Skip to content

Commit e8187fb

Browse files
committed
rebrand
1 parent 6bb6edd commit e8187fb

File tree

4 files changed

+6
-6
lines changed

4 files changed

+6
-6
lines changed

BANNER.png

-1.12 MB
Loading

CNAME

+1-1
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
gamenetcode.com
1+
multiplayernetworking.com

CODE.c

+3-3
Original file line numberDiff line numberDiff line change
@@ -2,9 +2,9 @@
22

33
int main()
44
{
5-
printf("[Name] Game Networking Resources\n");
6-
printf("[Desc] A Curated List of Game Network Programming Resources\n");
7-
printf("[Repo] https://github.com/ThusSpokeNomad/GameNetworkingResources.git\n");
5+
printf("[Name] Multiplayer Networking Resources\n");
6+
printf("[Desc] A curated list of Multiplayer Game Network Programming Resources\n");
7+
printf("[Repo] https://github.com/0xFA11/MultiplayerNetworkingResources.git\n");
88

99
return 0;
1010
}

README.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
1-
[![Game Networking Resources](BANNER.png)](#readme)
1+
![Multiplayer Networking Resources](BANNER.png)
22

3-
**Game Networking** (aka _multiplayer networking_ or _netcode_) is the synchronization of game state and events between multiple players connected over the network. It focuses on the inherent challenges of multiplayer online games such as latency, jitter and packet loss, mitigating through sophisticated algorithms and techniques, including prediction, compensation, reconciliation, interpolation and other mechanisms. It is also often deeply involved and integrated with other game systems such as physics, animation and gameplay.
3+
**Multiplayer Networking** (aka _game networking_ or _netcode_), mainly focuses on the inherent synchronization challenges of multiplayer online games such as latency, jitter and packet loss — trying to mitigate with sophisticated algorithms and techniques, including prediction, compensation, reconciliation, interpolation and other mechanisms. Multiplayer networking is often deeply involved in and integrated with other game systems like physics, animation and gameplay.
44

55
## Articles
66

0 commit comments

Comments
 (0)