
- Bug Fixes: Fixed an edge-case bug where, if you smuggled a follower into the castle, they could sit down and clip through Lamashtu's inactive body
- Superior Sorting: Fixed Soul Gems not being sorted
- Fixed an issue in Woodworker's Whim which caused the Chopping Block script (
WWWResourceFurnitureAddon
) to enter an infinite activation loop under certain circumstances
- Fixed Clockwork Title Remover not installing in the Fomod
- [BUG FIXES] Make spider crafting table thingies persistent