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Create 3D polygons of Cooperation Jackson Buildings #6
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Hi, I have some exp using three.js and react-three-fiber that would hopefully make it fairly easy to embed Unity geometries of the 3D polygons directly into our web UI. Not sure that's the task of this issue though 🤔 Is it more a question of constructing the polygons/geometries? Does anyone have an update on how the developer got on with using Unity to create 3D city models? |
Yeah, we need the polygons themselves, and yeah it was me XD. Honestly didn't get very far and was operating from the guidance of another, far more experienced person that specialized in 3d design at mapbox, and now works at Unity in R&D. Go for it though. |
So the map we're using is in Deck.gl. So it might be easiest to figure out how to import the 3D objects as a format that Deck.gl supports. It seems that the https://loaders.gl/ library might work well for this. Here's an example: https://github.com/uber/deck.gl/tree/7.0-release/examples/website/mesh |
We were supposed to get some 3d object files by the designers of the "Building a Transition City" PDF, but I think we're still waiting on those to be delivered. |
Yeah, we may be waiting for a minute, and it would be best to get started
as soon as possible, we will need assets for the current Cooperation
Jackson as well.
…On Tue, Jun 2, 2020 at 6:22 PM Tyler Freeman ***@***.***> wrote:
We were supposed to get some 3d object files by the designers of the
"Building a Transition City" PDF, but I think we're still waiting on those
to be delivered.
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Cool! From the look of the mesh properties that
The geometries that would be generated from OpenStreetMaps through the method in that Reddit thread I posted would be pretty basic. What I'll do is have a go at making those for us to use a development tool, then when we get the better 3D object files from the designers we can should hopefully just be able to substitute them in straight in. Would hopefully mean this no longer blocks building the stuff that loads and uses the 3D objects. Is there another task to load the objects into the actual react map app? |
Can someone with the correct access assign this issue to me? |
S'all you. The assets we would be getting would only be effective for a part of the tour, covering the future, we would most likely need the ones you are getting for the present. For the ones we use for the MVP we will need to do some touch up and styling after though so we just need to make sure it works with Unity(or something else we can use to build on these geometries) as well |
Create 3D polygons of Cooperation Jackson Buildings
For us to be able to create a tour of Cooperation Jackson's past, present, and future we need to create a stylized version of the enviornment its already in.3D
One of the developers has been playing with Unity to create 3D city models.
We are hoping to start out with 3 buildings based on those depicted in this book:
https://www.scribd.com/document/431893329/Building-a-Transition-City-Landscape-Online-Version
To learn more about Unity's integrations with Mapbox look here:
https://docs.mapbox.com/unity/maps/overview/ https://docs.mapbox.com/unity/maps/examples/city-simulator/
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