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Extend.cs
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using System.Globalization;
namespace IsThirteen
{
public static class Extend
{
public static bool IsThirteen(this int x)
{
return x == 13;
}
public static bool IsThirteen(this double x)
{
return Math.Abs(x - 13.0d) == 0;
}
public static void DoIfThirteen(this int x, Action action)
{
if (x == 13) action.Invoke();
}
public static void DoIfThirteen(this double x, Action action)
{
if (Math.Abs(x - 13.0d) == 0) action.Invoke();
}
public static void DoIfThirteenOrNot(this int x, Action actionTrue, Action actionFalse)
{
if (x == 13) actionTrue.Invoke();
else actionFalse.Invoke();
}
public static void DoIfThirteenOrNot(this double x, Action actionTrue, Action actionFalse)
{
if (Math.Abs(x - 13.0d) == 0) actionTrue.Invoke();
else actionFalse.Invoke();
}
public static double Rough(this double x)
{
if (x is >= 12.5 and < 13.5)
return 13;
else
return x;
}
public static bool Within(this int x, int interval)
{
if (x >= 13 - interval && x <= 13 + interval)
return true;
return false;
}
public static bool Within(this double x, double interval)
{
if (x >= 13 - interval && x <= 13 + interval)
return true;
return false;
}
public static bool Without(this int x, int interval)
{
if (x >= 13 - interval && x <= 13 + interval)
return false;
return true;
}
public static bool Without(this double x, double interval)
{
if (x >= 13 - interval && x <= 13 + interval)
return false;
return true;
}
public static double Up(this double x)
{
if (x is >= 12.5 and <= 13)
return 13d;
else
return x;
}
public static double Down(this double x)
{
if (x is > 13 and <= 13.5)
return 13d;
else
return x;
}
public static int HaveThirteen(this int x)
{
if (x.ToString().Contains("13"))
return 13;
else
return x;
}
public static double HaveThirteen(this double x)
{
if (x.ToString(CultureInfo.InvariantCulture).Contains("13"))
return 13;
else
return x;
}
public static void DoIfHaveThirteen(this int x, Action action)
{
if (x.HaveThirteen() == 13)
action.Invoke();
}
public static void DoIfHaveThirteen(this double x, Action action)
{
if (Math.Abs(x.HaveThirteen() - 13.0d) == 0)
action.Invoke();
}
public static void DoIfHaveThirteenOrNot(this int x, Action actionTrue, Action actionFalse)
{
if (x.HaveThirteen() == 13)
actionTrue.Invoke();
else
actionFalse.Invoke();
}
public static void DoIfHaveThirteenOrNot(this double x, Action actionTrue, Action actionFalse)
{
if (Math.Abs(x.HaveThirteen() - 13.0d) == 0)
actionTrue.Invoke();
else
actionFalse.Invoke();
}
public static double Have(this double x)
{
if (x.ToString(CultureInfo.InvariantCulture).Contains("13"))
return 13d;
else
return x;
}
public static int Multiply(this int x, int y)
{
return x * y;
}
public static double Multiply(this double x, int y)
{
return x * y;
}
public static int Pow(this int x, int times)
{
var result = 1;
for (int i = 0; i < times; i++)
{
result *= x;
}
return result;
}
public static double Pow(this double x, int times)
{
var result = 1.0d;
for (int i = 0; i < times; i++)
{
result *= x;
}
return result;
}
public static int DivideBy(this int x, int y)
{
return x / y;
}
public static double DivideBy(this double x, double y)
{
return x / y;
}
public static int Plus(this int x, int y)
{
return x + y;
}
public static double Plus(this double x, double y)
{
return x + y;
}
public static int Minus(this int x, int y)
{
return x - y;
}
public static double Minus(this double x, double y)
{
return x - y;
}
public static bool And(this bool x, bool y)
{
return x && y;
}
public static bool Or(this bool x, bool y)
{
return x || y;
}
public static bool Not(this bool x)
{
return !x;
}
public static void DoIfTrue(this bool x, Action action)
{
if (x)
action.Invoke();
}
public static void DoIfTrueOrFalse(this bool x, Action actionTrue,Action actionFalse)
{
if (x)
actionTrue.Invoke();
else
actionFalse.Invoke(); ;
}
}
}