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gtest_skipping.cpp
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#include <gtest/gtest.h>
#include <string>
#include "behaviortree_cpp/basic_types.h"
#include "behaviortree_cpp/bt_factory.h"
#include "test_helper.hpp"
#include "action_test_node.h"
using namespace BT;
TEST(SkippingLogic, Sequence)
{
BehaviorTreeFactory factory;
std::array<int, 2> counters;
RegisterTestTick(factory, "Test", counters);
const std::string xml_text = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="MainTree">
<Sequence>
<Script code = "A:=1"/>
<TestA _successIf="A==2" _failureIf="A!=1" _skipIf="A==1"/>
<TestB/>
</Sequence>
</BehaviorTree>
</root>)";
auto tree = factory.createTreeFromText(xml_text);
const auto status = tree.tickWhileRunning();
ASSERT_EQ(status, NodeStatus::SUCCESS);
ASSERT_EQ(counters[0], 0);
ASSERT_EQ(counters[1], 1);
}
TEST(SkippingLogic, Order)
{
BehaviorTreeFactory factory;
std::array<int, 3> counters;
RegisterTestTick(factory, "Test", counters);
const std::string xml_text = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="MainTree">
<Sequence>
<Script code = "A:=1"/>
<TestA _onlyIf="A==1" _skipIf="A==1"/>
<TestB _onlyIf="A==0" _skipIf="A==0"/>
<TestC _successIf="A==1" _onlyIf="A==1"/>
</Sequence>
</BehaviorTree>
</root>)";
auto tree = factory.createTreeFromText(xml_text);
const auto status = tree.tickWhileRunning();
ASSERT_EQ(status, NodeStatus::SUCCESS);
ASSERT_EQ(counters[0], 1);
ASSERT_EQ(counters[1], 0);
ASSERT_EQ(counters[2], 0);
}
TEST(SkippingLogic, SkipAll)
{
BehaviorTreeFactory factory;
std::array<int, 3> counters;
RegisterTestTick(factory, "Test", counters);
const std::string xml_text = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="MainTree">
<Sequence>
<TestA _skipIf="A==1"/>
<TestB _skipIf="A<2"/>
<TestC _skipIf="A>0"/>
</Sequence>
</BehaviorTree>
</root>)";
auto tree = factory.createTreeFromText(xml_text);
tree.rootBlackboard()->set("A", 1);
const auto status = tree.tickWhileRunning();
ASSERT_EQ(counters[0], 0);
ASSERT_EQ(counters[1], 0);
ASSERT_EQ(counters[2], 0);
ASSERT_EQ(status, NodeStatus::SKIPPED);
}
TEST(SkippingLogic, SkipSubtree)
{
BehaviorTreeFactory factory;
std::array<int, 3> counters;
RegisterTestTick(factory, "Test", counters);
const std::string xml_text = R"(
<root BTCPP_format="4" >
<BehaviorTree ID="main">
<Sequence>
<TestA/>
<Script code=" data:=true "/>
<SubTree ID="sub" _skipIf="data"/>
</Sequence>
</BehaviorTree>
<BehaviorTree ID="sub">
<TestB/>
</BehaviorTree>
</root>)";
factory.registerBehaviorTreeFromText(xml_text);
auto tree = factory.createTree("main");
tree.rootBlackboard()->set("A", 1);
const auto status = tree.tickWhileRunning();
ASSERT_EQ(counters[0], 1);
ASSERT_EQ(counters[1], 0);
ASSERT_EQ(status, NodeStatus::SUCCESS);
}
TEST(SkippingLogic, ReactiveSingleChild)
{
static const char* xml_text = R"(
<root BTCPP_format="4">
<BehaviorTree ID="Untitled">
<ReactiveSequence>
<AlwaysSuccess _skipIf="flag"/>
</ReactiveSequence>
</BehaviorTree>
</root>
)";
BT::BehaviorTreeFactory factory;
auto root_blackboard = BT::Blackboard::create();
root_blackboard->set<bool>("flag", true);
auto tree = factory.createTreeFromText(xml_text, root_blackboard);
tree.tickWhileRunning();
}
TEST(SkippingLogic, SkippingReactiveSequence)
{
BehaviorTreeFactory factory;
std::array<int, 2> counters;
RegisterTestTick(factory, "Test", counters);
const std::string xml_text_noskip = R"(
<root BTCPP_format="4" >
<BehaviorTree>
<ReactiveSequence>
<Script code=" value:=50 "/>
<TestA _skipIf="value < 25"/>
<AsyncActionTest/>
</ReactiveSequence>
</BehaviorTree>
</root>)";
const std::string xml_text_skip = R"(
<root BTCPP_format="4" >
<BehaviorTree>
<ReactiveSequence>
<Script code=" value:=10 "/>
<TestB _skipIf="value < 25"/>
<AsyncActionTest/>
</ReactiveSequence>
</BehaviorTree>
</root>)";
factory.registerNodeType<AsyncActionTest>("AsyncActionTest");
int expected_test_A_ticks = 0;
for(auto const* xml_text : { &xml_text_noskip, &xml_text_skip })
{
auto tree = factory.createTreeFromText(*xml_text);
for(int repeat = 0; repeat < 3; repeat++)
{
NodeStatus status = NodeStatus::IDLE;
while(!isStatusCompleted(status))
{
status = tree.tickOnce();
if(xml_text == &xml_text_noskip)
{
expected_test_A_ticks++;
}
tree.sleep(std::chrono::milliseconds{ 15 });
}
ASSERT_EQ(status, NodeStatus::SUCCESS);
}
}
// counters[0] contains the number ot times TestA was ticked
ASSERT_EQ(counters[0], expected_test_A_ticks);
// counters[1] contains the number ot times TestB was ticked
ASSERT_EQ(counters[1], 0);
}
TEST(SkippingLogic, WhileSkip)
{
BehaviorTreeFactory factory;
std::array<int, 2> counters;
RegisterTestTick(factory, "Test", counters);
const std::string xml_text_noskip = R"(
<root BTCPP_format="4" >
<BehaviorTree>
<Sequence>
<Script code=" doit:=true "/>
<Sequence>
<TestA _while="doit"/>
</Sequence>
</Sequence>
</BehaviorTree>
</root>)";
const std::string xml_text_skip = R"(
<root BTCPP_format="4" >
<BehaviorTree>
<Sequence>
<Script code=" doit:=false "/>
<Sequence>
<TestB _while="doit"/>
</Sequence>
</Sequence>
</BehaviorTree>
</root>)";
for(auto const* xml_text : { &xml_text_noskip, &xml_text_skip })
{
auto tree = factory.createTreeFromText(*xml_text);
NodeStatus status = tree.tickWhileRunning();
ASSERT_EQ(status, NodeStatus::SUCCESS);
}
// counters[0] contains the number ot times TestA was ticked
ASSERT_EQ(counters[0], 1);
// counters[1] contains the number ot times TestB was ticked
ASSERT_EQ(counters[1], 0);
}