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When playing the game or simply opening a scene with jigglebones, it's common for the part of the mesh affected by the jigglebone to disappear, causing the console to throw the following errors continuously until the game/scene is closed:
The axis Vector3 must be normalized core/math/basis.cpp:69 - Condition "det == 0" is true
Does anyone have any idea on how to solve this?
I'm using Hasenn's fork, by the way.
The text was updated successfully, but these errors were encountered:
According to the errors shown when playing the game, it seems the lines causing this problem are: var bone_new_transf_obj = Transform(bone_transf_obj.basis.rotated(bone_rotate_axis_obj, bone_rotate_angle), bone_transf_obj.origin)
And maybe either this one: var diff_vec_local = bone_transf_world.affine_inverse().xform(global_transform.origin).normalized()
Or this one: var bone_rotate_axis = bone_forward_local.cross(diff_vec_local)
Hi,
When playing the game or simply opening a scene with jigglebones, it's common for the part of the mesh affected by the jigglebone to disappear, causing the console to throw the following errors continuously until the game/scene is closed:
The axis Vector3 must be normalized
core/math/basis.cpp:69 - Condition "det == 0" is true
Does anyone have any idea on how to solve this?
I'm using Hasenn's fork, by the way.
The text was updated successfully, but these errors were encountered: