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Race condition in fillAudioBuffer() #164

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DarthGandalf opened this issue Jan 21, 2024 · 0 comments
Open

Race condition in fillAudioBuffer() #164

DarthGandalf opened this issue Jan 21, 2024 · 0 comments

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@DarthGandalf
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DarthGandalf commented Jan 21, 2024

AbyssEngine::fillAudioBuffer accesses _soundEffects without any locking, but AbyssEngine::removeSoundEffect is called from main thread instead, and that causes crash.

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