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interval_tools.cpp
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#include "ibex.h"
#include "vibes.h"
#include "interval_tools.h"
using namespace ibex;
using namespace std;
/*_____________________________________
useful functions for bisection of intervals and boxes*/
Interval left(const Interval& x){
if (x.is_empty()){
return Interval(Interval::EMPTY_SET);
}
return Interval(x.lb(), x.mid());
}
Interval right(const Interval& x){
if (x.is_empty()){
return Interval(Interval::EMPTY_SET);
}
return Interval(x.mid(), x.ub());
}
IntervalVector left(const IntervalVector& X){
IntervalVector newX(2);
if (X.is_empty()){
return newX.empty(2);
}
if (X[0].diam() > X[1].diam()){
newX[0] = left(X[0]);
newX[1] = X[1];
return newX;
}
newX[0] = X[0];
newX[1] = left(X[1]);
return newX;
}
IntervalVector right(const IntervalVector& X){
IntervalVector newX(2);
if (X.is_empty()){
return newX.empty(2);
}
if (X[0].diam() > X[1].diam()){
newX[0] = right(X[0]);
newX[1] = X[1];
return newX;
}
newX[0] = X[0];
newX[1] = right(X[1]);
return newX;
}
//__________________________________________
void paving(IntervalVector initialBox, vector<shared_ptr<SepInter>> listSep, vector<IntervalVector>& listBoxes, double epsilon){
if (initialBox.is_empty()){
return;
}
else if (initialBox.max_diam() < epsilon){
return;
}
IntervalVector XinEnd(2);
IntervalVector XoutEnd(2);
IntervalVector Xin = initialBox;
IntervalVector Xout = initialBox;
IntervalVector maybeBox(2);
vector<IntervalVector> listXout;
vector<IntervalVector> listXin;
for (int i = 0; i < listSep.size(); i++){
listSep[i]->SepInter::separate(Xin, Xout);
listXout.push_back(Xout);
listXin.push_back(Xin);
Xin = initialBox;
Xout = initialBox;
}
//compute the union of all the separators
computeUnion(listXout, listXin, XoutEnd, XinEnd);
//update the feasible speed set with the complementary of the result of the outer contraction
buildFeasibleSpeedSet(listBoxes, initialBox, XoutEnd);
vibes::drawBoxes({{XoutEnd[0].lb(), XoutEnd[0].ub(), XoutEnd[1].lb(), XoutEnd[1].ub()}}, "[red]");
maybeBox = XinEnd & XoutEnd;
vibes::drawBoxes({{maybeBox[0].lb(), maybeBox[0].ub(), maybeBox[1].lb(), maybeBox[1].ub()}}, "[yellow]");
paving(left(maybeBox), listSep, listBoxes, epsilon);
paving(right(maybeBox), listSep, listBoxes, epsilon);
}
void computeUnion(vector<IntervalVector> listXout, vector<IntervalVector> listXin, IntervalVector &XoutEnd, IntervalVector &XinEnd){
XoutEnd = listXout[0];
XinEnd = listXin[0];
//compute the union of separators
for (int i = 1; i < listXout.size(); i++ ){
XoutEnd = XoutEnd | listXout[i];
XinEnd = XinEnd & listXin[i];
}
}
void buildFeasibleSpeedSet(vector<IntervalVector>& feasibleSpeedSet, IntervalVector X, IntervalVector Xout){
IntervalVector newBox(2);
IntervalVector* ListComplementary;
int size = Xout.complementary(ListComplementary);
for ( int i = 0; i < size; i++){
newBox = ListComplementary[i]&X;
if ( !newBox.is_empty() and newBox.volume() > 1e-15){
feasibleSpeedSet.push_back(newBox);
vibes::drawBoxes({{newBox[0].lb(), newBox[0].ub(), newBox[1].lb(), newBox[1].ub()}}, "[cyan]");
}
}
delete[] ListComplementary;
}
void createSepBorder(vector<vector<double>> border, vector<shared_ptr<SepInter>> &listSep, IntervalVector boatInitPos, Interval timeInterval,
vector<shared_ptr<Function>> &deleteFunc, vector<shared_ptr<SepFwdBwd>> &deleteInitialSep)
{
Variable vx, vy;
for (int i = 0; i < border.size(); i++){
shared_ptr<Function> pf1 =
shared_ptr<Function>(new Function(vx, vy, ((border[i][0] - (vx*timeInterval.ub() + boatInitPos[0]))*(border[i][1] - boatInitPos[1]) -
(border[i][1] - (vy*timeInterval.ub() + boatInitPos[1]))*(border[i][0] - boatInitPos[0]))*
((border[(i+1)%border.size()][0] - (vx*timeInterval.ub() + boatInitPos[0]))*(border[(i+1)%border.size()][1] - boatInitPos[1]) -
(border[(i+1)%border.size()][1] - (vy*timeInterval.ub() + boatInitPos[1]))*(border[(i+1)%border.size()][0] - boatInitPos[0]))
));
deleteFunc.push_back(pf1);
shared_ptr<Function> pf2 =
shared_ptr<Function>(new Function(vx, vy, ((border[(i+1)%border.size()][0] - border[i][0])*(border[i][1] - boatInitPos[1]) -
(border[(i+1)%border.size()][1] - border[i][1])*(border[i][0] - boatInitPos[0]))*
((border[(i+1)%border.size()][0] - border[i][0])*(border[i][1] - (vy*timeInterval.ub() + boatInitPos[1])) -
(border[(i+1)%border.size()][1] - border[i][1])*(border[i][0] - (vx*timeInterval.ub() + boatInitPos[0])))
));
deleteFunc.push_back(pf2);
// seems to work, but not sure about that
shared_ptr<Function> pf3 =
shared_ptr<Function>(new Function(vx, vy, ibex::max(abs(ibex::max(border[i][0], border[(i+1)%border.size()][0]) -
ibex::max(boatInitPos[0].ub(), vx*timeInterval.ub() + boatInitPos[0].ub())),
sqrt(sqr(ibex::min(boatInitPos[0].lb(), vx*timeInterval.ub() + boatInitPos[0].lb()) -
ibex::min(border[i][0], border[(i+1)%border.size()][0])))) -
ibex::max(ibex::max(border[i][0], border[(i+1)%border.size()][0]) -
ibex::min(border[i][0], border[(i+1)%border.size()][0]),
ibex::max(boatInitPos[0].ub(), vx*timeInterval.ub() + boatInitPos[0].ub()) -
ibex::min(boatInitPos[0].lb(), vx*timeInterval.ub() + boatInitPos[0].lb()))
));
deleteFunc.push_back(pf3);
shared_ptr<Function> pf4 =
shared_ptr<Function>(new Function(vx, vy, ibex::max(abs(ibex::max(border[i][1], border[(i+1)%border.size()][1]) -
ibex::max(boatInitPos[1].ub(), vy*timeInterval.ub() + boatInitPos[1].ub())),
sqrt(sqr(ibex::min(boatInitPos[1].lb(), vy*timeInterval.ub() + boatInitPos[1].lb()) -
ibex::min(border[i][1], border[(i+1)%border.size()][1])))) -
ibex::max(ibex::max(border[i][1], border[(i+1)%border.size()][1]) -
ibex::min(border[i][1], border[(i+1)%border.size()][1]),
ibex::max(boatInitPos[1].ub(), vy*timeInterval.ub() + boatInitPos[1].ub()) -
ibex::min(boatInitPos[1].lb(), vy*timeInterval.ub() + boatInitPos[1].lb()))
));
deleteFunc.push_back(pf4);
shared_ptr<SepFwdBwd> pSep1 = shared_ptr<SepFwdBwd>(new SepFwdBwd(*pf1, LEQ));
deleteInitialSep.push_back(pSep1);
shared_ptr<SepFwdBwd> pSep2 = shared_ptr<SepFwdBwd>(new SepFwdBwd(*pf2, LEQ));
deleteInitialSep.push_back(pSep2);
shared_ptr<SepFwdBwd> pSep3 = shared_ptr<SepFwdBwd>(new SepFwdBwd(*pf3, LEQ));
deleteInitialSep.push_back(pSep3);
shared_ptr<SepFwdBwd> pSep4 = shared_ptr<SepFwdBwd>(new SepFwdBwd(*pf4, LEQ));
deleteInitialSep.push_back(pSep4);
shared_ptr<SepInter> pSep = shared_ptr<SepInter>(new SepInter(*pSep1, *pSep2, *pSep3, *pSep4));
listSep.push_back(pSep);
}
}
void createSepObstacle(IntervalVector obstacles, vector<shared_ptr<SepInter>> &listSep, IntervalVector boatInitPos,
Interval timeInterval, vector<shared_ptr<Function>> &deleteFunc, vector<shared_ptr<SepFwdBwd>> &deleteInitialSep)
{
Variable vx, vy;
shared_ptr<Function> pf1 =
shared_ptr<Function>(new Function(vx, vy, (vx - obstacles[0]*cos(obstacles[3]))*timeInterval +boatInitPos[0] - obstacles[1]));
deleteFunc.push_back(pf1);
shared_ptr<Function> pf2 =
shared_ptr<Function>(new Function(vx, vy, (vy - obstacles[0]*sin(obstacles[3]))*timeInterval + boatInitPos[1] - obstacles[2]));
deleteFunc.push_back(pf2);
shared_ptr<Function> pf3 =
shared_ptr<Function>(new Function(vx, vy, (vy - obstacles[0]*sin(obstacles[3]))*(boatInitPos[0] - obstacles[1]) -
(vx - obstacles[0]*cos(obstacles[3]))*(boatInitPos[1] - obstacles[2])
));
deleteFunc.push_back(pf3);
shared_ptr<SepFwdBwd> pSep1 = shared_ptr<SepFwdBwd>(new SepFwdBwd(*pf1, Interval(0,0)));
deleteInitialSep.push_back(pSep1);
shared_ptr<SepFwdBwd> pSep2 = shared_ptr<SepFwdBwd>(new SepFwdBwd(*pf2, Interval(0,0)));
deleteInitialSep.push_back(pSep2);
shared_ptr<SepFwdBwd> pSep3 = shared_ptr<SepFwdBwd>(new SepFwdBwd(*pf3, Interval(0,0)));
deleteInitialSep.push_back(pSep3);
shared_ptr<SepInter> pSep = shared_ptr<SepInter>(new SepInter(*pSep1, *pSep2, *pSep3));
listSep.push_back(pSep);
}
bool collisionCondition(Interval v, Interval x0, Interval y0, double th, Interval vi, Interval xi, Interval yi, Interval thi, Interval t){
Interval C1, C2, C3;
C1 = (v*cos(th)-vi*cos(thi))*t+x0-xi;
C2 = (v*sin(th)-vi*sin(thi))*t+y0-yi;
C3 = (v*sin(th)-vi*sin(thi))*(x0-xi)-(v*cos(th)-vi*cos(thi))*(y0-yi);
if (C1.contains(0) and C2.contains(0) and C3.contains(0)){
return 1;
}
else{
return 0;
}
}
bool crossBorder(Interval v, Interval x0, Interval y0, double th, double t, vector<double> border1, vector<double> border2){
Interval C1, C2;
IntervalVector C3(2);
/*
double C3, C4;
*/
C1 = ((border1[0] - (v*cos(th)*t + x0))*(border1[1] - y0) -
(border1[1] - (v*sin(th)*t + y0))*(border1[0] - x0))*
((border2[0] - (v*cos(th)*t + x0))*(border2[1] - y0) -
(border2[1] - (v*sin(th)*t + y0))*(border2[0] - x0));
C2 = ((border2[0] - border1[0])*(border1[1] - y0) -
(border2[1] - border1[1])*(border1[0] - x0))*
((border2[0] - border1[0])*(border1[1] - (v*sin(th)*t + y0)) -
(border2[1] - border1[1])*(border1[0] - (v*cos(th)*t + x0)));
/*
C3 = max(abs(max(border1[0], border2[0]) - max(x0.ub(), (v*cos(th)*t + x0).ub())), abs(min(x0.lb(), (v*cos(th)*t + x0).lb()) - min(border1[0], border2[0]))) -
max(max(border1[0], border2[0]) - min(border1[0], border2[0]), max(x0.ub(), (v*cos(th)*t + x0).ub()) - min(x0.lb(), (v*cos(th)*t + x0).lb()));
C4 = max(abs(max(border1[1], border2[1]) - max(y0.ub(), (v*sin(th)*t + y0).ub())), abs(min(y0.lb(), (v*sin(th)*t + y0).lb()) - min(border1[1], border2[1]))) -
max(max(border1[1], border2[1]) - min(border1[1], border2[1]), max(y0.ub(), (v*sin(th)*t + y0).ub()) - min(y0.lb(), (v*sin(th)*t + y0).lb()));
*/
IntervalVector boatInitPos(2);
IntervalVector finalPos(2);
IntervalVector borderBox1(2);
IntervalVector borderBox2(2);
borderBox1[0] = Interval(border1[0]);
borderBox1[1] = Interval(border1[1]);
borderBox2[0] = Interval(border2[0]);
borderBox2[1] = Interval(border2[1]);
boatInitPos[0] = x0;
boatInitPos[1] = y0;
finalPos[0] = v*cos(th)*t + x0;
finalPos[1] = v*sin(th)*t + y0;
C3 = (borderBox1 | borderBox2) & (boatInitPos | finalPos);
if (C1.overlaps(Interval::NEG_REALS) and C2.overlaps(Interval::NEG_REALS) and !C3.is_empty()/*and C3 <= 0 and C4 <= 0*/){
return 1;
}
else{
return 0;
}
}
double midPointDistance(IntervalVector X, IntervalVector Y){
return sqrt(pow(X.mid()[0] - Y.mid()[0], 2) + pow(X.mid()[1] - Y.mid()[1], 2));
}
IntervalVector findClosest(vector<IntervalVector> listBoxes, IntervalVector boatSpeed){
double dist = numeric_limits<double>::max();
IntervalVector outputBox(2);
for ( int i = 0; i < listBoxes.size(); i++){
if (midPointDistance(boatSpeed, listBoxes[i]) < dist){
dist = midPointDistance(boatSpeed, listBoxes[i]);
outputBox = listBoxes[i];
}
}
return outputBox;
}