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| 1 | +using Android.Media; |
| 2 | +using System; |
| 3 | +using System.Collections.Generic; |
| 4 | + |
| 5 | +namespace Engine.Audio |
| 6 | +{ |
| 7 | + internal static class AudioTrackCache |
| 8 | + { |
| 9 | + public class AudioTrackData |
| 10 | + { |
| 11 | + public AudioTrack AudioTrack; |
| 12 | + |
| 13 | + public SoundBuffer SoundBuffer; |
| 14 | + |
| 15 | + public int BytesCount; |
| 16 | + |
| 17 | + public double ReloadStaticDataTime; |
| 18 | + |
| 19 | + public bool IsAvailable; |
| 20 | + } |
| 21 | + |
| 22 | + public const int MaxCacheSize = 16; |
| 23 | + |
| 24 | + public static List<AudioTrackData> m_audioTracks; |
| 25 | + |
| 26 | + public static byte[] m_buffer; |
| 27 | + |
| 28 | + public static int m_cacheHits; |
| 29 | + |
| 30 | + public static int m_cacheHitsWithWrite; |
| 31 | + |
| 32 | + public static int m_cacheMisses; |
| 33 | + |
| 34 | + public static int m_cacheFulls; |
| 35 | + |
| 36 | + static AudioTrackCache() |
| 37 | + { |
| 38 | + m_audioTracks = new List<AudioTrackData>(); |
| 39 | + Window.Frame += Frame; |
| 40 | + Window.Deactivated += Deactivated; |
| 41 | + } |
| 42 | + |
| 43 | + public static int GetAudioTrackBytesCount(AudioTrack audioTrack) |
| 44 | + { |
| 45 | + foreach (AudioTrackData audioTrack2 in m_audioTracks) |
| 46 | + { |
| 47 | + if (audioTrack2.AudioTrack == audioTrack) |
| 48 | + { |
| 49 | + return audioTrack2.BytesCount; |
| 50 | + } |
| 51 | + } |
| 52 | + return 0; |
| 53 | + } |
| 54 | + |
| 55 | + public static AudioTrack GetAudioTrack(SoundBuffer soundBuffer, bool isLooped) |
| 56 | + { |
| 57 | + if (!isLooped && Mixer.EnableAudioTrackCaching && m_audioTracks.Count >= 16) |
| 58 | + { |
| 59 | + foreach (AudioTrackData audioTrack2 in m_audioTracks) |
| 60 | + { |
| 61 | + if (audioTrack2.IsAvailable && audioTrack2.SoundBuffer == soundBuffer) |
| 62 | + { |
| 63 | + audioTrack2.IsAvailable = false; |
| 64 | + m_cacheHits++; |
| 65 | + LogCacheStats(); |
| 66 | + return audioTrack2.AudioTrack; |
| 67 | + } |
| 68 | + } |
| 69 | + AudioTrackData audioTrackData = null; |
| 70 | + foreach (AudioTrackData audioTrack3 in m_audioTracks) |
| 71 | + { |
| 72 | + if (audioTrack3.IsAvailable && audioTrack3.SoundBuffer.ChannelsCount == soundBuffer.ChannelsCount && audioTrack3.SoundBuffer.SamplingFrequency == soundBuffer.SamplingFrequency && audioTrack3.BytesCount >= soundBuffer.m_data.Length && (audioTrackData == null || audioTrack3.BytesCount <= audioTrackData.BytesCount)) |
| 73 | + { |
| 74 | + audioTrackData = audioTrack3; |
| 75 | + } |
| 76 | + } |
| 77 | + if (audioTrackData != null) |
| 78 | + { |
| 79 | + if (m_buffer == null || m_buffer.Length < audioTrackData.BytesCount) |
| 80 | + { |
| 81 | + m_buffer = new byte[audioTrackData.BytesCount]; |
| 82 | + } |
| 83 | + Array.Copy(soundBuffer.m_data, 0, m_buffer, 0, soundBuffer.m_data.Length); |
| 84 | + Array.Clear(m_buffer, soundBuffer.m_data.Length, audioTrackData.BytesCount - soundBuffer.m_data.Length); |
| 85 | + audioTrackData.AudioTrack.Write(m_buffer, 0, audioTrackData.BytesCount); |
| 86 | + audioTrackData.SoundBuffer = soundBuffer; |
| 87 | + audioTrackData.IsAvailable = false; |
| 88 | + m_cacheHitsWithWrite++; |
| 89 | + LogCacheStats(); |
| 90 | + return audioTrackData.AudioTrack; |
| 91 | + } |
| 92 | + bool flag = true; |
| 93 | + foreach (AudioTrackData audioTrack4 in m_audioTracks) |
| 94 | + { |
| 95 | + if (audioTrack4.BytesCount < soundBuffer.m_data.Length) |
| 96 | + { |
| 97 | + flag = false; |
| 98 | + break; |
| 99 | + } |
| 100 | + } |
| 101 | + if (flag) |
| 102 | + { |
| 103 | + m_cacheFulls++; |
| 104 | + Log.Warning("AudioTrackCache full, no audio tracks available."); |
| 105 | + LogCacheStats(); |
| 106 | + return null; |
| 107 | + } |
| 108 | + } |
| 109 | + AudioTrack audioTrack = new AudioTrack(Stream.Music, soundBuffer.SamplingFrequency, (soundBuffer.ChannelsCount == 1) ? ChannelOut.FrontLeft : ChannelOut.Stereo, Encoding.Pcm16bit, soundBuffer.m_data.Length, AudioTrackMode.Static); |
| 110 | +// AudioTrack audioTrack = new AudioTrack(new AudioAttributes.Builder().SetUsage(AudioUsageKind.Media).SetContentType(AudioContentType.Music).Build(),new AudioFormat(), soundBuffer.m_data.Length, AudioTrackMode.Static,0); |
| 111 | + |
| 112 | + if (audioTrack.State != 0) |
| 113 | + { |
| 114 | + audioTrack.Write(soundBuffer.m_data, 0, soundBuffer.m_data.Length); |
| 115 | + if (!isLooped) |
| 116 | + { |
| 117 | + m_audioTracks.Add(new AudioTrackData |
| 118 | + { |
| 119 | + AudioTrack = audioTrack, |
| 120 | + SoundBuffer = soundBuffer, |
| 121 | + BytesCount = soundBuffer.m_data.Length, |
| 122 | + IsAvailable = false |
| 123 | + }); |
| 124 | + } |
| 125 | + else |
| 126 | + { |
| 127 | + Mixer.CheckTrackStatus(audioTrack.SetLoopPoints(0, soundBuffer.SamplesCount, -1)); |
| 128 | + } |
| 129 | + } |
| 130 | + else |
| 131 | + { |
| 132 | + audioTrack.Release(); |
| 133 | + audioTrack = null; |
| 134 | + Log.Warning("Failed to create Cache AudioTrack."); |
| 135 | + } |
| 136 | + m_cacheMisses++; |
| 137 | + if (Mixer.EnableAudioTrackCaching && m_cacheMisses > 200 && m_cacheMisses % 100 == 0) |
| 138 | + { |
| 139 | + Log.Warning("Over {0} AudioTrack objects created.", m_cacheMisses); |
| 140 | + } |
| 141 | + LogCacheStats(); |
| 142 | + return audioTrack; |
| 143 | + } |
| 144 | + |
| 145 | + public static void ReturnAudioTrack(AudioTrack audioTrack) |
| 146 | + { |
| 147 | + AudioTrackData audioTrackData = null; |
| 148 | + for (int i = 0; i < m_audioTracks.Count; i++) |
| 149 | + { |
| 150 | + if (m_audioTracks[i].AudioTrack == audioTrack) |
| 151 | + { |
| 152 | + audioTrackData = m_audioTracks[i]; |
| 153 | + break; |
| 154 | + } |
| 155 | + } |
| 156 | + if (!Mixer.EnableAudioTrackCaching) |
| 157 | + { |
| 158 | + if (audioTrackData != null) |
| 159 | + { |
| 160 | + m_audioTracks.Remove(audioTrackData); |
| 161 | + } |
| 162 | + audioTrack.Pause(); |
| 163 | + audioTrack.Release(); |
| 164 | + return; |
| 165 | + } |
| 166 | + if (audioTrackData == null) |
| 167 | + { |
| 168 | + audioTrack.Pause(); |
| 169 | + audioTrack.Release(); |
| 170 | + return; |
| 171 | + } |
| 172 | + bool flag = false; |
| 173 | + if (m_audioTracks.Count > 16) |
| 174 | + { |
| 175 | + flag = true; |
| 176 | + for (int j = 0; j < m_audioTracks.Count; j++) |
| 177 | + { |
| 178 | + if (m_audioTracks[j].BytesCount < audioTrackData.BytesCount) |
| 179 | + { |
| 180 | + flag = false; |
| 181 | + break; |
| 182 | + } |
| 183 | + } |
| 184 | + } |
| 185 | + if (flag) |
| 186 | + { |
| 187 | + audioTrack.Pause(); |
| 188 | + audioTrack.Release(); |
| 189 | + m_audioTracks.Remove(audioTrackData); |
| 190 | + } |
| 191 | + else |
| 192 | + { |
| 193 | + audioTrack.Stop(); |
| 194 | + audioTrack.SetPlaybackHeadPosition(audioTrackData.BytesCount / audioTrackData.SoundBuffer.ChannelsCount / 2); |
| 195 | + audioTrackData.ReloadStaticDataTime = Time.FrameStartTime + 0.75; |
| 196 | + } |
| 197 | + LogCacheStats(); |
| 198 | + } |
| 199 | + |
| 200 | + public static void Frame() |
| 201 | + { |
| 202 | + if (!Mixer.EnableAudioTrackCaching) |
| 203 | + { |
| 204 | + Clear(); |
| 205 | + } |
| 206 | + foreach (AudioTrackData audioTrack in m_audioTracks) |
| 207 | + { |
| 208 | + if (audioTrack.ReloadStaticDataTime > 0.0 && Time.FrameStartTime >= audioTrack.ReloadStaticDataTime) |
| 209 | + { |
| 210 | + audioTrack.ReloadStaticDataTime = 0.0; |
| 211 | + audioTrack.AudioTrack.ReloadStaticData(); |
| 212 | + audioTrack.IsAvailable = true; |
| 213 | + } |
| 214 | + } |
| 215 | + } |
| 216 | + |
| 217 | + public static void Deactivated() |
| 218 | + { |
| 219 | + Clear(); |
| 220 | + } |
| 221 | + |
| 222 | + public static void Clear() |
| 223 | + { |
| 224 | + int num = 0; |
| 225 | + while (num < m_audioTracks.Count) |
| 226 | + { |
| 227 | + if (m_audioTracks[num].IsAvailable || m_audioTracks[num].ReloadStaticDataTime > 0.0) |
| 228 | + { |
| 229 | + m_audioTracks[num].AudioTrack.Release(); |
| 230 | + m_audioTracks.RemoveAt(num); |
| 231 | + } |
| 232 | + else |
| 233 | + { |
| 234 | + num++; |
| 235 | + } |
| 236 | + } |
| 237 | + } |
| 238 | + |
| 239 | + public static void LogCacheStats() |
| 240 | + { |
| 241 | + } |
| 242 | + } |
| 243 | +} |
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