Releases: Axelrod-Python/Axelrod
v1.11.0
v1.11.0, 2016-09-28
State distribution functions, new strategies and minor test fix.
- Matches have a method to give state distribution:
#717 - Two new strategies: Worse and Worse and Knowledgeable Worse and Worse.
#724 - Minor fix of a test that would sometimes fail due to floating point error.
#725
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v1.10.0...v1.11.0
v1.10.0
Windows support! Summarise method for results, new strategies, and code of
conduct as well as minor fixes.
- Various fixes to windows bugs (thanks to the PyConUK sprint!):
#711
#714
#721 - The result set has a summary:
#707 - Three new strategies (Gradual killer, easy go, Grudger alternator):
#715 - Code of conduct:
#705 - Fix of some tests:
#716 - Fix of link in docs:
#722
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v1.9.0...v1.10.0
Filtering
v1.9.0, 2016-09-09
Filtering of strategy classes with a filterset dictionary.
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v1.9.0...v1.9.0
New strategies
1.7.0
v1.7.0, 2016-08-14
Probabilistic ending spatial tournaments, classifier for long run time, style
improvements, documentation improvements (including a bibliography) and bug fix.
- Probabilistic ending spatial tournaments:
#674 - Classifier for strategies that have a long run time:
#690 - Documentation and style
cleanup:#675,
#687,
#685,
#682 - Fix the noise in spatial tournaments:
#679
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v1.6.0...v1.7.0
1.6.0
v1.6.0, 2016-07-31
Renaming of strategies, big performance improvement for result analysis and bug
fixes
- axelrod.strategies is a list of well behaved (non cheating strategies):
#665 - The results set now has much lower memory footprint and is much faster:
#672 - Correct calculation for mean score diffs:
#671 - Error catching for bug with OSX, virtual envs and matplotlib:
#669
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v1.5.0...v1.6.0
1.5.0
v1.5.0, 2016-07-19
New tournament type, new strategy, seeding, dev tools, docs + minor/bug fixes
User facing:
- Spatial tournaments: #654
- New strategy, slow tit for tat:
#659 - Seed the library: #653
- More uniform strategy transformer behaviour:
#657 - Results can be calculated with non default game:
#656
Documentation:
Development:
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v1.4.0...v1.5.0
1.4.0
v1.4.0, 2016-06-22
New strategy.
- contrite TitForTat: #639
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v1.3.0...v1.4.0
1.3.0
v1.3.0, 2016-06-21
New strategy, a bug fix and more explicit copyright notice
- Remorseful Prober: #633
Bug fix:
- The finite state machines were not reseting state properly.
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v1.2.0...v1.3.0
1.2.0
New strategies and some minor improvements
Naive Prober: #629
Gradual: #627
Soft grudger and reverse pavlov: #628
Minor improvements include:
Progress bar for result set reading of data: #618
Prob end tournament players do not know match length (this was in essence a bug): #611
Doc fixes
Here are all the commits for this PR: v1.1.1...v1.2.0