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DeleteGameObjectAction.cpp
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#include "DeleteGameObjectAction.h"
#include "Input.h"
#include "Output.h"
#include "Grid.h"
#include "Card.h"
#include "Cell.h"
#include "CellPosition.h"
DeleteGameObjectAction::DeleteGameObjectAction(ApplicationManager* pApp):Action(pApp)
{
}
void DeleteGameObjectAction::ReadActionParameters()
{
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput(); // Get a Pointer to the Input / Output Interfaces
pOut->PrintMessage("Click on the card you want to Delete...."); //Tells the user to click on the card he wants to Delete
CellToEmpty = pIn->GetCellClicked();
pOut->ClearStatusBar(); //Removes the messages from the Status Bar after
}
void DeleteGameObjectAction::Execute() //Deletes the Game Object in the cell if present
{
ReadActionParameters();
Grid* pGrid = pManager->GetGrid(); // We get a pointer to the Grid from the ApplicationManager.
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
int action;
action=pGrid->RemoveObjectFromCell(CellToEmpty);
switch (action)
{
case 1:
pOut->PrintMessage("Object Deleted Successfully...");
break;
case 0:
pOut->PrintMessage("The Selected Cell was already Empty");
break;
case -1:
pOut->PrintMessage("Invalid Cell");
break;
}
}
DeleteGameObjectAction::~DeleteGameObjectAction()// A Virtual Destructor
{
}