In 3D graphics system, affine transformations are often used. This include translation, rotation and scaling.
The ASDF currently does not support scaling.
Scaling would probably be implemented per-axis, negative scaling could be used for mirroring.
I don't really know a situation where this would be useful, but who knows?
In 3D graphics system, affine transformations are often used. This include translation, rotation and scaling.
The ASDF currently does not support scaling.
Scaling would probably be implemented per-axis, negative scaling could be used for mirroring.
I don't really know a situation where this would be useful, but who knows?