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main.py
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import time
from turtle import Screen
from snake import Snake
from food import Food
from score_board import ScoreBoard
screen = Screen()
screen.setup(height=600, width=600)
screen.bgcolor("black")
screen.title("my snake game")
screen.tracer(0)
food = Food()
snake = Snake()
scoreBoard = ScoreBoard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.right, "Right")
screen.onkey(snake.left, "Left")
def self_bite():
for part in snake.my_turtle[1:]:
if snake.head.distance(part) < 15:
return 1
return 0
is_game_on = True
while is_game_on:
screen.update()# refresh the screen
time.sleep(0.1) # delay by 0.4s
snake.move()
if snake.my_turtle[0].distance(food) < 15:
food.position_change()
scoreBoard.score_update()
snake.update_size_snake()
if snake.head.xcor() > 285 or snake.head.xcor() < -285 or snake.head.ycor() > 285 or snake.head.ycor() < -285:
#is_game_on = False # position reset as well score
snake.reset()
scoreBoard.game_over()
if self_bite():
snake.reset()
scoreBoard.game_over()
#is_game_on = False # position reset as well score
screen.exitonclick()