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Description
Issue or Feature
- If this is an issue with installation, I have read the troubleshooting guide.
When dealing with specific RGBA values, there's a chance that the RGB values will be incorrect. For example, with the RGBA values (252, 252, 252, 252), the RGB values are expected to be (252, 252, 252), but in practice, they're rounded down to (251, 251, 251) (with the alpha value remaining the same).
The root of the issue is somewhere within this area:
node-canvas/src/CanvasRenderingContext2d.cc
Line 1067 in 1980805
| dst[bx + 0] = (int)((float)r * alphaR); |
(Although I do not know where the premultiplication is done.)
Steps to Reproduce
const { createCanvas, createImageData } = require('canvas');
var canvas = createCanvas(1, 1);
var context = canvas.getContext('2d');
var data = createImageData(Uint8ClampedArray.from([252, 252, 252, 252]), 1);
context.putImageData(data, 0, 0);
var newData = context.getImageData(0, 0, 1, 1);
console.log(newData.data);
// expected to be Uint8ClampedArray[252, 252, 252, 252]Minireprex of the issue in C++:
#include <cstdint>
#include <assert.h>
int main()
{
uint32_t rgba = 4227858432u;
uint8_t a = rgba >> 24;
// premultiplied value: 252 * (252 / 255)
float r = 249.03529411764708f;
float alphaR = (float)255 / a;
uint8_t undone = (int)((float)r * alphaR);
assert(undone == 252);
return 0;
}Your Environment
- Version of node-canvas (output of
npm list canvasoryarn list canvas): `-- [email protected] - Environment (e.g. node 4.2.0 on Mac OS X 10.8): node v15.2.1 on Windows 10 Home v1909 (build 18363.1198)
zbjornson