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tombstone-common.toml
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#Options related to player's death
[player_death]
#Whether to unlock access to a grave if the player has been killed by another player [false/true|default:true]
pvp_unlock_grave = true
#Whether to handle player death [false/true|default:true]
handle_player_death = true
#Whether to restore beneficial effects after a player dies [false/true|default:true]
restore_effects_on_death = false
#Whether to log the positions of players' graves [false/true|default:true]
log_player_grave = true
#Only abandoned graves can have losses of items (based on the decay_time) [false/true|default:true]
loss_on_death_only_for_abandoned_grave = true
#Only stackable items can be lost on death [false/true|default:true]
loss_on_death_only_for_stackable_items = true
#Prevents death outside the borders of the world [false/true|default:true]
prevent_death_outside_world_border = true
#Prevents death outside the build height [false/true|default:false]
prevent_death_outside_build_height = false
#Allows to fill an existing grave instead of creating a new one [false/true|default:true]
allow_to_fill_existing_grave = true
#Caps the duration of Ghostly Shape effect to 10 seconds when teleporting with a Grave's Key [false/true|default:true]
nerf_ghostly_shape_teleport_with_key = true
#Cancel the Ghostly Shape effect when colliding an enemy [false/true|default:true]
nerf_ghostly_shape_enemy_collision = true
#Cancel the Ghostly Shape effect when opening a chest [false/true|default:true]
nerf_ghostly_shape_open_chest = true
#Cancel the Ghostly Shape effect when breaking a block [false/true|default:true]
nerf_ghostly_shape_break_block = true
#The radius in which items should be collected when a grave is spawned [1..10|default:5]
#Range: 1 ~ 10
sniffer_range = 5
#The chance that creatures appear after the contents of a grave are retrieved [0..100|default:0]
#Range: 0 ~ 100
chance_mob_on_grave_recovery = 0
#Percent of stolen experience by killing a player when PvP mode is enabled [0..100|default:30]
#Range: 0 ~ 100
pvp_stolen_xp = 30
#Knowledge of Death loss why dying [0..500|default:0]
#Range: 0 ~ 500
knowledge_loss = 0
#The chance that some items are lost on death [0..100|default:0]
#Range: 0 ~ 100
chance_loss_on_death = 0
#The percentage of items that are lost on death [0..100|default:0]
#Range: 0 ~ 100
percent_loss_on_death = 0
#Graveless Areas
no_grave_location = ["0, -300, 0, minecraft:overworld, 20"]
#Options related to player's alignment
[alignment]
#Points for freeing a soul in a receptacle [0..50|default:10]
#Range: 0 ~ 50
points_free_soul_receptacle = 10
#Points for plundering a player's grave [-50..0|default:-2]
#Range: -50 ~ 0
points_plunder_player_grave = -2
#Points for zombie villager exorcism [0..50|default:3]
#Range: 0 ~ 50
points_exorcism_zombie_villager = 3
#Points for killing a villager (or minecolonies citizen) [-50..0|default:-3]
#Range: -50 ~ 0
points_kill_villager = -3
#Points for killing a raider [0..20|default:1]
#Range: 0 ~ 20
points_kill_raider = 1
#Points for tablet of cupidity [-20..0|default:-2]
#Range: -20 ~ 0
points_tablet_of_cupidity = -2
#Points for Pray of Protection [0..50|default:2]
#Range: 0 ~ 50
points_pray_of_protection = 2
#Miscellaneous options
[general]
#Allows teleportation to other dimensions [false/true|default:true]
teleport_dim = true
#Increases the minimum time without sleeping for phantom spawn around player based on their level in Knowledge of Death [false/true|default:true]
knowledge_reduce_phantom_spawn = true
#Allows players to be hurt by special damages related to some items [false/true|default:true]
allow_beyond_the_grave_damage = true
#Minimum time without sleeping for phantom to spawn around players [1200..MAX|default:72000]
#Range: > 1200
time_for_phantom_spawn = 72000
#Cooldown in minutes to use the command tbrequestteleport [-1..1440|default:-1]
#Range: -1 ~ 1440
cooldown_request_teleport = -1
#Cooldown in minutes to use the command tbteleportdeath [-1..1440|default:-1]
#Range: -1 ~ 1440
cooldown_teleport_death = -1
#Cooldown in minutes to use the command tbbind [-1..1440|default:-1]
#Range: -1 ~ 1440
cooldown_teleport_bind = -1
#Beneficial effects that can't used by certain features such as ankh of pray, lollipop, scroll of preservation, alchemy perk and magic siphon enchantment
unhandled_beneficial_effects = ["astralsorcery:potiontimefreeze"]
#Harmful effects that can't used by certain features such as tablet of cupidity and the enchantment plague bringer
unhandled_harmful_effects = ["minecraft:nausea"]
#Allows to define the conditions for a village siege to begin
[village_siege]
#Allows to handle village sieges [false/true|default:true]
handle_village_siege = true
#Logs the different states of a village siege while searching for an adequate place [false/true|default:false]
log_siege_state = false
#The creatures of the siege have a glowing effect (only uses this for test purposes) [false/true|default:false]
glowing_creature_test = false
#Allows to use the positions of creative players to define the siege location [false/true|default:true]
allow_creative_players_for_siege = true
#Undeads always wear a helm when sieging [false/true|default:false]
undead_wear_helm_in_siege = false
#Mobs in siege are persistent [false/true|default:false]
persistent_mob_in_siege = false
#Shuffles the list of players before testing the siege location [false/true|default:true]
shuffle_players_for_siege = true
#Chance for a siege to occur [0..100|default:10]
#Range: 0 ~ 100
siege_chance = 10
#Maximum of creatures appearing in a siege [0..100|default:20]
#Range: 0 ~ 100
siege_max_creature = 20
#Delay in seconds for a second test of siege when the first failed [0..1200|default:200]
#Range: 0 ~ 1200
delay_siege_test = 200
#For settings related to decorative tombs and magic items
[decorative_grave]
#Allows to replace a grave plate already set on a grave [false/true|default:true]
can_replace_grave_plate = true
#Allows lost tablets to find locations outside the current world [false/true|default:true]
lost_tablet_search_outside_world = true
#Allows lost tablets to find modded structures [false/true|default:true]
lost_tablet_modded_structure = true
#Allows the merchant grave gardian [false/true|default:true]
allow_grave_gardian = true
#Time in minutes to check if a soul appears on a grave [30..10000|default:30]
#Range: 30 ~ 10000
time_soul = 30
#Chance on 1000 that a soul appears on a grave [0..1000|default:100]
#Range: 0 ~ 1000
chance_soul = 100
#Chance to receive a random beneficial spell effect when praying near a grave [0..100|default:40]
#Range: 0 ~ 100
chance_pray_reward = 40
#Duration of voodoo poppet's effects in seconds when preventing death [5..60000|default:60]
#Range: 5 ~ 60000
duration_voodoo_poppet_effects = 60
#The structures that can't be discovered by lost tablets
lost_tablet_denied_structures = []
#Damaged items can be recycled with the Book of Recycling
can_recycle_damaged_item = false
#The items that can't be recycled by the Book of Recycling
denied_item_to_recycle = []
#Allows to customize or disable the enchantments
[enchantments]
#Shadow Step is disabled for 10 seconds by opening a chest [false/true|default:true]
nerf_shadow_step_open_chest = true
#The wearer is also affected by the effect if his alignment is not bad [false/true|default:true]
nerf_plague_bringer = true
#Maximum duration of stolen effects in minutes [1..MAX|default:60]
#Range: > 1
max_duration_magic_siphon = 60
#Duration of applied effects in seconds [1..MAX|default:10]
#Range: > 1
duration_plague_bringer = 10
#Defines if players can steal effects to others players. If nerfed, the stolen effect duration is limited to 10% of the initial effect [ALLOW/NERFED/DISALLOW|default:ALLOW]
#Allowed Values: ALLOW, NERFED, DISALLOW
magic_siphon_on_player_rule = "ALLOW"
#Options related to the command recovery and auto-save of players
[recovery]
#Enables to backup automatically players [false/true|default:true]
recovery_player_enable = true
#Enables to backup automatically dead familiars [false/true|default:true]
recovery_familiar_enable = true
#Backup players on death [false/true|default:false]
backup_on_death = true
#Time in minutes between players' backups [10..1000|default:40]
#Range: 5 ~ 1000
recovery_player_timer = 19
#Maximum number of backups per player [5..100|default:15]
#Range: 5 ~ 100
recovery_player_max_saves = 15
#Allows to change the chance to drop some items
[loot]
#Chance on 1000 to receive a voodoo poppet on undead boss [0..1000|default:100]
#Range: 0 ~ 1000
chance_voodoo_poppet_on_boss = 100
#Chance on 1000 to receive a random scroll on undead boss [0..1000|default:100]
#Range: 0 ~ 1000
chance_random_scroll_on_boss = 100
#Chance on 1000 to receive a familiar receptacle on undead boss [0..1000|default:100]
#Range: 0 ~ 1000
chance_familiar_receptacle_on_boss = 100
#Chance on 1000 to receive a Soul Receptacle on undead boss [0..1000|default:50]
#Range: 0 ~ 1000
chance_soul_receptacle_on_boss = 50
#Chance on 1000 for undead mobs to drop Grave's Dust [0..1000|default:100]
#Range: 0 ~ 1000
chance_grave_dust = 100
#Minimum life for an undead to be considered as a boss for drop [200..MAX|default:200]
#Range: > 200
undead_boss_life_for_drop = 200
#Entities that can't found as loot in a Familiar Receptacle
unhandled_tameable_entities = []
#Allows to enable some features related to others mods
[compatibility]
#Allows to auto-equip the slots from Curio mod [false/true|default:true]
curio_auto_equip = true
#Allows to provide a default support for bundle in Curio mod [false/true|default:true]
curio_bundle_support = true
#Keeps the cosmetic armor when you die [false/true|default:true]
keep_cosmetic_armor = true
#Ensure the potion effects to stay on the player after returning from end conquered [false/true|default:true]
preserve_effects_on_return_end_conquered = true