Skip to content

feature request: jpg support for toBuffer() #106

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
andyzei opened this issue Jul 18, 2011 · 3 comments
Closed

feature request: jpg support for toBuffer() #106

andyzei opened this issue Jul 18, 2011 · 3 comments

Comments

@andyzei
Copy link

andyzei commented Jul 18, 2011

Would be awesome for thumbnailing scenarios. PNGs are not ideal for small file sizes.

@ddo
Copy link

ddo commented Jul 5, 2014

+1

@metaColin
Copy link

metaColin commented Jan 30, 2018

Whilst this is in dev, what is the current work around?

EDIT: Of course the streamy approach still works fine:

var fs = require('fs');
var out = fs.createWriteStream(__dirname + '/text.png');
var stream = canvas.jpegStream();

stream.on('data', function(chunk){
	out.write(chunk);
});

stream.on('end', function(){
	console.log('The JPEG stream ended');
});

out.on('finish', function(){
	console.log('The JPEG file was created.');
	callback(result);
});

@zbjornson
Copy link
Collaborator

Fixed in #1152

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants