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CHANGELOG.rst

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Changelog for package behaviortree_cpp
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Forthcoming
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-----------
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* root_node removed in favour of a method. tickRoot() added
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* Moving to c++14
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* fixed compilation on ROS2 and ubuntu 18.94
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* fix compilation and unit tests
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* Boost coroutine (`#164 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/164>`_)
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Remove the faulty coroutine that created significant problems in favour of boost::coroutine2 (use older boost::coroutine as a fallback).
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* doc fix
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* Fix issue `#140 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/140>`_
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* Merge branch 'master' of github.com:BehaviorTree/BehaviorTree.CPP
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* (issue `#163 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/163>`_) fix ded code
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* Merge pull request `#162 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/162>`_ from unvestigate/master
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Tree is declared as a struct, so it needs to be forward-declared as a…
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* Tree is declared as a struct, so it needs to be forward-declared as a struct too.
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* Merge pull request `#161 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/161>`_ from unvestigate/master
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A couple of small changes needed to build on MSVC2015
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* The __cplusplus macro does not work properly prior to MSVC2017 15.7 Preview 3: https://devblogs.microsoft.com/cppblog/msvc-now-correctly-reports-__cplusplus/
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* MSVC2015 seems to need an explicit operator== for comparing against literal strings.
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* [Breaking API change] make TreeNode::setStatus() protected
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Users are not supposed to set the status of a node manually from the
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outside. This might be a source of hard to debug errors as seen in
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Navigation2 of ROS2.
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If this change breaks your code, there is an high probability that your
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code was already broken.
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* fix warning
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* comments
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* Update action_node.h
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* Fix bug in default port values
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* fix issue `#141 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/141>`_
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* fix unit tests
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* cosmetic: names changed
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* change API of haltChildren()
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* fix unittest switch should halt
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* halt the SwitchNode correctly
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* add unittest switch_node
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* Merge pull request `#155 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/155>`_ from BehaviorTree/imgbot
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[ImgBot] Optimize images
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* Merge pull request `#156 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/156>`_ from HansRobo/patch-1
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Fix error message
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* Modify documentation images.
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SequenceNode:
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AimTo -> AimAt
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"Aim at a target" might sound more appropriate in this example than "aim to reach a goal".
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SequenceStar:
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Sequence -> ReactiveSequence
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The text says "On the other hand, isBatteryOK must be checked at every tick,
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for this reason its parent must be a ReactiveSequence."
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Modify the image to match the text.
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* Fix bug `#149 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/149>`_
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* Merge pull request `#152 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/152>`_ from happykeyboard/add_unix_BUILD_SHARED
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Added BUILD_SHARED_LIBS option to cmake. If set to "OFF", static libr…
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* Added BUILD_SHARED_LIBS option to cmake. If set to "OFF", static library will be generated
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for a UNIX build
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If BUILD_UNIT_TESTS is off, do not search for gtest library, and do not include tests subdirectory
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* experimental integration of Switch ControlNode
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* bug fix
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* Added SubTtreeWrapper
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* Merge pull request `#150 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/150>`_ from seanyen/patch-1
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Install library to portable locations
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* Install library to portable locations
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* Merge pull request `#126 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/126>`_ from Jesus05/patch-1
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(3dparty coroutine) ifdef MSV_VER to WIN32
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* Merge pull request `#135 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/135>`_ from 3wnbr1/master
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Add macOS support
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* Merge pull request `#138 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/138>`_ from HansRobo/fix/remerge\_`#53 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/53>`_
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Add `#53 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/53>`_ content
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* Merge pull request `#142 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/142>`_ from RavenX8/patch-1
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Fixed VS2017/2019 compile error
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* Merge pull request `#145 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/145>`_ from renan028/fix_retry_node_negative_tries
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fix RetryNode loop that should be an infinity loop if max_attempts\_ =…
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* Update t11_runtime_ports.cpp
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* make easier to create ports at run-time
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* fix RetryNode loop that should be an infinity loop if max_attempts\_ == -1
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As documentation said:
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"Use -1 to create an infinite loop."
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* Update basic_types.cpp
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Added missing include for std::setlocale. This fixes the following error in Visual Studio:
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https://ci.appveyor.com/project/facontidavide59577/behaviortree-cpp/build/job/d1ttd2w84nvnqo2e#L52
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* Merge pull request `#139 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/139>`_ from scgroot/master
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Fixed compiling for c++17
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* Fixed compiling for c++17
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* Add `#53 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/53>`_ content
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* Merge pull request `#136 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/136>`_ from msadowski/msadowski-readme-fix
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Fix some typos in readme
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* Fix some typos in readme
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* Add macOS support
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* fix issue `#120 <https://github.com/BehaviorTree/BehaviorTree.CPP/issues/120>`_
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* update flatbuffers and avoid ambiguities
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* Update README.md
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* (3dparty coroutine) ifdef MSV_VER to WIN32
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On Windows not only MSVC compilator.
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* Contributors: 3wnbr1, Christopher Torres, Davide Faconti, HansRobo, ImgBotApp, Jesus, Kotaro Yoshimoto, Mateusz Sadowski, Peter Polidoro, Sean Yen, Sebastian Ahlman, Steffen Groot, Vadim Linevich, renan028
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3.1.1 (2019-11-10)
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------------------
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* fix samples compilation (hopefully)

README.md

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# About BehaviorTree.CPP
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This __C++__ library provides a framework to create BehaviorTrees.
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This __C++ 14__ library provides a framework to create BehaviorTrees.
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It was designed to be flexible, easy to use, reactive and fast.
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Even if our main use-case is __robotics__, you can use this library to build
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The MIT License (MIT)
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Copyright (c) 2014-2018 Michele Colledanchise
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Copyright (c) 2018-2019 Davide Faconti
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Copyright (c) 2018-2020 Davide Faconti
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

include/behaviortree_cpp_v3/action_node.h

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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
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* Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/actions/always_failure_node.h

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/* Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
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/* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/actions/always_success_node.h

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/* Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
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/* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/actions/set_blackboard_node.h

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/* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/behavior_tree.h

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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
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* Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/bt_factory.h

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/* Copyright (C) 2018 Michele Colledanchise - All Rights Reserved
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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/condition_node.h

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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/control_node.h

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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/controls/fallback_node.h

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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/controls/parallel_node.h

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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/controls/reactive_fallback.h

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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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include/behaviortree_cpp_v3/controls/reactive_sequence.h

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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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include/behaviortree_cpp_v3/controls/sequence_node.h

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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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include/behaviortree_cpp_v3/controls/sequence_star_node.h

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include/behaviortree_cpp_v3/controls/switch_node.h

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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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include/behaviortree_cpp_v3/decorators/blackboard_precondition.h

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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/decorators/force_failure_node.h

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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,

include/behaviortree_cpp_v3/decorators/force_success_node.h

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include/behaviortree_cpp_v3/decorators/inverter_node.h

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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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include/behaviortree_cpp_v3/decorators/repeat_node.h

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/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
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* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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include/behaviortree_cpp_v3/decorators/retry_node.h

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include/behaviortree_cpp_v3/exceptions.h

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include/behaviortree_cpp_v3/leaf_node.h

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include/behaviortree_cpp_v3/tree_node.h

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src/action_node.cpp

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src/behavior_tree.cpp

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