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angelring-common.toml
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#General Angel Ring 2 configuration options.
[general]
#Defines how much XP will be drained from player when flying by wearing classic Angel Ring? Put 0 if you need to disable XP requirement for flight.
#Range: > 0
XPCost = 0
#Defines how much ticks is required to pass between each XP drain event of classic Angel Ring?
#Range: > 1
TicksPerDrain = 50
#Defines how much FE the Energetic Angel Ring will drain every tick while flying.
#Range: > 1
EnergeticFEPerTick = 150
#Defines how much FE the Energetic Angel Ring can store.
#Range: > 1
EnergeticFECapacity = 3000000
#Defines how much FE the Leadstone Angel Ring will drain every tick while flying.
#Range: > 1
LeadstoneFEPerTick = 250
#Defines how much FE the Leadstone Angel Ring can store.
#Range: > 1
LeadstoneFECapacity = 2500000
#Defines how much FE the Hardened Angel Ring will drain every tick while flying.
#Range: > 1
HardenedFEPerTick = 200
#Defines how much FE the Hardened Angel Ring can store.
#Range: > 1
HardenedFECapacity = 5000000
#Defines how much FE the Reinforced Angel Ring will drain every tick while flying.
#Range: > 1
ReinforcedFEPerTick = 100
#Defines how much FE the Reinforced Angel Ring can store.
#Range: > 1
ReinforcedFECapacity = 8000000
#Defines how much FE the Resonant Angel Ring will drain every tick while flying.
#Range: > 1
ResonantFEPerTick = 50
#Defines how much FE the Resonant Angel Ring can store.
#Range: > 1
ResonantFECapacity = 16000000
#Defines at what XP Level to start displaying a warning of low XP for the Classic Angel Ring. Set to -1 to disable.
#Range: > -1
XPWarningLevel = 3
#Defines at what percentage to start displaying a warning of low power for Energy Angel Rings. Set to -1 to disable.
#Range: -1 ~ 100
EnergyWarningPercentage = 5