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Broadcast_Storm.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<ProjectTypeGuids>{948B3504-5B70-4649-8FE4-BDE1FB46EC69};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{871B5A90-103A-46A5-BBB9-07C02B9851D1}</ProjectGuid>
<RootNamespace>BroadcastStorm</RootNamespace>
<MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
<SuppressXamMacUpsell>True</SuppressXamMacUpsell>
<SuppressXamMacMigration>True</SuppressXamMacMigration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<OutputType>Exe</OutputType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug-Mac|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug-Mac</OutputPath>
<WarningLevel>4</WarningLevel>
<EnableCodeSigning>false</EnableCodeSigning>
<Profiling>false</Profiling>
<UseRefCounting>false</UseRefCounting>
<UseSGen>false</UseSGen>
<EnablePackageSigning>false</EnablePackageSigning>
<CreatePackage>false</CreatePackage>
<IncludeMonoRuntime>false</IncludeMonoRuntime>
<HttpClientHandler>HttpClientHandler</HttpClientHandler>
<LinkMode>None</LinkMode>
<AOTMode>None</AOTMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<EnableCodeSigning>false</EnableCodeSigning>
<CreatePackage>false</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>false</IncludeMonoRuntime>
<UseSGen>false</UseSGen>
<HttpClientHandler>HttpClientHandler</HttpClientHandler>
<LinkMode>None</LinkMode>
<AOTMode>None</AOTMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<EnableCodeSigning>false</EnableCodeSigning>
<CreatePackage>false</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>false</IncludeMonoRuntime>
<UseSGen>false</UseSGen>
<HttpClientHandler>HttpClientHandler</HttpClientHandler>
<LinkMode>None</LinkMode>
<AOTMode>None</AOTMode>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="src\" />
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<Compile Include="src\GameMain.cs" />
<Compile Include="BackgroundClient.cs" />
<Compile Include="GameObject.cs" />
<Compile Include="Player.cs" />
<Compile Include="GameManager.cs" />
<Compile Include="InputHandler.cs" />
<Compile Include="Dir.cs" />
<Compile Include="Block.cs" />
<Compile Include="BlockPool.cs" />
<Compile Include="BlockClient.cs" />
<Compile Include="MidiManager.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="SwinGame">
<HintPath>lib\SwinGame.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="Sanford.Multimedia.Midi">
<HintPath>packages\Sanford.Multimedia.Midi.6.6.0\lib\net20\Sanford.Multimedia.Midi.dll</HintPath>
</Reference>
<Reference Include="NAudio">
<HintPath>packages\NAudio.1.8.4\lib\net35\NAudio.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\**\*.*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Info.plist">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<NativeReference Include="lib\mac\libSGSDK.dylib">
<IsCxx>False</IsCxx>
<Kind>Dynamic</Kind>
</NativeReference>
</ItemGroup>
</Project>