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I believe I understand what Dying is supposed to do. In 5e, I assume it is not supposed to work?
I'm confused by what (A) and (B) are, I assumed A was reference to Dead, but Static value (B) conflicts.
Can you consider:
Dead:
Can you consider adding a Path to changing value (A): default to system.attributes.hp.value
Comparison Type: Less than or equal to (<=)
Static value (A): 0
Dying: [ ] enable (for 5e users)
Can you consider adding a Path to changing value (B): default to system.attributes.hp.value
Comparison Type: Less than or equal to (<=)
Static value (B): 50%
The text was updated successfully, but these errors were encountered:
I believe I understand what Dying is supposed to do. In 5e, I assume it is not supposed to work?
I'm confused by what (A) and (B) are, I assumed A was reference to Dead, but Static value (B) conflicts.
Can you consider:
Dead:
Can you consider adding a Path to changing value (A): default to system.attributes.hp.value
Comparison Type: Less than or equal to (<=)
Static value (A): 0
Dying: [ ] enable (for 5e users)
Can you consider adding a Path to changing value (B): default to system.attributes.hp.value
Comparison Type: Less than or equal to (<=)
Static value (B): 50%
The text was updated successfully, but these errors were encountered: