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CONFIG.js
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36 lines (28 loc) · 825 Bytes
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/*
Don't touch these unless you know what you're doing.
What you're looking for is probably further below.
*/
game.config.generation = {};
game.config.locale = {};
/*
You're free to change all values below this line.
Be sure to do it correctly.
*/
/*
Overrides world generation to always set it to a specific type.
Can be any valid world type.
Default: "" (disabled)
*/
game.config.generation.typeOverride = "";
/*
Locale the game should use.
Should be the name of any file in the /locale/ dir, without the extension.
Default: "en_UK"
*/
game.config.locale.default = "en_UK";
/*
Locale the game should use if a translation wasn't found.
Should be the most up-to-date locale file, with all translations.
Default: "en_UK"
*/
game.config.locale.fallback = "en_UK";